Posts for mz


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mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I've modified Pete's OGL plugin so it can record videos with .kkapture, in case anyone wants to record videos in high resolution. I don't specially like them, but it's the only way to prevent sites like YouTube from messing too much with the video quality. I recorded a short TAS of Tomb Raider III at 640x480 as an example: http://www.youtube.com/watch?v=6qkBhACMsQg. Comparison: [URL=http://img249.imageshack.us/i/soft.png/][/URL] [URL=http://img37.imageshack.us/i/ogl.png/][/URL] (left: software / right: OpenGL) You can download this very experimental* plugin here: gpuTASopengl-experimental-001.7z. * (This means: don't use it for your normal TASing. It is still very buggy, is missing all features, etc. It's only supposed to be used for recording AVIs.) --- @Guernsey: People is already trying to help you in this thread: http://tasvideos.org/forum/t/9297. You don't need to post that question again in this thread.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
It must be something at your end, it's still working fine for me: But you can still find those very old versions here: http://code.google.com/p/fceu/downloads/list?can=1. (Hehe, I had forgotten they used to be separate files. :P)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
BadPotato wrote:
I need to hold the "Show Framecounter" hotkey about 3 second or the display will just flash.
I can't reproduce that here. Not only it works fine here, but I don't think I've touched that code in years.
BadPotato wrote:
The stop/run button status from the lua-script windows don't seem to update correctly, when using the "Reload lua-script" hotkey
They update fine here.
BadPotato wrote:
or when the script end.
Maybe scripts just don't "end" anymore. :P I think gocha changed something so you could have registered functions without needing a loop with frameadvance() inside. Maybe this is the reason they don't exit automatically anymore, or maybe the button doesn't update indeed (I'm too lazy to investigate, but if this is important somehow, please explain a possible case.)
BadPotato wrote:
Also, I would like to know if there could be new lua-script fonction like pcsx.exit().
Sounds like a good idea, I might add something like that if I have to release another version.
BadPotato wrote:
@theenglishman: You seem very dedicated... hope that I may help
I already told him how to do this just with a memory card (which would be more safe: no need for savestates or scripts), but he didn't seem very interested. I also already told him that it's almost impossible that someone could fix this issue while still making his current movie sync...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
theenglishman wrote:
This is kind of important because I want to see if this build fixes the cutscene issues in MGS1 :/
It doesn't. For that, you will have to wait until zeromus finishes re-writing the SPU plugin. And I can't help you with N-Rage, since I don't use/have it anymore.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Thanks for the report, ghost85. It seems it's just a false positive, caused after compressing that file with upx. You may want to decompress it if it bothers you. If I release another version, I'll remember to not use any of the compressed files again. By the way, this pcsx.exe couldn't be compressed for some reason. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
New version (PCSX-RR v0.1.3): pcsx-rr-v013a.7z
Changelog wrote:
-Lots of stuff from SVN and various fixes.
The changelog is quite big and I'm too lazy. This version has everything gocha added to the SVN since 0.1.2 and also a lot of new minor fixes, including a desync fix. It's a very recommended update. I also updated the readme file to add something I should have added long ago:
pcsx-rr-instructions.txt wrote:
*** VERY IMPORTANT *** Using Fast Forward can cause desyncs, especially in 3D games. Do not use it when you're recording a movie or playing back a movie to create a savestate so then you can resume recording from it. *** VERY IMPORTANT ***
(If for any reason you downloaded a file called pcsx-rr-v013.7z earlier today, you should download again this new version and replace it.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Once I made a crappy short TAS to show a glitch: http://www.youtube.com/watch?v=EcbtUjb4orc This game probably has one of the best soundtracks in any game, but it's very long and repetitive. I also think Croc 2 might be a better choice for a TAS.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
That one actually was my favorite Gruefood when alden was starting his Gruefood Delight page. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
This TAS looks excellent in almost every possible aspect: technical, style, entertainment, WTF factor and good game choice. Very funny, creative and surprising, I can only give it a strong Yes. Thanks for making this and thanks for the encode. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I've uploaded this to YouTube: http://www.youtube.com/watch?v=_fod0KodxhU This TAS probably sets a new record for the most killings in the shortest amount of time. :D Most of the time it is so repetitive that it's actually very funny, and the non-repetitive parts are incredibly awesome, especially the last 20 or so kills. Yes vote.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I've uploaded the video to YouTube in two parts: http://www.youtube.com/watch?v=exuPqoe3VyY http://www.youtube.com/watch?v=PIWDOvYF79c
errror1 wrote:
It didn't look like anything you did really made the game end faster
Most stages have individual times where one can easily compare. And, in most minigames, the computer players act faster or slower depending on how fast you are, so that's the most important factor for making the game end faster. Thanks for the comment, I'm glad you enjoyed it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
You can use the hotkeys called "Decrease Speed" and "Increase Speed" until you get the speed that you want. Use the dialog in "Tools" -> "Map Hotkeys" to set them to whatever keys you prefer.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
GoddessMaria15 wrote:
the Sega MegaDrive version does not have a 2 Player mode
Oh, that sucks. I didn't know about that...
GoddessMaria15 wrote:
what kind of jokes would be referring of and how would I go about pulling this off for entertainment's sake?
You should watch that TAS to see if you find it funny and then try to get some ideas from it. I personally find hilarious every occasion the players interact with each other. The most entertaining part of your TAS, for me, was near the end of it when both players move across the screen in synchronization. The rest of the time they were just at the edge of the screen killing invisible enemies, which is kind of boring.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
When I read it, a picture of a really good-looking person appears clearly in my head. So... Anyway, it seems clear that this movie will be rejected, which means everyone in this thread who voted No or Meh is a bad person. ...especially Weatherton.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
If you trust more a page that says it has all the answers "to make a TAS that is appealing to the audience" than a page which shows what the audience actually found appealing, then I think your problem is right there. By the way, I know how the judging system works in this website. I still don't like it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Hi, sgrunt. It seems you're very convinced that we should have a TAS of King's Bounty over one of Myst. You talk as if everyone is here just because of the competition aspect of TASing. You forget that most people are here because they like entertaining movies, they don't give a shit about most of the stuff you're talking about. You (and your friends) have said that adventure games are just "inputting the solution as quickly as possible" and that can't be entertaining, period. Well, guess what: most people thought this movie was entertaining. It might be surprising to you to know that there are some people who don't come here just to masturbate to a 4-frame faster Mario 64 movie, but rather they come here to see games they have played before, beaten as fast as possible and without any human mistakes.
sgrunt wrote:
That run is arguably one of the pinnacles of luck manipulation on the site
Who gives a fuck. If you didn't know there was any luck manipulation, it would bore you to death, which says something about a run which doesn't even lasts 10 seconds.
sgrunt wrote:
requiring millions of rerecords in order to get the most optimal result
Who gives a fuck. It could require billions of billions of rerecords; you're still totally missing the point of TASes.
sgrunt wrote:
The net result is to win the game instantaneously without satisfying any of the normal quests that would need to be undertaken in order to do so.
Who gives a fuck. Is it entertaining? No. The only people I see on that list who rated high the entertaining of that movie is the people who normally faps after looking at a rerecord count or after comparing the frame count of two runs and noticing a difference of one frame.
sgrunt wrote:
This is impossible without the extreme luck manipulation that went into the making of that run.
See answer above (hint: no one gives a fuck.)
sgrunt wrote:
No unassisted player could reproduce what you see there - it is superplay.
See answer above (hint: no one gives a fuck.)
sgrunt wrote:
What here satisfies that criteria? As far as I can tell, there is nothing.
Who gives a fuck. Only 5 people out of 35 voted "No" for this movie. I would say, except for the "TASVideos team", no one else gives a fuck about your criteria of a good run.
sgrunt wrote:
Anyone could reproduce that input and achieve the same result.
See answer above (hint: no one gives a fuck.)
sgrunt wrote:
There is no benefit to tool assistance here other than the speed of that input.
See answer above (hint: no one gives a fuck.)
sgrunt wrote:
By that token, there is absolutely no technical merit in this run.
See answer above (hint: no one gives a fuck.) I hope you get the point.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
This one should still work: Final Fantasy VIII (U).7z.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: Faster Demo
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
@NitroGenesis: thanks for the encode. :)
Weatherton wrote:
I made a video to demonstrate what I was referring to in prior posts
Yes, I tried what you said in your last post and it worked on the PSX version too. I never liked framewhoring at all, so don't expect an improved version of my movie, never. If you think a few frames or seconds or whatever can make some tracks more entertaining, feel free to make a new movie (just a suggestion: don't use the head-to-head mode, it couldn't be any more boring.) I won't cancel my movie, I still think it's good enough to entertain most people who could enjoy a TAS of this game, and that's what really matters to me. By the way, I also think you should post your findings in the discussion thread.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Weatherton wrote:
Level of Optimization: Please explain to me why you did not go around the first ramp on the first level, for example.
Because when you're going that fast you can't turn around on time after landing from the bread bridge. Even if I would have overlooked a shortcut, I wouldn't call that "lack of optimization".
Weatherton wrote:
Also, in your own run, lap 3 is .50 seconds faster than lap 2 (for no apparent reason) on the first course. This illustrates a clear lack of optimization.
You might notice that in most tracks. That's because of the controls and also because of the nature of the game: to fix a turning (so you can have the best position, the best speed and the best lag) you have to redo most of the track again a lot of times, until you get it perfect on that curve, and good luck if that leaves you bad for the next turning. No one would ever put that insane amount of effort for this game; so, in my opinion, a run with small time differences in laps is better than a run that never would anyone make.
Weatherton wrote:
Regarding the Goal: It should be noted that "Difficult" is not a setting but rather a set of levels which, after having received first, opens up "Advanced" then "Masters" and then "Rock Hard." So the goal to beat "Difficult" is a bit arbitrary, in my opinion.
Yes, that's what I said on the submission comments. I think this would be the most entertaining set of levels.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Derakon wrote:
So the PSX version has nicer pregame graphics, ingame graphics are a wash (or possibly worse for N64 depending on tastes)...but N64 also allows much tighter controls ingame. Is that accurate?
I think that's accurate. I haven't tested the N64 controls frame by frame, but by playing in real time I could notice they were smoother. That's to be expected, since the PSX didn't have analog controllers yet when this game was released. Also, the N64 graphics in those screenshots are a bit better than the real console. In reality, they should be only 320x240. PCSX can run inaccurate video plugins like that too (which blow up the resolution, add anti-aliasing, filtered textures, etc.) but I pretty much don't support them, since I think we should have graphics that look as close to real console as possible.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
DarkKobold wrote:
FatRatKnight wrote an excellent script that allows you to do multiplayer input. Unfortunately, it only works in FCEUX, due to how the graphics update. At the moment, I don't know if he found a workaround for VBA.
The last version posted on these forums works in FBA too; you only need to change the hard-coded NES controls. This is what I was using for a 4-player Sunset Riders TAS: http://pastebin.com/aSW91iZj (I had to create those joypad_get_fceu_style() functions.) And yes, it is really awesome once you get used to it.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Weatherton wrote:
Are you kidding me?
Hi, Weatherton, I'm not kidding you. I hope you are not kidding me.
Weatherton wrote:
Also, I would rather see an N64 run instead to avoid load times and get better graphics.
Since I love screenshots, let this thread have a few more: PSX: N64: PSX: N64: PSX: N64: The only time where the N64 might look better to some people is in-game, due to excessive filtering. And there are people (like me) who prefer low resolution textures to not be filtered.
Weatherton wrote:
This is not even CLOSE to optimized. I played this game a lot years back.
:D I guess now you know that I wasn't just joking around when 90% of the people I put on this list were N64 fanboys. :P Just kidding... One thing I could note in the N64 version is that it has much smoother controls. Maybe this is why you feel this isn't optimized. In the PSX version, you could only turn at rather big angles, and for that, you needed to hold the direction for a few frames; also, if you had lag in any of those frames, you were more or less fuc*ed.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I've added a link to an encode in MediaFire in the submission comments. I tried uploading to YouTube several times, but for some reason it just says "Failed (unable to convert video file)" with every format I throw at it... @Mukki: thanks for watching. I'm glad you liked it. :)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: Now with untested PXM support!
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
klmz wrote:
Exe: http://ifile.it/x6kvpgt/tas-movie-editor-v0-12-2i.7z
Hi, klmz. I used this for my TAS of Micro Machines V3 and everything worked as expected. Thank you for adding PXM support. Also, it seems that link has expired, so I uploaded it again here: http://pcsxrr.googlecode.com/files/tas-movie-editor-v0-12-2i.7z
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
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