Posts for morningpee


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Joined: 11/28/2013
Posts: 118
CtrlAltDelicious has already made a (slower) RTA.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
Scepheo wrote:
Requesting movie file to be updated to this: http://tasvideos.org/userfiles/info/13858314835516601
Sub-1 minute. Amazing.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
Looks great! Your manipulation of the Carock fight was really impressive. Syncs for me in 2.2.2.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
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Joined: 11/28/2013
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Fog wrote:
https://www.youtube.com/watch?v=z45kqhWPGDU Shaved down to 5:45
By Ctrlaltdelicious. This is interesting because in order for him to accept his own run as an any% WR, he would need to take back what he said 2 days ago.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
BizHawk crashes if you try to view a frozen watched address in the hex editor. Link
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
I had an issue in 1.6.1 when duplicating address watches. Details in the issue tracker.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
Syncs for me.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
They just keep getting more impressive the further you go.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
Good progress, keep it up!
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
New WIP, 400 of 500 pieces placed so far (154 of 200 lines cleared). Link to video
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
This is the 1337th published movie on the site.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
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Joined: 11/28/2013
Posts: 118
This is fantastic for a game with an average playtime of over 40 hours. Sorry, I accidentally voted "no" instead of "yes". Call me a noob, I meant "yes".
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
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Joined: 11/28/2013
Posts: 118
I'm working on a 200-line TAS of the Marathon mode, starting at level 1. I'm halfway done, having placed 252 of the necessary 500 pieces. Progress video: Link to video Comments or suggestions are welcome.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
Wow, 16 seconds ahead of Wakssbm and Lukehhhh so far! Nice WIP.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
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Joined: 11/28/2013
Posts: 118
Nice work! I find it entertaining.
STV_Brozer wrote:
Hi everyone :) I made a TAS from WWF The arcade game (PS1) which is more a superplay than a speedrun
Do you feel it's significantly more entertaining as a playaround (superplay) than a speedrun? Even if you're not aiming for fastest time, it's good form to optimize everything you can without compromising your goals. You take a hit at 1:18 in the run. Does that serve any purpose, or is it better avoided? Is all the menu navigation at the beginning well-optimized?
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
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Joined: 11/28/2013
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Spikestuff wrote:
I'm quoting if he takes damage it falls under the "Takes damage to save time" which doesn't exist because you get hit you die.
Thank you, your explanation was appreciated.
Spikestuff wrote:
Why did I have a feeling a stupid comment will pop up.
That was not.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
Spikestuff wrote:
Going to assume this is the encode
That is an encode of his rejected submission from 6 months ago, not the current submission. Here is a temp encode of this submission. Link to video
Spikestuff wrote:
TASVideoAgent wrote:
    No take dammage
Had a look into the game. You get hit, YOU DIE Remove this point.
He does not die. Didn't realize a game objective was incorrectly listed.
Priam wrote:
For example, you are only getting closer to the end of stage when you are moving forward (and moving only forward gets you to the end faster than moving diagonally forward). Therefore, any time you can, you should be moving straight forward. Any time you are not moving straight forward, it should be because you have no choice but to change your path, i.e. you are about to be hit and will die, or you need to change paths to get a needed scroll.
This comment is not based on the current video, but Priam is very right, and got4n's first stage improvement minimized diagonal movement. Though still inoptimal, nico30620's current submission is far better than most commenters so far are making it out to be (48 seconds faster and 10 times the rerecords of the last submission).
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
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Joined: 11/28/2013
Posts: 118
Wow, AIZ1 sounds really optimized now. I can't wait to see the finished product!
WST wrote:
The final rerecord count for AIZ1 will exceed 9000, and it’s the second time in my life when I consume over 9000 rerecords for just one single act. The previous time was this. Sadly, I already proved that attempt beatable, btw.
All for the greater good.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
My favorite suicide was the Yoshi sacrifice over the chasm in Vacant 3rd Wheel Factory. Yes vote!
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
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Joined: 11/28/2013
Posts: 118
Mitjitsu wrote:
That's got to be the hardest opening level of any game :-0
Padding short games with difficulty, what's new? Funny how you're supposed to shoot ducks in the target practice mini-game but not in the following level. Brief but well-done. Yes vote.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
xxNKxx wrote:
Now with frame adv, should I need remake for optimize this?
Yeah, that would be awesome!
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
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Joined: 11/28/2013
Posts: 118
Looks great.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
Suggested screenshots: Frame 34165 Frame 34218
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Experienced Forum User, Published Author, Player (55)
Joined: 11/28/2013
Posts: 118
Solid run with attention to the RNG, using lots of unobvious optimizations. Thanks for the commentary! It's funny that something as simple background scrolling affects whether Aokage is faster than Akakage. Yes vote.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin