I never get the Caged star using the owl or the cannon. I always just long jump from the top of the fortress. It's fast and simple. It's also very easy to long jump off the top of the King Whomp.
Oh, I'm very sorry... I forgot the word "but". Lemme fix it: Yeah, skipping the King Whomp wuld be a good idea, but the owl appears in the Shoot into the Wild Blue star.
Better?
Both the owl and the pink bobomb come with the Shoot to the Wild Blue star.
Woah, thanks a lot for the tips! Seems that the Frame Advance makes it look more like a TAS than my last two vids.... And it's really slow... Now I can see why FODA wasn't spending every second of his life working on the 120-star TAS.
BTW, I was experimenting with BLJing in BoB. I warped right into the big thing with the cannon. I wonder if it would be possible to warp in there even if you didn't talk to the bobomb...
To AKA: Niiice, that looked great.
If anyone cares, here's my second TAS... Just like the other one, it's amateur at best... I made planty of screw-ups, like messing up my position to that I couldn't LJ on the fire shooters.
If you mean how many save states I used, I used five. If you mean how many times I screwed up and had to return to the beginning of the closest save state, that happened about 20 times... I didn't use frame advance, but I did use slowdown (hopefully those two aren't the same thing... I'm still very new to this). I used the RumblePak.
I'm always trying to improve my knowledge about the physics of SM64. From what I can understand from that, when you BLJ for the Chain Chomp star, you build up so much speed that it turns into a warp, but when you BLJ a little less, you simply gain enough momentum to zoom wherever you want, right?
And nice job with the frame reduction, if you can do it... What's next after Shoot to the Island? WF, I presume...?
I don't know about the .m64 file, but the link to the video is here. Hope that helps.
The Shoot Into the Wild Blue star isn't that hard; I've done it on a console, with a lot of practice... It helps to practice with the Chuckya Glitch in WWD; it's a more gentle slope.
EDIT: Wait... Cannonballs? You sure you mean "Shoot Into the Wild Blue" and not "Shoot to the Island in the Sky"?
Doesn't a jump-kick also cancel the momentum?
Yeah, you had some nice camera work with the Chain Chomp star.... The backflip was a nice idea, but you were right; it does slow you down... A jump and butt-stomp would have been less interesting...but faster.
That's exactly what I'm talking about... They might interfere with each other. People might confuse them, or, for example, not be as impressed at one after they've seen another. For example, someone may watch the 120-star run first, and then he may not be interested in the 16-star run.
Which is wrong.
FODA, how is the 120 star run going? Many people have asked, and it seems that you're sort of reluctant to say.
If you restart the TAS now (assuming you haven't already been doing it without telling us), and AKA continues to work on the 16 star run, it seems like they might come out at around the same time. If that would happen, I'm predicting the two runs might steal some publicity and interest from each other. Thoughts?
Filimimona?
Anyway, I strongly agree with timing the stars from the 120-star TAS... I think FODA has achieved the fastest times on just about every star so far, so it would be wise to use his times as examples.
Inside the Ancient Pyramid: If you don't get the Koopa shell, this could be a possibility; if you use the edge of the pyramid and long jumps to go to the pillars, it would be fairly fast... But I wouldn't recommend it, because I thought one of the features that would optimize the run would be not running all around the castle.
Boil the Bully: That could easily work....
Bully the Bullies: Ehh...starting to get a little slow.
Rolling Log: A nice idea, but impossible since you don't have the wing cap, and going the normal way is, of course, way too slow.
Sea Monster: Sorta slow, but a possibility... It's much slower than the Bullies, though.