Posts for mtvf1

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Experienced Forum User, Published Author, Skilled player (1152)
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First grenade, 1 B 1 Z 2S. 2nd grenade, 3 Z 2S. others, 1 B 1 Z 2S or 2Z 2S. Edit: there is a chance of jumping through the stone when stone falling in part 3. Jump into the lower left of stone.
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Yes, only 15 bombs are not enough. I think 16 bombs are the least. You need keep 72 bombs for the last.
Experienced Forum User, Published Author, Skilled player (1152)
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Sorry, I mean left 15 more bombs to the mirror boss for saving 5 Z. You have saved more bombs and S. I suggest left 10 bombs after beating mirror boss. And don't care about S, because S is enough. 72 bombs is enough for the final boss's head.
Experienced Forum User, Published Author, Skilled player (1152)
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good job. I think you can go ahead or stop shoot for a while when you use cannon in battle of Allen. Because of the less lag and the best chance of walking forward. But it's only saved very few frames. Your run is good enough. In mission 7, you should save 15more bombs than my old run. Because you need save all Z before final boss. Maybe you can use L to kill the last two soldiers, so you have to through these 3 guns again and again.
Experienced Forum User, Published Author, Skilled player (1152)
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Yes, Yes. But some loser added "検索妨害" to the nico's tag. Can anyone remove it? I can search the movies from nico, but can't watch them.
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feos wrote:
Confirmation from Kiske?
No, I improved it by myself. You can publish and encode now. Thanks.
Experienced Forum User, Published Author, Skilled player (1152)
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This is my last update. I saved another more 12 frames. I won't improve it again.
Experienced Forum User, Published Author, Skilled player (1152)
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Hold on, feos! I hope you still didn't encode. 5 frames saved Give me 1 day to check, then you can encode it. Thanks.
Experienced Forum User, Published Author, Skilled player (1152)
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Thanks, it work.
Experienced Forum User, Published Author, Skilled player (1152)
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Why this lua code always be showed:
Language: lua

if memory.readbyte(hero1+12*(i-1))>0 and memory.readbyte(hero1+12*(i-1))<100>128 and memory.readbyte(hero1+12*(i-1))<228 then gui.text(x1+8,y1+4,memory.readbyte(hero1+12*(i-1))-128,"yellow") end
The problem is then elseif?
Experienced Forum User, Published Author, Skilled player (1152)
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Last 3 frames saved I think this time, can replace the movie. Edit: Kiske, if you want to make the tas of normal run, this HP lua I made can help you. Download AW1hp.lua
Language: lua

local hero1 = 0x02019F44 --local enemy1 = 0x02019F98 local x0 = 0x02015800 local y0 = 0x02015802 -- 0x03007B9A 0x03007B9E 0x03001D30:rng 0x0300431D:fog while true do gui.text(0,0,"Pow1: "..memory.readdword(0x0201ABBC),"green") gui.text(60,0,"Pow2: "..memory.readdword(0x0201AC24),"green") gui.text(120,0,"Pow3: "..memory.readdword(0x0201AC8C),"green") gui.text(180,0,"Pow4: "..memory.readdword(0x0201ACF4),"green") for i=1,256 do if memory.readbyte(hero1+12*(i-1)-4)>0 then x1=16*memory.readbyte(hero1+12*(i-1)-2)-memory.readshort(x0) y1=16*memory.readbyte(hero1+12*(i-1)-1)-memory.readshort(y0) if memory.readbyte(hero1+12*(i-1))>0 and memory.readbyte(hero1+12*(i-1))<100 then gui.text(x1+8,y1+4,memory.readbyte(hero1+12*(i-1)),"yellow") elseif memory.readbyte(hero1+12*(i-1))>128 and memory.readbyte(hero1+12*(i-1))<228 then gui.text(x1+8,y1+4,memory.readbyte(hero1+12*(i-1))-128,"yellow") end if memory.readbyte(0x0300431D)==1 then --fog gui.text(x1,y1,memory.readbyte(hero1+12*(i-1)-4),"red") end end end gui.text(90,8,"RNG: "..string.format("%X",memory.readdword(0x03001D30))) vba.frameadvance() end
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Kiske wrote:
Final improvement Yesterday I spent all night trying to find some improvement, but I found none, except for either 2 or 5 frames saved, but were minimal and is now even better your movie feos: You can replace this movie?
Where these 2 or 5 frames you found? We should improve it, even though they are very small improvement.
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71 frames saved I have found these lag frames in campaign missions. But I still didn't found the reason why game give me 8 more lag frames before "design map". I found something interesting addresses like 03000609 and 03005359, but after using cheat, nothing happened. edit: If kiske didn't find other improvement, maybe this file is the last.
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62 frames saved (because of no sound and a small improvement) It's sync perfect now. Too bad I got the same 8 more lag frames before edit map. I have campared the RAM of old and this new run, but there are 3700 different memory addresses(2bits). I don't know what's reason. There are 8 more lag frames can be saved in campaign missions, but I must find them very carefully.
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http://dehacked.2y.net/microstorage.php/info/1561945297/kiske-advancewars.vbm I improved 13 frames(I got 1 more lag) in stage 2, but this game give me 8 more lag frames before edit map, why? I fail to synth it.
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synnchan wrote:
I'd like to take the opportunity to ask something. Which codec gives the better quality? Camstudio's LZO or Lagarith?
They are all lossless code with RGB24. So they have the same quality. Most times, cam's size is samller than lagarith.
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criticaluser wrote:
Kiske wrote:
mtvf1 wrote:
What's about turn off the music? The less lag.
I never tried ... But it must be more boring without music, I believe And, He was replaced the movie? Because I see the same time and re-records... just I say.. I said nothing ! :/
I agree, turning of the music will make this run more boring while not being a notable improvement. Nice improvement, yes vote. (Using delete was ingenious, saving 1 lag frame per unit built)
Only 2 stages and 4 minutes have no music. Is it really boring? But it can save more than 60 frames. Another improvement, walking like this picture, you can save 14 frames. Because of the less be supplied. I think this can be fixed easily.
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What's about turn off the music? The less lag.
Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
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I think the reason is lag, I don't know what's cause it. I try to sync it. I delete 1 frame at frame 100100, delete 2 frames at about 160320, insert 1 f at 211811, insert 1 f at 275617, delete 1f at 286720. But fail in beat of boss Leviathan in 292500. http://www.mediafire.com/download/stu12h9c7brp2bp/zero2tasx1.vbm Edit: I don't know it is sync for you or not. And I never use svn480, because this verson has more bug than the old. But this time, I use svn480 to fix it.
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Do you mind to share your movie file? help we find what's wrong.
Experienced Forum User, Published Author, Skilled player (1152)
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I remembered this run. Link to video His youtube http://youtu.be/GHxtUvzZc88
Experienced Forum User, Published Author, Skilled player (1152)
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All right, I find the reason. Allen only can be damaged once in every 4 frames, even use cannan. So I think the best choose is using cannon first when you jump before Allen appear. Maybe you can test hand + cannon is fast than vulcan or not. If no lag, you can use vulcan to shot rocket when he is invisible. edit: when using cannon hit Allen first time, only damage him 50 point. So if hand + cannon(250+80) is faster than vulcan + 50, you needn't hit him at first time.
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zk547 wrote:
mtvf1, how do you manipulate the boss's actions? Is it the timing of when you use the cannons and press B to use vulcan? I'm trying to manipulate it to stay and not retreat and charge at me, but I'm having to delay using vulcan for a bit.
It's very very hard to manipulate boss action, if don't use Tarma. Because you don't have enough HP to let Allen only use rocket.
Also, it seems that if you move forward while using vulcan, some of the hits don't register and the boss loses less hp even though you see all shots hitting the boss...
Don't use hands to hit boss, Gundom's hands power is 250, but it make boss invisible for a long time, only cannon can damage him at that time. So hand is slower than vulcan, and I only use hand for the last hit.
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Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
Posts: 425
Location: China
1. watch others max score's run or all hide items run. 2. Only luck manipulation contral it.
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