Tough luck. :)
Don't blame me for your game choices, though; you know I prefer seeing entertainment to length ratio very high in any TAS, regardless of my possible warm feelings toward the game, the author, or anything else like that.
You know, this is the kind of nearly-non-stop action that I was looking for in games like Spider-man 3 and Mischief Makers. Basically, it's Gunstar Super Heroes with all the boring stuff cut out. Great game, and a great TAS. 8.5 for entertainment.
As much as I'd like to see an empty workbench, I beg you: do not hastily accept movies. History has seen many cases (several of them with Aqfaq's submissions, no less!), when an improvement is found shortly after the submission, leading to unpleasant "d'oh" moments which could have been avoided with a day's worth of waiting. This is as good a time to start learning on the past mistakes as any.
I believe orbs are friendly transporters who carry the reinforcements for the main hero. :) IIRC, shooting them has so far been allowed in all pacifist runs.
What's the current consensus on CD reader plugins? I've been somewhat out of the loop so I'm not entirely sure it's currently warranted, but SaPu just released version 1.3 of his plugin together with the source. I think it's supposed to be good, and the fact that it's open-source is also good. Opinions/tests/anything?
I say this idea is very good. Moreso, it should have been implemented since the start, since it apparently fixes the inflation problem very efficiently. People will have to give out lower ratings to make their high votes more significant; at the same time, people who already utilize a good spread of votes in their rating won't have to worry about anything. BUT! There is always a possible backlash of crappy voters go and rate any old, bad, or otherwise non-significant submissions with 0/0 just to make the other votes count. I could say I'm sure it's still better than what we have now, though, but that's just me. I can't tell if it will actually be better yet.
More like, it was an exception that happened purely because Bisqwit likes Megaman. ;) We don't see that happening in every other game which has flickering or wobbling, even though that would greatly benefit the relevant TASes.
We still don't chop off parts of the game screen, either, because it makes the video lose information (compared to beam solidifier, which was a gain in information, albeit recundant from the game's position), which doesn't really make anything "better". As ZeXr0 said, both DS screens should always be recorded unless one of them is blank. Only in that case information loss is averted.
As far as I know, weapon powerups don't pertain to certain stages. Or is that not the case with Twin?
Anyway, in regards to your weapon selection. In Darius Gaiden (which, sadly, is the only Darius game I've beat), upgrading the main weapon irreversibly affects rank, the game's dynamic difficulty system that makes the game harder as the player powers up. If the same mechanic is present in Twin, I'm sure it's alright to grab powerups to drive the rank to its maximum level as soon as possible (probably meaning you'll have to fully power up one of the ships earlier than the other). If there is no rank involved, I agree with your sentiments of piercing weapons and such.
In any case, I'd like you to do the hardest (or at least the flashiest) route for obvious reasons, likely with 100% kills.
Interesting game choice, actually. :) I eagerly await a WIP from you.
Funny, the Darius series is nearly unique in its fashion of having multiple branching routes through the game, as well as the ability to choose each next stage up to the end… yet it's being called linear just as well. :P
I'm not sure why not encoding both screens is put into perspective. We're encoding unedited emulator output, right? Encoding only one screen would rather make it edited (as in, the other screen edited out).
And as other people said, games with interscreen distance corrected should have a filler, and rotated videos somehow rotated (this is going to be really messy for our encoders, though…).
It doesn't have to be published alongside the other AoS movies. Any editor can as well link to it in the movie description if you're up for making such a run.
You are probably talking about the Ikaruga Appreciate DVD. The good part is that it features absolutely amazing and polished gameplay. The bad part (for us here) is that it's absolutely unassisted, played using arcade sticks on arcade hardware. The Hard mode score on that DVD is 34,289,970 by Yusemi-SWY, the former world record. The current record is 35,445,270 by Gakki. The theoretical maximum is around 37 million (that's with perfect chaining and very extensive bullet eating, including eating through Tageri to last second). Both have been done separately in unassisted conditions, so such a TAS would barely be different from the (imo much more impressive) best examples of unassisted gameplay.
Now dodging bullets without eating them… That's actually impossible in unassisted conditions. All the more impressiveness to the TAS.
It's just that the game is so well-competed it's barely possible to squeeze even a dozen more hits in any given stage (some stages, like 1st and 5th, aren't even that hard to full-chain unassisted).
I just realized that a hard mode "reverse dot eater" (not shooting and NOT eating any bullets if possible; essentially a low-score run) will probably be the best possible solution for TASing this game, because it's the one that has never been accomplished, to my knowledge.
Can't believe Super Monkey Ball 1/2/3 aren't mentioned yet.
Other than that, Prince of Persia: The Sands of Time, Viewtiful Joe, and probably F-Zero GX.
Also, Ikaruga with some interesting goal in mind (dot eater might work).
Just don't use stylized fonts or anything fancy like that, older CPUs will choke on a thing as trivial as that.
This idea has been brought up before when we discussed the topic of showing key input in media files, btw.