Quoted the changelog because Snes9x forums are pissing me off.
Snes9x 1.52
- IMPORTANT NOTICE: The structure of savestates (also known
as snapshots / freeze files) is incompatible with older
versions! Snes9x 1.52 cannot read the savestates created
by 1.51 or older. (zones)
- Highly acculate SPC700 and S-DSP emulation. (Blargg)
- Replaced APU emulation cores (SPC700 and S-DSP) with
ones provided by Blargg's SNES_SPC library. This renders
savestates incompatible with older versions. (BearOso, zones)
- SPC7110 emulation. (byuu, neviksti)
- Merged bsnes' SPC7110 emulation code. Note that the .rtc
file of Far East of Eden Zero is incompatible with older
versions. (zones)
- Removed graphics pack support. It's no more necessary. (zones)
- Replaced S-RTC emulation code with bsnes' one to keep the
good compatibility of .rtc files between the two
emulators. As a result, Daikaijuu Monogatari 2 now
outputs the .rtc file, and its .srm file is incompatible
with older versions. (zones)
- Added savestate supports for DSP-2, DSP-4, ST-010 and
OBC1. (zones)
- Added UPS support. (byuu)
- Fixed DSP-4 AI problem. (Jonas Quinn)
- Fixed invalid memory accesses in C4 and OBC1 codes. (zones)
- Fixed invalid memory accesses in BSX codes. My mistake. (zones)
- Fixed the read value of $213e, $4210 and $4211. (zones)
- Fixed the writing of word values at the memory boundary. (zones)
- Fixed the bug that the unnecessary SA-1 emulation
continues once any SA-1 games are launched. (zones)
- Removed old color blending codes. (zones)
- Removed too-old Snes96 and ZSNES snapshot support. (zones)
- Updated command-line options. (zones)
- Code cleaning. (zones)
- GTK+ : Added a port of Snes9x to the GTK+ toolkit. (BearOso)
- Unix : Reconstructed and simplified all the contents.
Some features have been removed to be simple, and many
options have changed. GTK+ port is recommended for most
of Linux users. (zones)
- Win32: Now uses snes9x.conf to prevent problems with
modified meaning of settings. (OV2)
- Win32: Removed broken OpenGL mode. (OV2)
- Win32: Removed support for 8bit output. (OV2)
- Win32: Reworked settings dialogues to accomodate the
new APU core and display settings. (OV2)
- Win32: Updated defaults to use D3D and XA2 (better
Vista and Win7 support). (OV2)
- Win32: Direct3D and XAudio2 support. (OV2)
- Win32: Added Blargg's ntsc filter (three presets). (OV2)
- Mac : Fixed corrupted screenshot on Intel Mac. (zones)
- Mac : Fixed sudden abort in QuickTime movie export on
Intel Mac. (zones)
- Mac : Changed sound settings for the new APU core. (zones)
- Mac : Changed the default folder which Snes9x looks for
to 'Application Support' folder. (zones)
- Mac : Changed folder names: 'IPSs' -> 'Patches',
'BIOSs' -> 'BIOSes'. (zones)
- Mac : Added Blargg's ntsc filter. (zones)
- Mac : Internal changes for Leopard and Snow Leopard. (zones)
I kind of opted for Intel by default in this case because Phenom II X4 965 is the only model that comes close to i5-750, and at the same time it costs more, draws more power and is less perspective as a whole. LGA 1156 is a brand new platform, it's going to be in business for years when I can't say the same for AM3. All my CPUs before that were AMD (K7 550, XP 1900+, 64 3400+), though.
Currently I'm on a semi-professional grade 19" 4:3 CRT, but am going to buy a 21–24" full HD *IPS panel later this year (in autumn or winter). I most likely won't be working with 1080p content until then.
Those are not for important data. I'm only keeping them that way because separate HDDs are easier to maintain and remove/swap if needed.
I've already discussed it in both #tasvideos and #sda a bit earlier today. The rationale is that I have no means to backup 1 TB (or more) of important data, so the only economically feasible choice for me is RAID5. If I had a spare 1 TB drive to copy stuff to, I could as well use it in the array in case one of the drives sustains mechanical damage.
I generally take good care of my system, though, so the only times I lost any information in the last 9 years were due to hardware faults (and my inattentiveness during information transfer, once).
I have a pretty powerful Scythe S-FLEX blowing right on the HDD basket so it should be fine. :)
Thanks for your advice, you bring up good points.
Because I'm not a developer, all the practical difference between the APIs would be in the applications I use. CUDA has a relatively solid application base, so I'm not going to switch to HD 4850 just to spite nVIDIA for their potentially inferior technology. In any case I won't be having this graphics card in the long term.
Well, since I'm spending my own earned money on all this hardware (the total cost of which is about two times my current monthly salary), yes, I have already spent that time googling for reviews, actually. The TX series of Corsair's PSUs seems to be universally highly regarded for its stability and uniformly high efficiency spread over the workload percentage, and this particular model is additionally lauded for its extremely low noise level at low workload. Read this review, for instance, and be surprised by the numbers.
But in any case, it has active PFC (reportedly 99%) so the difference in power draw between it and a similarly efficient ~460W PSU is going to be strictly marginal. I bet I waste more money just forgetting to turn off the light in bathroom.
Largely conflicts with the applications I'm going to use it for, so no. :)
Well, I can return the goods at no penalty within 7 days of purchase. On topic of audio, integrated shit is always going to be worse even than a budget discrete solution. Since I already have a good one at that, it's not an issue.
Are you sure that would be the minimum? I won't be able to buy another 2x2 most likely because (this may be outdated information) double-sided sticks don't cope well with dual channel operation, so I'll have to make it 2x4 and at a higher speed. Which is actually an acceptable solution because it won't happen any time soon.
Yeah, I know about this card. I'm monitoring GPU performance comparisons and they seem to suggest the GTS 250 to be in the sweet spot for performance/price. Power consumption is a very good point (actually thanks for bringing that to my attention), but the next couple years I won't be paying electricity bills, so it's not an issue yet. The closest match for that performance & price slot would be HD 4850, but it's more noisy and doesn't have CUDA which I'm planning to use.
That series of PSUs is the best I could find for <$150 in terms of efficiency, stability and noise level. I know 650W is way overkill (even 520W, which I originally planned, is), but I'm running out of options here since the best PSUs I could find have vanished from our stores. :\ Then again, having a leeway in power output is not a bad thing since it won't really draw more from the outlet. At the same time, working in relaxed conditions should increase its lifetime.
Thanks for reviewing.
For what I think is the first time since my arrival here I'm upgrading my PC. And by that I mean I'm going to replace nearly everything but the case, sound card, input/output devices, and peripherals. And it's going to cost me a ton. :\ And I would like to confirm that what I've chosen is really good for the money I'm giving for it; basically, I'm looking for best bang for the buck ratio on the hardware involved, with a certain performance and expansion leeway for future upgrades, and comfortably low noise level (since this thing will most likely be turned on 24/7).
Applications and performance goals: video editing and rendering in high resolution; HD video encoding; realtime 60 fps videogame footage recording; playing some modern 3D games at reasonably high settings.
Operating system: Windows 7.
CPU:Intel Core i5-750 OEM ($215; delivered).
Motherboard:MSI P55-GD65 Intel P55 chipset ($160; delivered).
RAM: 2x2 GB Patriot DDR3-1066 ($90; delivered).
Video:Palit GeForce GTS 250 1 GB ($135, not right now).
Audio:E-MU 0404 USB (from the old system).
Resident storage:
1) 60 GB IDE Seagate 7200.8 (from the old system);
2) 160 GB SATA Seagate 7200.8 (from the old system);
3) 400 GB SATA Western Digital WDAAKS4000 (from the old system, but will have to repair it first);
4) 3x1 TB SATA Seagate LP 5900 rpm for use in RAID5 ($340, delivered).
Total storage space: ~2.5 TB.
Removable storage:
1) BenQ DW1640 DVDRW (from the old system);
2) ??? (currently some old Sony CDRW; should probably migrate to BDRW sometime in near future).
PSU:Corsair 650TXCorsair HX520W ($105; delivered).
Peripherals:TP-LINK TL-WN851N 802.11n PCI WLAN card ($30).
Cooling
CPU: Zalman CNPS7000C-Cu ($30; delivered).
Case: 2x Scythe S-FLEX 1600 RPM (from the old system; should most probably be swapped for more silent fans).
Total budget: $1105. (* moozooh dies.wav)
This system, aside from the graphics card, should be assembled and ready for work within two weeks from now. Comments?
Actually, BitTorrent allows for much higher speeds compared to any HTTP-based download. For more-or-less popular torrents, I can reach over 1.5 MB/s easily, while Archive peaks at about 300–350 KB/s for me. This is actually important if you want high quality encodes, as those weigh a lot.
I agree about high quality used for media files distributed via BitTorrent, however I, for one, am quite satisfied with modest bitrates roughly equivalent to quantizer 21–23 for H.264 video and q1.5–q2.5 for Vorbis audio.
In case with the army it's not for posterity's sake, but for supporting its backbone: the rigid hierarchy. Which is, coming to think of it, something we never had here but are gradually building premises for (player ranks, permission ranks, etc.).
To be honest I have no idea what would be the logical conclusion of the current course.
I think it doesn't make sense to disallow BLJ and allow this instead. The operating principles may be different as per andymac's words, but the result looks, and in effect is, identical: Mario accelerates to otherwise unreachable speeds allowing him to pass through obstacles he isn't supposed to according to normal game physics.