Posts for mr_roberts_z

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Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
Posts: 747
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Magic Food wrote:
So what about the other doors? Will you be restricted by them too?
Gets sort of complecated here, but I'll try to explain my idea as well as I can: For all doors that require 15 stars or less, I'll get in them using any method (eg, Lobby Glitch), whenever I want/need. For all doors that require more than 15 stars, I'll also get in them using any method, but only when I'd normally have enough stars to get through them in normal playing... Hopefully that didn't come out too confusing.
Experienced Forum User, Published Author, Former player
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For going up the final staircase, I'm impartial to doing it either way, so when the time comes, we can have a small vote or something... Anyway, still trying to match FODA/AKA's frame-count for Shoot into the Wild Blue... I'm about 30 frames behind them; but getting a little closer with every try.
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Filimonas wrote:
That means you'll get at least the minimum stars required to past through the star doors (even if you BLJ)?
You got it.
Experienced Forum User, Published Author, Former player
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Magic Food wrote:
so your 70th star shouldn't be the one from Bowser in the Sky.
Heh, it won't... I probably won't BLJ up the B3 staircase either, for the reason you said, but I will BLJ up the 50 Star Door stairs, in order not to get the door sequence.
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Incidentally, I found a couple new Wall Kicks Will Work strats. Speedrun-wise, they're useless, but I think they look cool. http://www.youtube.com/watch?v=Glr9puClHpY http://www.youtube.com/watch?v=7g5vhoG0J_w
Experienced Forum User, Published Author, Former player
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Yeah, this is really just for fun, and definitely not as serious as the 16 or 120 star runs...nevertheless, I feel that it would complete the gap in the SM64 runs. I don't see why I can't BLJ; the point of the run is the significance of getting 70 stars, not how I do it, IMHO.
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MikeRS wrote:
Perhaps you should consider using the TAS Input Plugin for greater precision, if you're using Windows.
I tried it, and it seems like an excellent tool...for a 16 star run. Seriously, using frame-advance is hard enough, but adjusting the analog stick coordinates for almost every frame in a 70 star run really seems like too much... I know it looks a little sloppy now, but it'll get a lot better. And chances are, someone will attempt a 70 star TAS not too long after this one is finished, and completely beat this...probably using the TAS Plugin. Right now I'm trying to match FODA's frame-count for Shoot into the Wild Blue.
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I'll make sure to choose "no" whenever it asks me... Anyway, thanks for the support for the run so far! The Whomp star is about 7 frames slower than FODA, but if my calculations are correct, the Fortress star is almost 14 frames faster than him. I might be off, so if anyone wants to compare, go ahead: http://dehacked.2y.net/microstorage.php/info/2947/SUPER%20MARIO%2064%20%28USA%29%20-%20MRZ%20-%2070%20Star%20Run%20v2.m64
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JSmith wrote:
I just found this on YouTube: http://www.youtube.com/watch?v=30PoZ0tlIwM The interesting one is the BLJ in CCM.
Actually, I'm pretty sure he got that from me. http://youtube.com/watch?v=M40TSIiAoiQ Anyway, incredible job, FODA! It came out almost perfect, so congratulations, and thanks for an entertaining new run! And I decided to do a 70 Star TAS (a good one, not like that crap one I posted before), despite the facts that a) not as many people would want it, and b) I've never done a TAS with frame advance... Nevertheless, I'm trying it, and if anyone wants any updates, just say so. Anyway, once again, congratulations, FODA, it came out stunningly. EDIT: For the 70-star run, I decided to try to do one star a day, excluding really short ones. Here's star 1, if anyone's interested. To my count, it's less than 7 frames slower than FODA, which is good enough for me.
Experienced Forum User, Published Author, Former player
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I never check these boards, and I didn't know this thread existed; but if I did know about it, I'd give it a "hell yes!". Which I still scream after seeing it.
Experienced Forum User, Published Author, Former player
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Wow... 100 pages... It's come so far.
Experienced Forum User, Published Author, Former player
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Heh, I never said frame advance was used...it wasn't. Yeah, the BLJ through the door was a mistake. It was to save time, but I see that it sort of defeats the purpose.
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Just finished a 70 star run... This one concentrates more on tricks than time; working on another one that concentrates more on the latter. If you're bored, check it out: http://dehacked.2y.net/microstorage.php/info/2683/70%20Star%20Run%20-%20V7.m64. My first TAS run, so it's fairly bad; the TAS Plugin wasn't used, just slowdown, so it's nothing like a FODA- or AKA-style run. Some credit goes to a guy named Swordless Link, who did a few stars in here.
Experienced Forum User, Published Author, Former player
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AKA wrote:
While messing about in BitRS, I notcied that the lift can be used to store BLJ's
Heh, that's been known for quite a while. It doesn't do much exept blast you to opposite ends of the level. You can't achieve any further elevation.
Experienced Forum User, Published Author, Former player
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I strongly doubt that FODA would want to go all the way back to SSL to fix that, if it is, indeed faster.
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Yeah... BtBB = Boil the Big Bully BtB = Bully the Bullies
Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
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Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
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Location: Northern Hemisphere
nitsuja wrote:
However, it's possible that your sound plugin is preventing it from speeding up. Some sound plugins purposely slow down the gameplay to keep the sound synchronized, which will stop fast forward from working even when it should work.
Yes, this is what happened. "Synch game to audio" was checked. I found this myself shortly after posting the original message, but thanks anyway.
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I've been using Mupen64 Rerecording Edition for a while now to take care of my basic household TAS needs, and it's been working fine... But now, for some reason, the fast-forwarding doesn't work at all. I customized the button for "F", and it doesn't work... When I do hold "F", the frames get all choppy, but the framerate stays the same. You can imagine how annoying this is when recording a long movie. Any help? Thanks in advance.
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I'd estimate it only takes about ten seconds more (excluding the star sequence)... First, there's going back for the first red coin, and then long jumping to the platform with the Amp and back. Other than that, everything's pretty much on the route. I'd say B1 is probably the most valuable star in a 16-star run.
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It was just a joke... A hilarious one, at that. EDIT: Calling my previous joke funny was a joke in itself; I know that it was incredibly unfunny. I will stop making jokes now.
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I wonder when FODA will start his 16-star TAS...? o_O
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laughing_gas wrote:
http://download.yousendit.com/8A30FA7D6341AFBE
Wow, I didn't know...
AKA wrote:
1. CCM (get 2 usual stars) (enter normally) 1.1. Use Lobby glitch into WF 2. cage star; blast away the wall star; shoot into the Wild blue 2.1. Head for Basement and into SSL 3. SSL (Get usual 2 stars) 3.1. Head for LLL 3.2. Red coins; beat the bully 4. Continue as Normal Sound right?
Sounds righter than the opposite of left.
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you could also try not making thwomp walk so far, pound him, get to the top of his head and then long jump. Maybe.
Nah, you'd have to lure him to the edge anyway. The distance is too far to long jump. The two videos shown are pretty much the only ways.
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http://www.youtube.com/watch?v=yqvIP28jVQc
Dammit, I was gonna make a video of that right now… I didn’t know Petey already made one… Anyway, that’s the Whomp method. It’s looks sort of faster, but it takes time to lure the Whomp into position.
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