Posts for mr_roberts_z


Post subject: Mupen going insane
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For some reason, after about 10 minutes of TASing, Mupen suddenly interprets all possible keyboard/mouse inputs to mean "load savestate". Also, whenever I try to load savestate 5 (and only 5), I get the "Wrong Savestate Slot" error, despite the fact that I (apparently) successfully saved to it about 500 times. Nothing like this has ever happened before. I'm using Vista 64-bit and a Bluetooth keyboard and mouse; these are the only changes I can think of since this started. Anyone else have this issue or know a solution? Thanks in advance.
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Johannes wrote:
mmbossman wrote:
(especially considering that m_r_z is finding tons of new ways to BLJ off of just about everything in the 120 star update).
Wrong. The run will be BLJ-heavy, though.
Did you think he meant literally "everything"?
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I would buy a tie with the mario/goomba TAS logo tiled diagonally down it. Or a T-shirt.
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arflech wrote:
Well if you've already been able to determine the social network (which is an empirically difficult problem)
Oh no, I didn't mean that; I meant that I just knew something about the social network, like that it was a normal distribution with a known mean and standard deviation.
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I guess this is more permutations and computations then. I understand how to calculate it if the social networks are constant and non-overlapping (like, everybody knows 20 people and none of those people know each other). But if the social networks overlapped, and/or if their sizes weren't uniform, can you show a couple of calculations for the Degrees of Separation? Incidentally, I have no idea if the concept is true, or an urban myth; I'm just interested in the math behind it.
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I have a sort of mathematical question that you guys can probably answer pretty easily. You've probably heard of Six Degrees of Separation, which says very basically that everyone on earth personally knows someone else though a maximum of six different people. If we assume that the Six Degrees concept is correct, what happens to the number of "degrees" as the population increases? I would intuitively think that the number decreases, but I'm wondering if it stays the same, or even gets higher. I guess this is just basic probability/statistics, but I'm not so good at these things. Thanks in advance.
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Actually it's funny, about 1900 pages ago I suggested FODA try BLJing to the Metal-Head star to avoid the ! switch ground pound. Good job, I can definitely use that.
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Those were absolutely incredible. I think I watched Wario Stadium about five times a row alone.
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BrianRuleZ wrote:
mr_roberts_z wrote:
pirate_sephiroth wrote:
You're not able to download it?
I can, but without a savestate it won't load.
I uploaded the m64 to microstorage and the st to megaupload If any of the links doesn't work, tell me to upload them somewhere else too
Ah, my mistake (I thought the MU link had an .avi for some reason). Looks good, maybe you can find more improvements in the other levels.
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pirate_sephiroth wrote:
You're not able to download it?
I can, but without a savestate it won't load.
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BrianRuleZ wrote:
Here's a little something I made: http://dehacked.2y.net/microstorage.php/info/1684930290/BitDW%20without%20text.m64
Microstorage doesn't work with emu files that begin from savestates.
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Kyman wrote:
Uhh this might interest you guys: http://www.youtube.com/watch?v=VuQ19D0EVjw This guy made mario die underwater without the drowning animation, although its hard to see because he started recording late. Also remember to lol at him freaking out.
I think that's very different. Mario took the damage before he landed in the water (or Bubba "swallowed" him, but he didn't disappear), rather than took fall damage in the water.
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Ferret Warlord wrote:
I wish to back up Kirk's statement about taking fall damage under water as I have done it several times myself. It involved falling into shallow water that was just barely deep enough for Mario to be swimming in
Hazy Maze Cave...falling onto the purple ! switch from a really high distance, perchance?
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ThMrksman wrote:
Basically, either krohn7master will make a .m64 showing the glitch and someone will start making a new 0 star run
This won't happen. He has already claimed that the moat glitch was a once-in-a-lifetime thing, and there was little chance he would ever get it again. Meanwhile, even if he could prove the BLJ into BitDW with an m64, it would be far slower than what we have currently, and pointless in a 0 star TAS.
Post subject: Re: My laptop died. Any ideas for a replacement?
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Bisqwit wrote:
I guess Dell laptops are ok
Except for the occasional exploding-of-battery-on-crotch incident (and bad tech support, as you mentioned). I personally like HP/Compaqs, although they tend to be pricey.
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ZeXr0 wrote:
I don't remember, but what is the use of the button on the gameshark ? Does it enable/disable the cheat code ?
The only use I remember was pressing it to get 99 coins. It's possible that any code could be modified to be activated when the button is pressed.
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bkDJ wrote:
I have nothing to say regarding the moat door, but for standing on the slope trick in the lobby, I have managed to stand up there once without any codes. It was on the left side of the key door, though, not the right, and when I finlly managed it, my head was stuck in the ceiling and I couldn't move so I ended up having to reset. But just saying.
Happened to me too once, a really long time ago. Standing on that area isn't such a big deal...the problem is walking/running in the downwards direction without beginning to slide down. =P
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Incidentally, the video was great, and definitely a step closer to a resolution. Now if we could just get an upgrade to m64, we'll be set.
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krohn7master wrote:
if you seriously still think this is fake, you should be in a mental hospital.
I believe you're insulting more people than you think here. :/ I'll be serious, though. What's hard to believe aren't the tricks themselves (although they do seem kind of...far fetched). What's unbelievable is that these tricks (apparently) don't require any kind of amazing skill at the game, or superhuman abilities like the 1/0 star discoveries do. These seem like perfectly normal, easy tricks, and therefore it's very confusing that after 10 years of release, and millions of people playing the game (and we've all messed with the castle ceiling area there at one point or another), this kind of thing would only be discovered now. This is what makes it hard to believe.
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Swordless Link wrote:
After testing (doing EXACTLY what you did) and failing to get it, I'm still calling BS. How do we know this isn't just recorded footage that you're pretending to be playing? Or that there isn't another N64 behind the TV being played by someone else? I'll believe it when I see the m64. And you still haven't proven the underwater thing.
Just to add to this. It's interesting that there's no clicking whatsoever coming from the controller you're playing on...surely the mic capturing your voice and the noise from the TV speakers would be able to detect the much more local clicking from your controller, especially during the BLJs. Speaking of those BLJs, they are quite remarkable. It seems like you're pressing A exactly 15 times a second for at least two seconds. Was there a turbo controller you didn't mention? Finally, as Swordless mentioned, the moat glitch is the much more significant of the two; we'd all like to see that more. Still patiently awaiting that m64. EDIT: seems like you did mention turbo use before. Did you happen to use it for the main glitches as well? This would make sense.
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krohn7master wrote:
Hey guys, so I got Mupen to work and the trick is working, however when recording is on, the video is lagging like a bitch, and it is very hard to play.. Turning on Jabo's plugin makes it a little better, but the game is pretty unplayable :-\ I am running Windows Vista with 3gb ram and an ATI Radeon x1270 graphics card
Sounds like you're trying to record an avi. You want to record a movie file (m64) instead. There shouldn't be any lag with that. Utilities>Movie>Start Movie Recording.
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but I am going to buy a gamepad controller since I am absolutely terrible with the keyboard.
I thought of something you can do until then. Since you're fine with filming yourself doing it on the N64, you can do exactly what you did in the video, but instead of going into the moat entrance, just get out of the water and hop back in normally; no slides or big jumps from the waterfall, just walk right in from the slope near the back of the castle. If you automatically start swimming, it would certainly help your case until you get a gamepad.
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krohn7master wrote:
Why is it unnecessary? You guys just scared that I will prove you wrong?
I can't speak for anyone else, but as I said before, I would quite honestly be happy if this was real. It would probably shave at least 10 seconds off the 0 star TAS. It just doesn't seem very plausible.
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krohn7master wrote:
Goodbye.
Bye. Also, a live stream is unnecessary. Just perform the same thing in a .m64 movie and upload it.
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I think this is quite obviously fake. The speed from the BLJ would be canceled out after hitting the "sky" nearly above the waterfall, and therefore the slide down after it wouldn't have any more speed than normal (certainly not enough to go through the water). It seems that the maker of that video has enough knowledge of the game that, if this weren't GS'd, he would recognize the significance of what he did there. Obviously I'd love to be proven wrong here.