Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
Yeah, you're right about that. But more on this after this next quote:
For the sake of generating more interest in TASing these modes, I'd hope you'd submit the modes separately. I'm personally interested in TASing this game, but I'm afraid to do that until someone else's run gets published for the reason mmbossman stated, "some people won't like it." So if I wait until I know a certain set of goals will fly at tasvideos.org, then I can just improve the last run and it won't be at risk for getting denied. This is one more reason I don't want to see this TAS rejected--there's no way I'll take the time to make an improved, much better TAS knowing mine may also get rejected.
Now for example, say you do a Tetris DS run that TASes eight different modes. I only am interested in one of those modes. I can polish that mode up and make it even better, but there's no way I can compete with you since I'd have to also TAS seven modes I have no interest in doing. In other words, separate TASes with separate goals/modes are more conducive to competition, thus more likely to be polished and improved.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
I visit to watch the TASes and I was posting here to contribute to this particular TAS? And I simply didn't insinuate that I stopped making TASes recently.
You're right. For example, my SSB run was "officially" denied because it was found I could fall through a platform instead of run off and save like 3 frames. Afterwards I tried to edit that fix in, but couldn't figure it out. Then, I realized I was just wasting my time trying to create something cool for people who were acting just brutal towards my work, so I gave up on making TASes. Nobody wins. This is the point I was trying to make why maybe this practice isn't such a hot idea.
Nothing. I, too, pointed out things that could be improved.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
What we're getting at now is partially why I don't even bother making TASes for this site anymore. The general attitude seems to be something like "you can save one frame, DENIED" or "a few people really enjoy this, but because a select few don't deem it the grand-supreme-apex-of-entertainment, we will fail you until you spend 1000 more hours working on this."
So what can happen is the TASer takes a big hit to his ego and may give up, and others mayn't even try because they fear likewise denial. I understand if someone submits something everyone finds trite, the TASer doesn't know what he's doing, and it's not worth the time watching. However, what's so wrong with a TAS that at least some people really like and is the starting point of something that can be competed in and polished to something great later on? I think for at least this particular case, something is a whole lot better than nothing. And there are tons... tons of TASes on this site that are waaay less enjoyable than this.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
For the push mode tie, a friend and I documented this glitch shortly after the game's release. After an all clear, the camera pans up to the top, and pieces fall from top to bottom indefinitely. I suppose you could TAS this and then pause out of it to do something else.
As for the goal of maximizing the score in line clear mode (as well as regular marathon), you can max out the score counter in both of these modes. But to do so, you have to take advantage of a design oversight of being able to rack up points with a single tetromino (i works best) by floor kicking and then soft dropping continuously. To do so would mean a very long, repetitious, and boring game to watch. I suppose you could add a stipulation to your goal which says not to use this exploit.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
Ah, I see. In that case, 20G can't help here.
And that's correct moozooh. You can occupy the same spaces with other blocks that require less movements to get them to the wall.
Experienced Forum User, Published Author, Former player
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Very cool! Although, I do have some constructive criticism for you.
If starting on the first level isn't important, then you can save time by starting on the last level and take advantage of floorkicks in a 20G environment. I've confirmed on my own research that you can reduce inputs per tetromino this way in SRS. Also, you can easily save keys (and thus time) by not using the hold. Hold is far from necessary to beat marathon (except for maybe getting an all clear for the final tetris). Lastly, time may be saved by tetrising on column 6 instead of column 10. This is because you no longer need to make 4 movements to get the vertical i-tetromino all the way to the wall. Playing the middle column in 20G is really, really difficult in real life, but may be doable in a TAS.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
Anyone play hi-games.net's new Tetris implementation? It's very similar to Sprint's Tetris (the 20G mode would be like death mode).
Here's my forty lines record. Oh, and you need to register if you want to customize your settings.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
I told some other TCers about this one when it first came out. There was little interest because of its lack of wallkicks. They sort of streamline 20G. I also showed RZ Stephen, but that was because I was talking to him on Cultris one day, and he wanted me to show him what 20G was like.
Personally, I don't believe you'll find many speed-stackers since the game's a little slow.
No offense, I think it's great that there's something like this browser-based and with replays.
Experienced Forum User, Published Author, Former player
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after watching, i did a quick run-through myself and found that while holding down the quick drop button, you could still make accurate maneuvers, although it took a lot of do-overs. you just have to change the order to where you build, since the pieces start in random points in that mode. i think that you could better utilize the land to make at least one more duck. and about quadrupling the world record, the game isn't heavily contended-- at least not in this mode. cyberscore.net shows five players. also, you should probably mention in your intro why tasvideos.org recorded fifty seconds of play in a "1 minute challenge."
i could be wrong about the optimization, but i just felt it could be better.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
"There are 4 exact patterns in the game."
If you mean there's four distinct sequences of tetrominoes the game will give a player, then no, you're wrong.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
Voting yes. The previous Tetris Attack run plays differently (going for 13x chains at a time). I don't understand why multicart would be a problem. Plenty of TASes focus on one part of a game. Very entertaining.
Experienced Forum User, Published Author, Former player
Joined: 7/14/2005
Posts: 103
yoshi pacifist is a very bad idea? i understand if you don't want to go through the trouble of doing it, but it's certainly not impossible-- and it is worth more points. if you don't want to do it, just say so.