Posts for mr_roberts_z

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Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Bisqwit wrote:
I did notice some unrealistically dyed hairs (forgot which color)
White was always popular. (Obscure Viennese Classical movie reference that no one will get) By the way, how long were you there for? A full week?
Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
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Wow That was amazing...Obvious Yes vote.
Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
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Bisqwit wrote:
the weather, the sights
I know this is a horrifically dumb question, but how exactly was the weather (at least, compared to Finland)? Also, what sights particularly stood out for you? I may be going sometime this year, so I'm quite interested.
Experienced Forum User, Published Author, Former player
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How is progress coming on this?
Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
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Cool, did you enjoy Vienna's artistic features, or just business?
Experienced Forum User, Published Author, Former player
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First: no known BLJs in PSS; if you were talking about my "BLJ on Sign in BoB" video, that sign was unique, and so far, no other ones like it have been discovered. Second: even if there were a BLJ, it'd be pretty useless for the reasons AKA described. Third: why a whole separate topic for this?
Post subject: Re: Breaking the door key in the hall, not a loading door
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DeusBACO wrote:
Hello there, I appologize if this is a stupid message but ive found this video in the internet wich a guy passes trough the door key in the main hall without the key, wich seen to not to be an loading door by the video. I think this would be helpfull to avoid the first bowser, isnt it? Am i right??? Sorry, im not sm64 expert but I hope this might be usefull. Here's the link: http://video.aol.com/video-detail/super-mario-64-the-complete-lobby-blj-collection/2088602496
He goes through the door, but the area behind it isn't loaded (that's the part that requires the key). If he were to try to walk up the stairs, he'd just hit an invisible wall.
Experienced Forum User, Published Author, Former player
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YouTube has a special uploader for files larger than 100 MB (although still with a 10 minute maximum length). It lets you upload multiple files at once, also... I've had the same problem as you quite a few times, and it all seems to go smoothly when I use this uploader instead. YouTube Uploader
Experienced Forum User, Published Author, Former player
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Wow...is cool. Unnecessary yes vote.
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minglw wrote:
o me, showing a screenshot like this is just the same as (just for example) saying "currently the TAS is up to JRB, and 15 stars collected"
Exactly; that was why I put it up...to show a progress update without being very boring.
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z0MG wrote:
How much faster do you think it will be than the old run?
Well, I'm hoping for at least a minute; when the Lobby is finished, it'll paint a much clearer picture of what to expect. I don't want to make too big an estimate, and be disappointed later on...better to underestimate than the other way around.
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First "update": Again, if people don't like this idea, I won't do it anymore. It just seems better than nothing and cooler than just saying "x stars, in level Y."
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Somehow I doubt that's...possible. Anyway, 120 Star update: There will be a lack of updates. I've elected to not put up any WIPs, because I think the methods, routes, and most importantly, time saved would seem better in one full run. With WIPs, you've seen one, and then when the run is submitted, you fast forward right to the end to watch the final bit you haven't seen...I think that in the end, the run will be much better if people have no idea what's coming from the very beginning (and that will be the case; the JRB WIP from before is basically useless, and even getting to the castle is different). Therefore, I'll just put up the amount of stars done (possibly in the form of screenshots) once in a while, so those interested can know where the progress is at (if lots of people object to this, I'll skip it).
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Yeah, that's kind of what I was picturing; would something like that look good all the way through?
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Yeah, I meant the shooting version.
Post subject: South Park
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Would anyone be interested in a TAS of this? For anyone who's played it, do you think it'd make a good TAS?
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Once again, looked flawless to me. Great job on beating the WR by so much.
Experienced Forum User, Published Author, Former player
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Classical pianist here.
Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
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For the next version...is it possible to have a "Recent M64s" list in addition to the usual Recent ROMs list?
Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
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Experienced Forum User, Published Author, Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
What Mmbossman said.
How do runners like Mr_Robert_Z and Rikku get the analog directions so perfect and click the A button so quickly?
This is a must.
Experienced Forum User, Published Author, Former player
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bkDJ wrote:
I forgot if this was mentioned: upon completing JRB, was it tested to see if the black box in on the east side fo the room or the small stairs allow BLJs to get back into the lobby quicker than going into the bonus area and exiting?
Yes, and no.
Experienced Forum User, Published Author, Former player
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It's basically that, but adapted for the N64.
Post subject: Asteroids Hyper 64
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For anyone who's ever played this, would a TAS of this game be at all interesting?
Experienced Forum User, Published Author, Former player
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Crispy deep-fried chicken fillet with lettuce, tomato, and a shitload of ranch sauce on a grilled garlic-brushed ciabatta bread, impaled with a toothpick to keep everything together. Also known as Denny's' Chicken Ranch Melt with no cheese.
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