That was my initial idea when I first thought about this, actually. For some reason I thought it would be more distracting than what we have now, but actually I think it wouldn't.
Since some people got upset at Contra 4 encoding having a logo inbetween the screens, maybe we could try reconstructing the missing image in some way using Lua scripts?
For instance, it might be possible to have some of the sprites (say, bullets) move through the gap based on their coordinates and/or velocities.
Any of this feasible at all?
If you take that out of the context of previous contributions that "somebody else" was using in their run, that would probably make a workable case. But since every TAS builds up on a vast vault of somebody elses' work, you can't really claim ownership of the whole movie — at least not enough to force the new author to not use the same input sequences in their movie.
By faulty logic, I meant that your arguments in that post were based around erroneous/unfounded assumptions.
First, "this run is going to be rejected because the game is unpopular" (leading to "unpopular game rejected last I heard was to be changed in the mentality of tasvideos").
Second, "if we have a long/boring movie published it gives us the excuse to have more comparably long/boring movies published" (leading to "there are way longer, boring TAS").
If you discard these assumptions, the arguments are no longer valid, or even relevant.
I don't plan on watching the run so I won't comment on that, but I'd like to address these pieces of faulty logic.
For one, I don't think there has been an established agreement that we should accept TASes of every game out there. Last I checked it was still loosely based on entertainment value, which this run I'm afraid doesn't deliver well.
Using Pokemon as an acceptance backdoor for every TAS that's also very long and boring doesn't sound convincing. For one, we also have Jaws published on the site. Popular opinion indicates that nearly every game is better than Jaws. Ergo, we should publish every game?
That's because reusing old input sequences in TASing is not piracy, but a normal way of getting around that was, mind you, respected and employed by TASers before they thought of licenses to use with their movies.
That's a good question. Moreover, you are 8 frames behind before as much as gaining control over Samus. I say it's the lack of rerecords and understanding of the game's physics.
While I don't think a full walkathon would be published (or even enjoyed much), there's nothing prohibiting us from linking it from the short walkathon's movie description.
You could also try using SUPER for PSP transcoding.
Also, one of the current problems with your upload naming scheme is that it doesn't account for the version of the TAS. For instance, you have "NesDonkeyKongTasVideoForPsp", but it's already obsolete. How are you going to name the new one?
Unfortunately, no, this isn't good.
At the first statue, you are already 75 frames behind the published any%. By the time you reach the first missile expansion, you lose another 73 frames. Even P.JBoy's three year old WIP is 108 frames faster at this point, and that's not considering the fact that you didn't shoot destructible blocks in the morphball passage two rooms before Charge beam. As harsh as it may sound, by the time you catch up to that WIP, you'll be minutes behind.
I suggest reviewing the published any% as well as PJ's old 9% WIP, before you continue.
I think it's due to an old agreement made between players during the early frame wars in order to ease completion time comparison. It makes sense because touching the axe is the last point of reference between all SMB submissions.
I think you missed the point. People were pointing out that HappyLee was upset with adelikat being competitive, which I believe goes against what you said.