Silhouette Mirage and Guardian Heroes, I guess.
Saturn also has a lot of good shmups on it, although arcade versions are better in basically every case.
(Haven't we had such a thread yet, though? I was pretty sure we had…)
Why are you wasting your time posting here? Of the total of two posts you made in this thread, approximately two are completely useless and/or redundant.
By your logic, Saturn is the one that should dictate all the rules, just because he has been TASing Super Metroid since before, like, everyone else even thought of it.
This wasn't a chore to watch, but there wasn't much that would discern it from a very good unassisted video, either. The soundtrack is a bit odd for a racing game (in most cases it's either horrible or nonexistent), but it ultimately wasn't enough to offset the simplicity of the game.
Besides, why not use the fastest vehicle in the first place? That's hardly a speed/entertainment tradeoff.
Voting meh.
Since the judges are asking for more input, I'll restate my point of view.
On the up side:
— decent production quality;
— popular and well-known primary goal conditions corresponding with an earlier run published here;
— nice entertainment value despite the handicap.
On the down side:
— a horrible mishmash of goals and speed/entertainment tradeoffs that exclude each other;
— purposefully omitted tricks, which I personally find obnoxious.
I didn't count the amount of categories and the author being a royal douchebag about this whole ordeal, but that negatively contributes to the chances of this run being published.
For the record, I vote meh to the new submission question.
Actually, I kind of agree with this. The new realtime any% that is (supposedly) in the works is supposed to obsolete both any% runs due to the near-identical route and very close in-game completion time, anyway. That will make the amount of categories 4 as you say, although for the time being it might as well be 5 (it's not like it would hurt anybody).
I'm certain that hunting for surplus souls might be counterproductive for two reasons:
1) luck manipulation + lots of additional lag + pausing to kill enemies may offset all the gains;
2) a first generation run will (and should) be beaten when a lag-free emulator is released, anyway, so there is little point in making too much effort for little gain this time around.
Well, surely you exaggerate. Apart from ben shinobi, WIZ, and VTF-INO (you misspelled him twice, lol), no-one has released high scoring RSG runs to the public, let alone flawless ones (which is to say, none of them are; WIZ's recent world record is pretty damn close, though).
Yes, that's exactly what I meant. There is very little room for playing around with Silvergun because the ship moves at a snail's pace, swordplay-only videos have been out for years, and there's pretty much nothing left to do to impress compared to already available stuff. Score-wise, I'd rather go with GigaWing, which is sadly on another platform.
These "news" are from about four years ago. It's been known since the start that H.264 lowers the color resolution even with qp=0. Then again, it's not the only codec to do so.
If you're going to count it, count the whole cycles (i.e., the amount of frames you need to wait + one frame to press a button). If I understand what you're saying, then it's 5 damage over 12 frames (~25 dps) for crush and 2 damage over 5 frames (24 dps) for machine gun, which makes crush missiles win in the end as long as 5 damage output is consistent and you switch to machine gun for finishing shots.
The WIP is looking great, although I have to admit this is one boring game to see TASed compared to the franchise's earlier incarnations.