Posts for mr_roberts_z

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Experienced Forum User, Published Author, Former player
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AKA wrote:
Anyway this is the relevent blj I was talking about, I strongly advise that it should be watched frame by frame, so you can see that I pretty much maximized it, sadly I think I would probally need another 4 or 5 to glitch past the door. http://rapidshare.com/files/42380521/Phailed.avi.html Impossible to do without tool assistance, since mario goes along a seam.
FUCKFUCKFUCK! Oh well, that's still the first real BLJ that's been found in the basement, so great job anyway. I wonder if there are any other "earthquake glitch" style BLJ places around.
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Can we have the location so we can try it ourselves?
Experienced Forum User, Published Author, Former player
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AKA wrote:
After some hard testing of the blj spot, I was only able to get 6 bljs at max, after that I can't control Mario and he shoots away with hyperspeed which doesn't last very long and isn't enough to be able to travel though objects like doors. If there was some way I could jam Mario so that I could rev up near infinite bljs.
Where is it?
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AKA wrote:
I see no reason why glitching into the cabin would work. Firstly, if the door doesn't open from outside area then there is no reason why it would open from the inner bit. Secondly, definitley too slow to make it into a 16 star run if it was possible. Thirdly it been proven that the inner area in the cabin is empty space so Mario would just fall and die anyway.
I'm not 100% sure, but I think SM64 players have been trying to get in there for a while, the theory being (I think) that if we can get into the loading point, we'd have a "Snowy Room of Death".
I think we should put aside all discussion except for this basement BLJ spot until either it is proven that it works or that it is a hoax.
Agreed.
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This should absolutely obsolete a 16 star run...this may be a tad hypocritical (in my case), but I don't really see the point in having a 16 star run category. Anyway, my input.
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Chamale wrote:
For a 120-star run: Is it possible to do a triple jump, then a wall jump for the star "Mysterious Mountainside" in TTM?
Nope.
Experienced Forum User, Published Author, Former player
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That's been known for quite a while....it doesn't do much, and it's not possible to get great speeds on it. Much better speeds are possible on top of the castle, though it would be impossible to get into the basement from there.
I also found a similar BLJ spot on a rock in BoB which also turned out to be a dead end towards anything :)
The little dark green hill with the red coin on it?
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bkDJ wrote:
it's kind of late now, but I don't remember this being brought up before: could the c-up glitch have been used at the beginning of pss?
The C^ glitch kind of makes you go completely straight, and since the coins turn pretty quickly, it wouldn't have saved much time; it might've even raised the finishing time.
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FILIM0NAS wrote:
Because it is something you can only see in a TAS!
'Zactly.
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FILIM0NAS wrote:
Can't you collect the star with the fixed camera or is it interrupted from the star sequence?
It's interrupted, unfortunately.
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FODA wrote:
You forgot to do TotWC? It has to be done after PSS, right? what if it doesn't fit? O_o I'll watch in a sec
TotWC needs 10 stars to get into, and BoB needs the Wing Cap.
bkDJ wrote:
Ok, I'm still not sure I understand why you bother collecting the 3rd star in JRB. the 100-coin star (second) should be enough to save the coin amount, and then you can exit course to the lobby center. I also am not sure why you got the 100-coin star in whomp's fortress, or the 100-coin star in CCM; they only slow you down. And the B1 8-red-coin star doesn't make much sense to me to collect either.
See above.
After B1, there's PSS2, TotRC, and BoB and that's it for the lobby, right?
We don't need PSS2; we've already been in there to collect all the coins, and we don't need the other star. TotWC is next, and then BoB, which will complete the Lobby.
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WIP of... Aquarium JRB WF PSS CCM B1 We'll try to hex in our old TotWC, and then get onto BoB. That'll complete the Lobby.
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On TASVideos.org, you are not allowed to ask for ROMs on the forums. Heh heh, hi-larious! Okay, more seriously (kinda....), in Canada, you can't set fire to the wooden leg of a wooden-legged man.
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I think talking about stairs in the basement is pretty useless, since -The stairs from the BRoD are facing the wrong direction, too high, and, as far as I know, impossible to BLJ on -The small set of stairs near the 30 star door has been proven to be un-BLJ-able -The two sets of stairs in the HMC room seem to have the same model as those near the 30 star door Our best bet is still to find a wedge or invisible wall to BLJ on, I think.
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Twelvepack wrote:
IIRC, those stares arnt useful because they arnt "stairs" but an oddly textured slope, making BLJ impossable. I do believe that is what was said a fwe dozen pages ago.
I think all stairs are just textured slopes, right?
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Hb2 wrote:
AKA wrote:
It has been proven that if you use a cheat to become Metal Mario then you can enter the moat door at the start of the game.
That's not true. =P You can't enter any doors while underwater, not even using the Metal Cap.
Even if we could enter doors (and GS cheats were allowed), it wouldn't do very much except lead us to the same step we're at with the Lobby Glitch, right? Once again, what we need is a BLJ in the basement...with that, we Lobby Glitch into B1, get into the basement, use the basement BLJ to get past the 30 star door and behind the DDD painting (hopefully), and into B2. From B2, go on as normal...amirite? EDIT: I was thinking about some of the physics in the game, and I was wondering if we could use the slope behind the blue glass in any way; for example, slide down it (maybe even try the C^ glitch), and use the speed to do something like dive and bash Mario's head against a nearby pillar and manipulate Mario so that he does his "oomph" fall at the side of the door....maybe making him go through. Something like that, anyway.
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Find a way in general to get upstairs without the key
You mean downstairs? 3,000th reply. :P
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any chance of a WIP being released ? we're all anxious to see more action
Yep, we'll try to have a new WIP soon.
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Do to poor planning (on my part, it won't happen again), we accidentally got three stars that we pretty much have absolutely no use for. Anyway, we've redone WF (we couldn't hex edit because the message at the beginning kept desynching it), and TotWC, PSS, and CCM are hexed back in.
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Just watched 3 minutes so far, but already worth a Yes vote.
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giggs wrote:
I just thought of something... In the JRB room, there's an aquarium on the left of the painting (when facing it) that you can get into by BLJing against the wall. I've seen a video of this a little while ago. Maybe you could use the spot to BLJ and get enough speed to get out of the room and into another level faster than by re-entering the bonus level, exiting to the lobby then doing the lobby glitch. I hope I made myself clear, if not I'll try to get the video but since it's been ages, I'm not sure I can find it again
You mean this? If so, there's not much of a point because it's very slow and almost impossible to get any speed at all; exiting the course is much faster. BTW, it's also possible (and somewhat less time consuming) to get into the Aquarium with the Lobby Glitch.
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kirbymuncher wrote:
How about a long jump from the gray falling blocks to the star? You can grab ledges with wall-jumps, right?
It's possible, but it would have to be absolutely perfectly aimed.
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Raiscan wrote:
When flying towards the red cap star, would it not be quicker to land quickly then do a jump flip towards the star?
Yep, we were gonna do that anyway when we redid everything from JRB, but thanks a lot anyway. And in WF, we're getting the Cage star at the end.
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Sounds like this is coming along well, I can't wait to watch it when it's finished.
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