Posts for moozooh


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Uh, obviously my initial suggestion was only meant for games which treat both screens as one.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow, for some reason it really does look too large. I think it shouldn't?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Blublu wrote:
Why not in the meantime use some filter that takes the color values on the pixels on the edges of the gap, and fill in the gap by using those? It's sometimes used to "remove" watermarks from pirated TV shows, etc. It would make the gap look like opaque glass instead of a black bar. It's not much of an improvement, though.
That was my initial idea when I first thought about this, actually. For some reason I thought it would be more distracting than what we have now, but actually I think it wouldn't.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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univbee wrote:
I had a weird idea, but whether or not it would work I don't know (and even if it did, I have no doubt it'd be insanely difficult to pull off). Does the graphics data for that dead space actually "exist?" Like, is there some way to code something such that whatever graphics would theoretically be there show up? If it were, and the movie was rendered that way, possibly with the 64-pixel middle space being at like 50% opacity or something, that would pretty much be perfect.
http://tasvideos.org/forum/t/8401. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Reconstructing visuals in Nintendo DS's interscreen gap
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Since some people got upset at Contra 4 encoding having a logo inbetween the screens, maybe we could try reconstructing the missing image in some way using Lua scripts? For instance, it might be possible to have some of the sprites (say, bullets) move through the gap based on their coordinates and/or velocities. Any of this feasible at all?
Warp wrote:
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If you take that out of the context of previous contributions that "somebody else" was using in their run, that would probably make a workable case. But since every TAS builds up on a vast vault of somebody elses' work, you can't really claim ownership of the whole movie — at least not enough to force the new author to not use the same input sequences in their movie.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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By faulty logic, I meant that your arguments in that post were based around erroneous/unfounded assumptions. First, "this run is going to be rejected because the game is unpopular" (leading to "unpopular game rejected last I heard was to be changed in the mentality of tasvideos"). Second, "if we have a long/boring movie published it gives us the excuse to have more comparably long/boring movies published" (leading to "there are way longer, boring TAS"). If you discard these assumptions, the arguments are no longer valid, or even relevant.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I don't plan on watching the run so I won't comment on that, but I'd like to address these pieces of faulty logic.
gia wrote:
Unpopular game rejected last I heard was to be changed in the mentality of tasvideos.
For one, I don't think there has been an established agreement that we should accept TASes of every game out there. Last I checked it was still loosely based on entertainment value, which this run I'm afraid doesn't deliver well.
gia wrote:
Long tas? there's way longer, long boring tas? pokemon gold is 2 hours plus, pokemon is boring, easier to watch in fast forward.
Using Pokemon as an acceptance backdoor for every TAS that's also very long and boring doesn't sound convincing. For one, we also have Jaws published on the site. Popular opinion indicates that nearly every game is better than Jaws. Ergo, we should publish every game?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Acheron86 wrote:
obviously a good deal of others agree, because it was published.
While I mostly agree with your post, you got this part backwards: it's published because people agree, not the other way around.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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andymac wrote:
Personally I think that is retarded sixofour type logic. It's like saying that piracy shouldn't be illegal because everyone does it, which is essentially what that is. The author holds the rights to the movie, whatever they may be, and it is our responsibility to respect those rights.
That's because reusing old input sequences in TASing is not piracy, but a normal way of getting around that was, mind you, respected and employed by TASers before they thought of licenses to use with their movies.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nicos wrote:
http://speeddemosarchive.com/Mario1.html the current record is faster than the firsts tases
The current record doesn't replicate the first TASes; they used outdated strategies.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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That's a good question. Moreover, you are 8 frames behind before as much as gaining control over Samus. I say it's the lack of rerecords and understanding of the game's physics.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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EEssentia wrote:
Goto tools -> avisynth creator, select movie, OK, select profile, enquene. Then select audio file, select audio profile, enquene. Goto quene tab, select start.
To be honest, for me personally, this is way less intuitive than feeding a prepared commandline to MEncoder. :\
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Thanks for telling us.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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While I don't think a full walkathon would be published (or even enjoyed much), there's nothing prohibiting us from linking it from the short walkathon's movie description.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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MeGUI is still very far from being easy to use, and its PSP profile should be pretty much identical to SUPER's.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You could also try using SUPER for PSP transcoding. Also, one of the current problems with your upload naming scheme is that it doesn't account for the version of the TAS. For instance, you have "NesDonkeyKongTasVideoForPsp", but it's already obsolete. How are you going to name the new one?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Unfortunately, no, this isn't good. At the first statue, you are already 75 frames behind the published any%. By the time you reach the first missile expansion, you lose another 73 frames. Even P.JBoy's three year old WIP is 108 frames faster at this point, and that's not considering the fact that you didn't shoot destructible blocks in the morphball passage two rooms before Charge beam. As harsh as it may sound, by the time you catch up to that WIP, you'll be minutes behind. I suggest reviewing the published any% as well as PJ's old 9% WIP, before you continue.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I think it's due to an old agreement made between players during the early frame wars in order to ease completion time comparison. It makes sense because touching the axe is the last point of reference between all SMB submissions.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Because it's phpBB 2.x. No search in particular thread, either.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AngerFist wrote:
For the record, I'd like to say that there is nothing wrong with obtaining records.
I think you missed the point. People were pointing out that HappyLee was upset with adelikat being competitive, which I believe goes against what you said.
Warp wrote:
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Why?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Btw, you are free to not watch every submission. For instance, I don't.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, Upthorn is my alter ego, so that must be it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Derakon wrote:
Marzojr needed a good month's worth of coaching from Moozooh to make the Tails in Sonic 1 TAS, for example.
Huh?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.