Genesis Back to the Future (Part III) TAS

Inspired by maTO's movie and improved (0:06.22) 379 frame faster

Statistics

  • Emulator used: Gens 11b
  • Sound: Stereo OFF
  • 1 player used

Objectives

  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck

About of game

This game makes reference to the movie Back to the Future 3: Where the young Martin travels to 1885 to prevent the death of Doctor Brown
Everything starts where young Martin, and Dr. Brown seen that a cart with his horse lost control where Miss Clara, that was supposed to fall off a cliff but was at that time the Dr Brown can save at the Miss Clara Clayton... Then, Martin has to face a challenger, where he meets Turner {Your enemy) Is faced in a duel to see who survives
After all this, the young Martin must return to the present, but it will make through speed a train, so it will make travel to 1985 and return everything to normality

Comments

Time table:
ZonesFramesmaTO's frameFrame savedTotal
Desert39583989-11-11
Shooting86799013-302-313
Shooting 21097311289-3-316
Train1375714136-63-379
Well, despite this table, are the amount of frames saved in the run. The names of the zones, I invented up myself, because did not have names in each part of the game, I think... And it's understandable ... Well everything says the table

Pause trick

I used this trick, for make this improvement.
I used this trick in the zone "Shooting" ... Which changes the color and location of the "colorful ducks" and that makes me improve this part
Also, thanks to this, I improved the intro and other parts of the game with this "Pause" technique in-game

Other comments

I don't see a possible improvement. Even if a very minimal, but since I improved the maTO's movie ... That's enough to keep improving this run

Thanks to

  • maTO: For your movie :)

Suggest screenshots:

  • 3575

feos: Accepting for Vault...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15581
Location: 127.0.0.1
This topic is for the purpose of discussing #4187: Kiske's Genesis Back to the Future Part III in 03:49.58
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Anyone knows why this game is SO dark?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
God damn, backtothefuture 3. Hello JoueurDuGrenier :D
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
That's got to be the hardest opening level of any game :-0
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
This game sure cuts a lot out from the movie. Also, why is Buford shooting at Doc as he's trying to rescue Clara? To quote Doc from later in the movie: "Tannen...you're early." Anyway, nice fast run, Kiske. I'm voting Yes.
Editor
Joined: 11/3/2013
Posts: 506
I found this quite boring to be honest. Entirely the game's fault, not yours.
morningpee
They/Them
Player (56)
Joined: 11/28/2013
Posts: 119
Mitjitsu wrote:
That's got to be the hardest opening level of any game :-0
Padding short games with difficulty, what's new? Funny how you're supposed to shoot ducks in the target practice mini-game but not in the following level. Brief but well-done. Yes vote.
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Active player (360)
Joined: 12/17/2013
Posts: 74
Location: Argentina
Added "Pause trick" in the description That I used in-game
thatguy wrote:
I found this quite boring to be honest. Entirely the game's fault, not yours.
The game idea is based on the movie ... That's why I published this
Current Projects: - GBA: Advance Wars 2: Black Hole Rising Future Proyects: - Genesis games - GBA games
Joined: 5/29/2004
Posts: 757
Dear God... this was absolutely HORRENDOUS! [Game] Not only was this ridiculously boring [The Game], but the music was annoying. I mean I know Nintendo made some stinkers... but this is definitely one huge one for Sega. I did NOT find this entertaining, despite the author's best attempts. There is no vault this deserves to be in. One of the 9 hells of Dante's Inferno though? Most definitely. No Vote, if I wasn't obvious enough. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Player (178)
Joined: 5/13/2012
Posts: 51
I suggest another screenshot, frame 14226 is just epic :D
Player (12)
Joined: 11/23/2012
Posts: 94
Remember that part in the movie where the train pushing the DeLorean had a bunch of stuff in the back of it, because that totally makes a train go faster?
wxb
Joined: 2/9/2014
Posts: 5
feos wrote:
Anyone knows why this game is SO dark?
I could swear I remember reading somewhere that there was some kind of programming error in the way the game handles the palette so, rather than having everything display as intended, it takes everything down one shade or so. I can't seem to find where I read that, though.
Active player (360)
Joined: 12/17/2013
Posts: 74
Location: Argentina
wxb wrote:
feos wrote:
Anyone knows why this game is SO dark?
I could swear I remember reading somewhere that there was some kind of programming error in the way the game handles the palette so, rather than having everything display as intended, it takes everything down one shade or so. I can't seem to find where I read that, though.
I remember I was trying some "Heavy glitch abuse", but did not find any that I know of!
Current Projects: - GBA: Advance Wars 2: Black Hole Rising Future Proyects: - Genesis games - GBA games
PCachu
He/Him
Joined: 10/1/2009
Posts: 166
feos, wxb: Here's the page for this game at Sega Retro, which includes an explanation of the palette problem.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Thanks!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15581
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2534] Genesis Back to the Future Part III by Kiske in 03:49.58
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
I guess this is the first time in history that wobbling in a TAS has been used to raise awareness on Parkinson's disease.