Posts for mr_roberts_z

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bkDJ wrote:
mr_roberts_z wrote:
Would ending your all-coin route by picking up the BAtW star be faster because of this?
Not particularly; we've kind of planned a route we think is the fastest, and BAtW is kind of off to the side.
but your old strategy involved more stars because of the lack of mips. wouldn't it make more sense now to end the wf coin route with the caged star? it's right there by the platform that you got the last coin on.
That's a great idea, but the LJ to the star is pretty cool. =( Nevertheless, if it's faster (which it almost certainly is), we'll do it, since we're redoing from WF anyway.
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Would ending your all-coin route by picking up the BAtW star be faster because of this?
Not particularly; we've kind of planned a route we think is the fastest, and BAtW is kind of off to the side.
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Soulrivers wrote:
http://www.youtube.com/watch?v=Ebhvu0tyM9U Worked the route out a bit more.
Looks good, how fast is that framewise compared to Swordless and AKA's version?
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For the next 16 star run: This is less that 2/3 of a second slower than the fastest "Blast Away the Wall" so far, but it's pretty unoptimized. Its probably nothing, but maybe someone can test a little and see if this method has any potential.
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Thanks for the feedback; if we can hex it, we'll redo PSS. We thought it might be cool since it's only 10 seconds, and to an unsuspecting viewer, it would look ridiculously skillful.
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If we could hex in TotWC, WF, and CCM, we'd probably start over from the beginning of PSS...
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Thanks for the feedback so far; we appreciate it.
bkDJ wrote:
Maybe I missed something but why do you get so many stars in whomp's fortress? You only need 15 stars for MIPS to appear, and you could use MIPS once you've done all the basement levels... So I'll ask, Why?
Because, in a moment of almost unrivaled stupidity, I forgot about using MIPS. My plan was: Aquarium - 1 star in total JRB w/ 3 stars = 4 stars in total WF w/ 3 stars + 2 stars = 9 stars in total PSS w/ 1 star = 10 stars in total TotWC w/ 1 star = 11 stars in total CCM w/ 2 stars = 13 stars in total BoB w/ 4 stars = 17 stars in total B1 w/ 1 star = 18 stars in total VCUtM w/ 1 star = 19 stars in total BBH w/ 3 stars = 22 stars in total LLL w/ 2 stars = 24 stars in total SSL w/ 2 stars = 26 stars in total HMC w/ 2 stars = 28 stars in total CotMC w/ 1 star = 29 stars in total Toad w/ 1 star = 30 stars in total And with the 30, we'd go through the 30 star door normally.
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Fair enough; new WIP coming soon.
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Would you guys prefer routes like this?
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mushroom wrote:
Going with meh on this one. It's nice, but I'd rather see just a straight-up 70 star run.
I was gonna do that, but I was advised not too, since the restrictions were too unclear.
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Thanks, guys. Do you want WIPs after every course, or save it all for one go at the end?
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Whoops, my bad! Try again, it should work.
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Okay, cool. Shellless it is. And BTW....WF sampler.
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The question is, what would be faster? Getting 4 stars in LLL, then using the shell? or Using the Wing Cap upon first entering the level?
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Chamale wrote:
What does THI stand for?
Tiny Huge Island. Most acronyms are course names.
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Sounds awesome. Will you be posting any WIPs orwill it all be kept a secret?
Heheh..probably more of the latter. We might do something like FODA did and put a single course on YouTube or something, if Rikku's cool with it.
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Update: We've done WF. Considering we're not doing any other coin glitches, we didn't do the fake box glitch...it didn't look that great anyway. Next course is CCM. I did a little test run yesterday, and found that we'll need: The Ship star in JRB The first two stars in BoB The first star in BBH The first four stars in LLL Which is pretty much the exact same thing as JSmith and Paused said.
JSmith wrote:
LLL will be entertaining shellless.
You know....
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Twelvepack wrote:
So this will beg the question, is the goal to collect every coin in the game, (exiting on a star in each level) in the fewest frames, or will it be to time only the time spent "getting coins" in each level, and ignore the time it takes to get setup stars, or collect a star after all the coins have been collected?
I hate questions like that because I never have good answers..of the two ideas you suggested, what do you think would generally be more entertaining?
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JSmith wrote:
mr_roberts_z wrote:
That's the only level I can think of that really needs a prerequisite star.
BBH requires you to get the first star for the set of boo buddies to appear in the basement. Good luck in BoB without opening the cannon. LLL will be entertaining shellless.
*slaps head*
JSmith wrote:
THI has one coin which may not be possible to collect even tool-assisted. Will you be grabbing it?
We haven't found out how to pick it up yet, so probably not. I'll try some new methods, but I doubt anything will work.
Deign wrote:
Mostly the same thing, however mine is probably the lazy way out and his much more thought out.
Ahh, okay. So...after the last coin is picked up, get the closest star to Mario, but don't manipulate the coin route so the last coin is near the red coin star?
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What if we were to have somewhere to host run-segments, glitch/shortcut demonstrations, concepts ... etc, that everyone could freely access? I was thinking of having something that's fully indexed and searchable, with the ability to categorize content (platform, emulator, category), and therefore make it easier to find similar content.
That would be awesome; it would be cool to look through lost WIPs and failed runs and stuff.
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Also, the thought occurs that in order to get the maximum number of coins in JRB, the first star will have to be completed to raise the ship, as some of the red coins are on the ship.
Yep, we already did that. :P That's the only level I can think of that really needs a prerequisite star.
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Wouter Jansen wrote:
mr_roberts_z wrote:
Deign wrote:
I would think the best course of action isn't so much concerning yourself with ensuring that the red coins are collected last so that you can get the red coin star. Would it not be in your best interest rather to focus on the path to collect all the coins quickest whether they are red or not and then grabbing the closest/quickest star to obtain. By altering your path to get red coins last I'd think this would take more time.
My thoughts exactly.
eh? didn't read my post thoroughly?
Wouter Jansen wrote:
just make sure the time it takes for any of the 'non-coin-related-stars' to appear and to obtain (as in travel to) is less than to obtain the red coin star (if it isn't close thus) that has already appeared since it had to; apply this to the most optimal path and take in mind that a path change could be more optimal when you end up closer to the red coin star and taking that star after the last coin. also, I think since both these stars are forced in this kind of run, it would look better if they were both gotten too, but if it's really slower to do, then obviously go with another star.
I'm just saying that whatever is chosen is done after a thorough testing of all possibilities you could think of. barring those that are obviously slower.
If I'm not wrong, you two are saying almost the same thing, and therefore, I agree with both of you. If what you two are saying are radically different or something, sorry, but I've misunderstood one of you.
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