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It's not fine; most of them contain copyrighted material (characters, music, story, whatever.)
Also, I doubt that distributing videos of complete games like we do is very legal... We're not even allowed to use the original soundtracks of many games in YouTube.
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Blue is the "vulnerability box", the spots where a character can receive attacks.
Green is "push box", it marks the physical space that a character occupies. These boxes cannot overlap, so when one character walks into another character, he pushes him back.
Yellow is "weak box", it only appears in SF2 and only Ryu has it, in just one frame of animation and only when he's stunned. If you hit a character in its weakbox, it does double damage or something like that.
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Street Fighter IIhttp://mame-rr.googlecode.com/svn/lua/sf2-hitboxes.lua
This script shows hitboxes for many SF2 games: sf2, sf2ce, sf2hf, ssf2, ssf2t and hsf2 (and all of their clones.)
It displays correctly in both FBA-RR and MAME-RR.
The script was entirely written by Dammit. Research was done by felineki and Dammit.
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We don't. Read this part again:
Personally, I hope they don't get obsoleted, because they're completely different movies: completely different games and completely different goals.
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CPS-2 gameshttp://mame-rr.googlecode.com/svn/lua/cps2-hitboxes.lua
This script shows hitboxes for many CPS-2 games: sfa2, sfz2al, sfa3, vsav, vhunt2 and vsav (and all of their clones.)
It displays correctly in both FBA-RR and MAME-RR.
The script was written by Dammit and me. Research was done by felineki, Dammit and me.
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Street Fighter III: 3rd Strikehttp://mame-rr.googlecode.com/svn/lua/sfiii3-hitboxes.lua
This one is for sfIII3 and its clones:
(FBA doesn't show the active (green) hitboxes for reasons unknown.)
I only ported the patch from MAMEServer to Lua, so all the credit is for LennethEX.
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v0.0.5 released!fba-rr-v005.7zfba-rr-v005-src.7z
Thanks to Dammit for testing this version and for updating his input-display.lua script.
This version still crashes sometimes, but at least I was able to record a movie (though I had to recover it later by loading a savestate in read+write mode, because I had a crash. :P)
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In case anyone wonders, it's also possible to compile MESS with all these features, without any modification to the source code:
So if we can fix the savestate system, we might also have a lot of new systems available for TASing; such as many Ataris, Commodores, ZX Spectrums, MSXs, Apples, etc. (full list)
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This is what I said in an email: "I was actually fixing the crashes in FBA-RR with some ugly hacks, but then I thought I should better spend time in another better emulator." But now I think that FBA is a lot better for TASing.
Still, the source of MAME is the cleanest piece of code I've ever seen, but it's really huge, and they're in the middle of moving from C to C++.
That looks very interesting. I will take a look at it, thanks.
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MAME Rerecording
----------------------------------------
This is still an early experiment. The MAME savestate system is a huge mess for our needs, so expect lots and lots of desyncs at the moment. You can find an explanation of this issue in this post by DeHackEd: http://tasvideos.org/forum/viewtopic.php?p=158248#158248.
Otherwise, this version already has the nice Gens RAM Search/Watch, a very complete Lua scripting, some other little things and, of course, pretty much every arcade game ever made.
Latest test version:
-----------
-Binary: mame-rr-0139-test2.7z
-Source: get it at Github. If you want write access, send me a PM or something.
!!!IMPORTANT!!!
-----------
Please, read the instructions in the "readme.txt" file before using it.
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Nope, there aren't any challenges like those for other games. But it sounds like a lot of fun; maybe you can start one of those with other games.
The closest thing we've had here are the "Dream Team Contests", where we TASed, from start to finish, Super Mario Land 2 and Ranger-X in just one week. But those contests were with teams and we don't really do them very often. :P
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There isn't a universal way to run a game. Just to begin, there are 6 options in the main menu for running a game, and besides those you have 9 billions of more different ways to run a game.
That's still illegal. And I don't worry, anyway; you should worry.
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Some details that could be helpful:
-What CD-ROM plugin and BIOS file you're using.
-Exact steps that you're taking for loading the game (every menu, hotkey, command line, whatever, that you use).
-What game you're trying to load.
-Did this game work before you converted it to an ISO file?
And any other detail that you think we could want.
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zeromus is/was working on the next version, not me. I think he has already fixed a lot of desyncs.
MIDAS SPU is absolute crap and it is closed-source.
The TAS plugin has a "movie sync mode" which prevents most of the desyncs caused by the sound. Use that one for making TASes; and then for encoding you can use any other that you prefer.
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GlitchMan's NES Mega Man 4 in 34:00.02
You don't see everyday a thread where almost every other judge and a lot of well-known TASers complain about a single rejection. He never even said "sorry", he only hid himself behind that new rule created just for his huge mistake.
All that thread is awesome by the way:
Wow...
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Considering that some runs take several months to judge, I would guess it's not just a few minutes. Especially for someone who has no experience at all with real TASing.
I never complained about the reason of that cancel.
Except that no one has found a faster way (probably there isn't any) to beat it, and I can't just submit the same input of Kyman under my name.
Alright.
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Sorry for the off-topic.
Yours had 14 Yes votes and only 4 No votes, and the previous one had 10 Yes votes and only 3 No votes... And it was going to be rejected... Awesome. :D Someone should hack a Mario sprite into the game.
I don't like what you did with Clue (and with Feasel & Oguz...) but I don't dislike you; sorry for always mentioning you. I'm pretty sure I'll never win any friends around here anyway. :P
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Well, I feel he has already started doing something (judging) bad. Also, a lot of people has complained in the movies he has judged, even those whose movie he accepted (too fast).
If he's just the "unpopular judge" because of what DarkKobold mentioned, that's OK, I guess... I should propose a new and different judging system, then; and one that can satisfy even the oldest members, or we'll never change this.
Yeah, that isn't a problem. But I'm afraid that, considering his reasons for accepting that fast ("FIRST!!111111111111 Because I'm the best MM player ever!!111"), he might not be judging as good as a real judge.
He also recently rejected a movie really fast because it was "obsoleted" by another submission, when that other submission hadn't been judged yet, and it could have been run in PAL mode, used illegal passwords or cheats, be more boring or whatever. And, considering that the new submission was made by Kyman, it could easily have been canceled a few seconds later, like what Kyman already did with Clue for the SNES (one of the silliest episodes in the history of the website, in my opinion. We didn't only miss a great TAS, but also no one can ever submit a TAS of that game again.)
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People mention this now and then on the forums, so I thought I should make it official. Everybody knows the reasons, I'm pretty sure, but anyway...
Let's see if he fits into the description of a Judge:
Hah. No.
No.
I wouldn't be writing this if that were the case.
Obviously he doesn't.
Added to all that, there's the trolling aspect, like how he loves to draw all the attention to him with each judging ("Look at me! Only I can judge so fast a Megaman game because I'm the best player in the world." or "I will reject this game because I know what's good and you all don't.") or like when he just wants to be funny with a rejection or something, ignoring all the hard work other people has put into a TAS (because he has never made one and he doesn't know how it feels.)
You can also discuss on this thread if you don't want him administrating the site anymore.