Posts for no_name

Experienced Forum User
Joined: 5/31/2009
Posts: 4
I got a desync very soon into the movie, so I followed what the submission says to do it that happens. Trying that didn't change the desync at all, unfortunately. Does anyone have a savestate past the tricky spot that they could put up? I think I'd be able to watch the movie just fine if it just wouldn't desync shortly into it.
Experienced Forum User
Joined: 5/31/2009
Posts: 4
Yeah, for one the Gamecube remake is so different it would likely warrant a separate run for it anyway once Gamecube can eventually be TASed. I don't consider that version a factor as far as this run goes (even if it could be tased already). The PSX had three versions itself. Original, Director's Cut, and Director's Cut with Dual Shock. I'm not completely sure what all the differences were, but some important ones: 1) Original PS version had no auto aim. The other two PS versions do. That would of course have an effect (no auto aim could possibly be faster some places, though extremely doubtful it's faster overall). 2) Director's Cut version (I'm pretty sure) had different arrangement of where key items were placed, and enemies as well - it was like a harder mode. It also had some different view/angles for some of the rooms (doubt it's a factor in a tas though) and it had different music than the original version for some reason (which is generally thought inferior I believe but I'm not sure). 3) Director's Cut with Dual Shock: Has auto aim, just like other Director's Cut. Has same music as original version. I don't know whether it had the same arangement of enemies and items as the original version or the harder arrangement. It might possibly have had both to select from. I don't know all the facts, so non-Dual Shock director's cut version might have had both versions to choose from too. If you're not confused now congratulations :P Those are the sort of things that should probably be considered/looked into though. If anything, maybe a separate run of the PS harder mode would be justifiable. Anyway, overall the DS version probably has the most advantages for a regular run. One question I have, does rebirth mode in DS version have enough differences from regular to justify it's own separate run? Would that be better for a run than the PSX hard mode, if two separate runs for RE were allowed?
Experienced Forum User
Joined: 5/31/2009
Posts: 4
Thanks. That was the one thing I stupidly didn't think to check >_<
Experienced Forum User
Joined: 5/31/2009
Posts: 4
Mister wrote:
I just made a new run of one of the smw hacks and post it here as I think a new topic is not particularly needed. Hack: "[URL=http://mario.karou.jp/mario3.html]スキルアップの人さんへのプレゼントマリオ[/URL]", whose ips of the newest version can be downloaded here (click the hyperlink "→zip形式(315KB)" to a zip file). (The ips above desyncs with my movie. When you watch the smv, please use this IPS of older version. If you want to play this hack, please do use the newest version above.)
For some reason I'm having a lot of trouble getting the ips of this to work. I'm using the tas movie version, and I've tried patching the U! and J! versions of SMW in various ways but it's never turned out right. If someone could please tell me, what program did other people use that worked, what settings/rom version was used, and how much did it need to be expanded (if at all)? This seems strange to me because I've never had an ips I couldn't get to work before.