Xinput is sure a way to explore here, but I came with this issue to point out that this game inputs weren't transmitted to the game through hourglass, although the software recorded it.
The opposite happen when using a xBox controller, as the game records the inputs, but hourglass don't. Then maybe there's 2 possible ways to make that game TASable.
If you don't really feel like messing with xInput, maybe the issue can be seen with another angle.
I didn't, maybe the vice versa is a really good idea, I'll give it a try! :)
PS: As a re-read my post, it sounds a little bit harsh, I'm really sorry, sometimes my bad skills in english don't allow me to transliterate my thoughts as accuratly as I want. Please note that I owe an infinite respect to your work, and I'm really happy to have answers and to be allowed to "work" with you :)
Okay, I tried the fix suggested to Zanoab without any positive result, and I had a couple of other ideas.
I was wondering, as Hourglass seemed to recognized the possibility of 4 controllers simultaneously connected to the computer, to unbind all 3 unused controllers and re-bind the first one with the one actually plugged into my VM.
I remember having that working one day, but I can't remember when. Now I just can't bind the controller, Hourglass does not accept the controller input.
I tried to bind it to keyboard keys, but the game does not receive keyboard-to-controller inputs either.
As Ittle dew wasn't the only game I wanted to give a try on hourglass, I will come with some new about Spelunky HD soon ;)
Thanks for the support anyways.
Hi.
I start a new thread cause the game is not the same as in Zanoab's post.
So Ittle dew, tested with both 1.3 steam version and 1.1 DRM free Humble store version.
- OS is a x86 W7 SP1 on VMware Workstation
- Hourglass resurrection got on svn trunk the 19.06.2014
- Hotkeys in hourglass works properly.
- Tried every combination of input activation for both the game and hourglass.
- Controller (xinput) inputs are done while recording movie (I can play the game), but not recorded, resulting in a desync on first input (frame 4-8).
I tried with different message sync modes without any positive result.
I opened the movie with an hex editor, keyboards inpiuts are there, but not controller inputs.
Ittle dew uses Unity.
If you need any log, just let me now and I'll post them.
Thanks ;)