Nope, the Japanese version also allows you to skip the map screens between the levels, saving major time. Add ~22 seconds to get a corresponding US ROM time.
There is no reason to not do translations for other jp-only games, either, except lack of volunteers. Besides, this game is relatively cutscene-heavy, so it's double-warranted.
Well, at least for the intro cutscenes, Shiny can do this himself because he's German. As for the rest of them, I suppose we need volunteers…
[EDIT] Eh, got me beat.
Sorry to burst your bubble, but GBA and NDS also were current-gen by the time they became TASable. (I hope you aren't going to argue that handhelds can't be counted as current-gen; in a sense, Wii can't be, either.)
I'm not sure I'm going to watch a Shining Force 2 run, but I believe it's ok to speed up the cursor. It's just a cursor. We've allowed things worse than that.
Balore fight was yum. Otherwise, your movie seems to lose to zggzdydp's, while klmz's page suggests that either kind of run (glitched and unglitched) can be pushed several seconds lower. No idea how, though, I'm far behind klmz on Castlevania knowledge.
Also, am I the only one who noticed that you uploaded an incomplete movie to Microstorage? Watching runs in emulators surely seems old-fashioned these days. :P
Anyway, I'm really glad that you're back on the warpless run, it's so overdue it's not even funny. On the other hand, by now you have accumulated so much new tricks and strategies you're going to improve the published movie by hours!
I suppose it's not easy for them either. What you see in a YouTube video is one successful attempt where everything connects; left behind the scenes is a thousand of failed attempts where they hit a side at least once and lose precious time.
I was just illustrating that some developers actually had a similar idea of making a game impossible in mind, and implemented it into their games as well.
Interesting that you posted that a few days after I mentioned Battle Garegga on IRC.
To give you some context, many arcade games have so called rank — dynamic difficulty that ramps up if the player is doing well. Battle Garegga, a seminal 1996 shmup by Raizing, made the whole gameplay idea revolve around constantly increasing rank. And its maximum difficulty isn't just very hard, it's devised to be quite literally impossible to clear in unassisted conditions. This video shows stage 5 (of 7) played at max rank with invincibility cheat. Still not TAS-proof, though, but still very challenging. And that's unaltered game, driven to insanity with just user input.
First of all, seeing as Cpadolf didn't use the X-Ray on purpose, it would have to at least match his run's quality in every new part stemming from this new option.
I would likely vote no on it, though, because X-Ray glitching sucks.
Well, to be fair, letting each emulator run at the same speed as the actual console is not only a step towards better emulation, but also towards more authentic watching experience. We shouldn't be worried about minute difference in framerates between emulators of different systems, anyway.
The only disadvantage I see with true framerates is that it makes it harder for the SDA to spot emulator movies in case they get submitted.
I think Warp's question was more along the lines of "who would bother checking if you had?" Using data forensics tools when you don't know what you're looking for (how do you know a string of characters you've found is a social security number?) sounds infeasible at best. I mean, looking through gigabytes of data to locate a several-byte-long number? You must definitely have some bad enemies in that case.
Well, you guys wouldn't believe. Yesterday I started running this game again, now on version 0.99.9B (man, Derek sure takes his time to roll the version number over). My estimated goal for a low%, as you remember, was sub-5:30.
I just made a run that had me gameover to a VERY unfortunate clipping death at the last boss at around 5:08-5:09. I would have reached the goal if not for that dumb shit. If anyone cares, I'll YouTube it. The run itself isn't on par with my any%; area 4 is played rather conservatibely since I had no HP left.
[EDIT]
Wait a second! While cutting the video I realized I miscalculated: I died at around 4:51, which would have otherwise made the run nearly 40 seconds faster than I had originally planned! The new goal is sub-4:30, which is definitely realistic in light of this attempt.
I'll keep trying at it, recently it became hard to bring myself not to run the game! Also, got a 1:32 upon finishing area 2 for the first time in one of the attempts, that's crazy unrealistic for a low%.