Posts for natt


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X-Men? Link to video
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vba-rr v23.5 svn421
  File: 0186 - Dokapon - Monster Hunter (U)(Menace).gba
CRC-32: 5617e407
   MD4: c4c07110863216fd7f957b6f4dd093b7
   MD5: 936a8172335ffc3391d182e909942d76
 SHA-1: 280f9e01a3caee74bc9fde55e6326005ddba5196
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Yeah, seems like i screwed that stuff up. Sorry. It should be fixed on SVN now.
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creaothceann wrote:
It seems that Atari 7800 BIOS files need to be in "{ROM location}\Firmware\". Shouldn't it be "{emulator location}\Firmware\"?
What version is this? Just to make sure, some of that stuff has been changed around recently.
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feos wrote:
Fixed sound desync manually. Also, had to use a messed up screenshot. Someone please replace with this one (compressed). http://higgs.rghost.ru/42596674/image.png
Seems to be the wrong size? The encodes are 480x420. That's 482x422 and has a 1px border around the edge? I can take off the border if you like.
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vba-rr v24m svn422
  File: Emperor's New Groove, The (U) [C][!].gbc
CRC-32: 6ebad539
   MD4: d3358d76c88e64cc76dad914e197c837
   MD5: e98b6a7bb91bb0a7e80e40985eefb1d0
 SHA-1: ba663289bd5d9d09bc8b9ac2c1d38293dcba9c02
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There's no built in converter, but if you can find some downloadable app or web converter and turn the code into a DD:AAAAAA, then you can apply it as a freeze to the system bus (or better, map it to the appropriate place in ram or rom and apply a freeze to that directly). Yeah, not quite the greatest.
Post subject: SGB mode: obseleting VBA
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VBA's emulation of the Super Gameboy is very primitive. A simplistic high level emulation of certain 'command packets' sent from the emulated GB to the emulated SNES is employed, which gives somewhat-working borders, palettes, and extra controllers. Over a third of the command packets are not implemented at all. This isn't just about Space Invaders; many games use the extra sound and oam functions, and some use the functions that VBA does emulate in ways that it does not support. Timings are likely junk as well. In short, what I want to say is that VBA's SGB makes Mupen look like Nintendulator. I think VBA should be obsoleted for the specific purpose of making SGB movies. I don't particularly care whether there are viable replacements; an emulator that entirely ignores the existence of half of the hardware in the console is not accurate enough to do any justice to tool assisted runs. Thoughts?
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vba-rr v24m svn422
  File: Super Mario Advance 2 - Super Mario World (U) [!].gba
CRC-32: 5206880a
   MD4: 1649341b23beeabb019a23e7c63cac51
   MD5: 2f660377581b7e48c06131f56c791b72
 SHA-1: 5101ddf223d1d918928fe1f306b63a42ada14a5e
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Camhack? Is that for the same run? Just upload it to TVC, I'll connect it.
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feos wrote:
Why was my deblinked 30 fps S3K encode (not added to the publication yet) removed from the channel? The current one was most likely not using deblink (didn't check precisely). EDIT: Brandon's one was encoded 2011-04-02 when deblink didn't even exist.
Clerical error on my part. I apologize. Do you still have the video to reupload it?
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Thanks for the input. On SVN, input.getmouse() now returns coordinates relative to the emulated screen.
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didja install .net 4.0?
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The value in m.Left is a number, not a boolean. 0 is not false in lua. I'll change it so that the value is a boolean, because a number really doesn't make much sense here and is certainly not in the "spirit" of lua. As far as mouse coordinate representation; I'm not sure what's best. What would input.getmouse() actually be used for? Edit: I've reworked the function on SVN.
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There's no active development on hourglass at all
Post subject: TVC Usage: Unpublished runs.
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Anything on the official TASVideosChannel gets shown to every one of our subscribers. In some ways, it's a direct extension of the website. Accordingly, if runs are not fit for the website, they're not fit for the channel. This simple rule should serve well: Only post a run on TVC if it has been accepted.
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i have to think that the JVM uses enough nasty system calls and threading related stuff to not function correctly inside of hourglass
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Resize the overlay clip when Layering
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vba-rr v23.5 svn421
  File: Tom Clancy's Splinter Cell - Pandora Tomorrow (E) (M6).gba
CRC-32: f007dfe1
   MD4: 81a71d03db3c18310e70716f64d75d84
   MD5: 5dd27560673dd339f43584f8301a7364
 SHA-1: a9a39953f9c3adacbb8d75ff5caf2d828f57cb2b
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fsvgm777 wrote:
Isn't Frankenstein supposed to look like this: Anyway, I vote "meh" for entertainment. It's pretty much the same glitch repeated over and over again. The TAS itself is well done, however.
Looks like the pink stuff was supposed to be transparent. Good ole N64...
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hero of the day wrote:
There isn't much progress to speak of on my end. A few weeks ago I started to make a new Vegas Stakes movie (found a massive timesaver) using the new edition of bizhawk. My intention was to get a feel for the new emulator and then move on to Super Metroid. The problem was that I ran into numerous desync issues. Before I start a new Super Metroid run, I want to make sure the newer version of bizhawk corrects this. The Vegas Stakes movie is only 2 minutes long and already suffering from desyncs, so naturally I am worried about starting an hour long Super Metroid run. At least for me, when progress is made, I will post it here. I can't speak for anyone else who may be working on a run.
Have you posted about this in the Bizhawk forums (possibly the bugs thread?) I can't seem to find it.... If not, please do so there.
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nanogyth wrote:
Do B&W gameboy games need a 10bit444 as well? It wouldn't be hard to make it, but it seems kinda pointless. hum, maybe some tests...
I've seen it be slightly smaller in some cases, with no discernible change in quality. It's not a sticking point though; I'll update the sticky to reflect that. Edit: One question to consider: Do we even like the greyscale color scheme? There are many alternates to choose from.
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BizHawk supports this (seems to work correctly with Shantae, anywho).
Post subject: Points for yor considerations (Encoders and Publishers)
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The forum was getting a bit clogged with old stickies, so I'm doing some house-cleaning. The messages are still relevant, so here's a summary of some former stickies: All new publications MUST have a 10-bit YUV444 encode. (This is not essential for monochrome publications.) Original discussion: http://tasvideos.org/forum/viewtopic.php?t=12042 Encoders may ONLY upload encodes for a submission to archive.org if it is accepted for publication. Original discussion: http://tasvideos.org/forum/viewtopic.php?t=10387 Each platform has ratio limits on how large encodes can be per unit of time. These are guidelines only; an encode isn't automatically acceptable simply because it's under the limit. You should always strive to make every encode as efficient as reasonably possible. Original discussion: http://tasvideos.org/forum/viewtopic.php?t=12706 All new publications MUST have an encode on the official TASVideos Youtube channel. The original publisher MUST provide that encode (either directly or by enlisting the help of another). Original discussion: http://tasvideos.org/forum/viewtopic.php?t=13181