Posts for moozooh


Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
ThMrksman wrote:
the cmd.exe opened up fine, i typed mednafen into the command prompt . . and nothing happened.
I probably got the filename wrong. What you should type there is the filename of the file you want to execute. Or, better yet, use frontend like adelikat suggested.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Find a file named "cmd.exe" located in WINDOWS/System32 folder, and copy it to Mednafen folder. Double-click the cmd file, type "mednafen" in the command prompt and press enter. You should see something useful. Alternatively, press Start -> Run -> type "cmd" and press enter, then navigate to the mednafen folder using "cd" command (the disadvantage is that you must do that every time).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
klmz wrote:
What's the technical problem with SC2? Desync? But we have already got at least one published movie that will always desync.
In a nutshell, the current state of DOSBox rerecording is, it might produce a desyncless movie, but it will almost definitely desync on any other computer, and on any other game distribution (and there is no ROMset for PC games, so finding a matching distribution can be a very hard task, considering their scarcity), so the author could be the only person guaranteed to watch/modify the movie on the emulator. All things considered, it was setting an unhealthy precedent of technical possibility of TASing on a new platform that turned out not to be one.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I would propose SC2 as well (probably the best run rejected to date), but there were other reasons for its rejection, namely technical problems with DOSBox. It fell in a situation almost completely opposite to promoting new platforms the way adelikat does. I can see this movie being popular, though, so why not.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
If there is no autohold, what you can do is assigning all the keys you want to press simultaneously horizontally on the same row. For instance, my keyboard would not recognize simultaneous pressing of "azsx", but has no problem with "asdf" and "zxcv".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Does it make the walk more silent or more comfortable if you lift your feet all the way up to your crotch?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Kuwaga wrote:
I often have the feeling people like to overinterpret the Bible. It's understandable because dealing extensively with YHWH's word is a way to incorporate him/her/it more and more into your life and follow the path of light. But arguing with others about what YHWH really wanted to say by totally overanalysing his/her/its words, I don't know...
Heh, I can't even say how much I agree with you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
kchrules wrote:
An improvement of 8 secs; damn.
You got the number wrong; damn.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
You can link to the smv itself. It still makes more sense than promoting a run outdated in every possible respect. We've done that in the past more than once, the most recent example being 16-star SM64.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
GreenaLink wrote:
You see the image, crappy like but you can click on the image to see it even better
Am I correct that you're opening DeSmuME from inside the zip without unpacking it?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Except I don't really know why exactly do you need the old any%. Even inichi's test run is an hour faster.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Kirkq wrote:
Also I found it humorous that SMB3 and SMW are within ~0.23 seconds of each other in completion time now - http://tasvideos.org/1115M.html
This is actually a good point you are bringing up. It should be possible to create a bigame run that ends both games simultaneously.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
After watching this run, I can say it's a marginal improvement both in speed and style. Autoscrollers bored me to death as well, but they always do anyway. I guess this is as good as an SMB3 run gets.
SXL wrote:
Nice moments but still a no.
Are you sure you didn't forget that the question got changed? :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Eh, both routes fight Phantoon first, Gravity Suit is right there.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: #2245: Lord Tom & Mitjitsu's NES Super Mario Bros. 3 in 10:26.42
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
NesVideoAgent wrote:
giving us more time earlier on to be magnificent™
Love you guys. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Professori wrote:
I go to tools, play movie, search for the .vbm file, it's not there.
What do you mean, it's not there? Have you unzipped it? Also, I assume you're doing it on the emulator version linked four posts above.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
First of all, glad to see this doujin game gain some attention. Now on to the review itself. Unfortunately, comparing this game directly to DoDonPachi is a huge fallacy. For several reasons. 1. Scoring system is drastically different. In DDP, you chain enemies and no-miss/no-bomb for as long as possible. In BWR, the scoring system is close to that of Ketsui (pointblanking enemies for higher ingot values) with a little dash of bullet canceling (which is the prevalent tactic of Espgaluda and Mushihimesama). About half the score comes from calculating end-of-stage/end-of-game bonuses which depend on the number of ingots you've collected and spare lives/bombs. 2. Patterns, as funny as it may sound, are different. BWR's are much, much closer to those of Espgaluda rather than more simplistic attacks of DDP. Emphasis is put on complex bullet behavior rather than prevalent direct attacks and spam. You can see Ketsui for even more complex patterns. What does it mean in general? DDP's simplistic patterns are easy to read but hard to dodge. A total opposite of this are games like Ketsui (or Touhou games you are more familiar with), where many patterns are way harder to read, but they take less skill in general to dodge after you've understood them. 3. Difficulty. This is simple: clearing BWR Original mode on one credit is easier than reaching stage 6 in DDP. I know it from my own experience, and I've only spent a shred of time I spent on DDP on BWR. DDP doesn't have autobomb feature, either, not homing shot-enabled ships. These are the key aspects that you've missed due to inexperience. I suggest playing more different games by different developers, or at least more games by Cave themselves. For the record, my current scores for BWR: Heaven: ALL — 33,019,830 (Eden, autobomb on); Original: ALL — 24,662,070 (Peace, autobomb on). I haven't put much time into Hell and Accel modes, but so far I've managed to reach stage 3 in either.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I'm afraid the majority of active users have already stopped paying attention to your arguments, Warp. Which is a pity, I'd say.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
IST wrote:
As noted earlier, this goes against http://tasvideos.org/Moozooh/MostPopularExcuses.html, specifically 1a.
I would like to point out again, before receiving a bunch of insults toward the list, that it is not any kind of official document, nor a collection of testaments to blindly obey. The fact that something goes against it is not yet grounds for taking any action. I do however agree that this is a dubious reason for publishing a TAS, hence why I said earlier, "I hope you guys know what you're doing".
Warp wrote:
The only thing I'm hoping for is a less elitist attitude from the judges/admins, which is fairer towards "regular" people who contribute and who have no special privileges. Listening to people rather than considering them morons goes a long way in making the TASing community more enjoyable for everybody. Seriously, would it really had been such a huge burden for adelikat to remake his run with the flaws fixed? Was it really that important to rush the publication no matter what?
This I very much agree with. I understand and appreciate adelikat's enthusiasm in bringing DS here, but the first run of a platform could have been better. I mean, we could all wait a few more days (which I believe is the time it would take to research and fix the most glaring errors) and no-one would even know nor complain. Personally, I don't think any serious action should be taken against adelikat in this case since he didn't have any ill intent, but what people say about setting a morally degrading precedent is kind of right.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Sorry, I kind of missed the point of this thread. Was it to list all good things about TASes, compare them to unassisted speedruns, or something else?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Amazing run of an amazing game. It seems this game is really generous on its opportunities for optimization. I certainly didn't expect an improvement this large. :) Please tell me you're doing the longer version too!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Most (all?) of these movies also had verification files that generated the needed SRAM, be it a published run or a separate movie.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Seems like adelikat had to switch to the dark side in order to accomplish a little PR trick. :P While I do appreciate the enthusiasm of bringing DS (the current gen console!) to the TASing community, so far everything has been rushed a lot. I hope you guys know what you're doing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Johannes wrote:
YouTube's player is 16:9 now, so yes, stacking the screens horizontally will naturally look better than vertically.
Look larger, not better. Well, try it with NSMB and see if it's cooler to see Mario constantly running towards the map screen.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.