Posts for nymx

nymx
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ninespaces wrote:
That's not bad news at all, thanks very much for letting me know! I've updated the TAS. Some parts synced back up OK, but the lag frames really threw things off in other places. It's still largely identical in terms of the platforming though. User movie #638866786192802210
Thanks. I've uploaded the new file and will continuing analyzing your run. Should be this weekend, before I finalize it.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I hate to be the bearer of bad news, but everybody is focused on the game play itself. Yes, it is fast...but there are serious menuing issues here. I have held onto this submission for a few days to test out some things. So far, at the start of game play, I am 879 frames ahead of this submission. In addition, these same errors occur throughout the game where menuing exists. ninespaces...I have performed a sync test, and they are not carrying through. I want to extend an opportunity for you to clean this up. How long do you think it will take to resync upon fixing these issues. Here is an improvement file to see what I have done to accomplish faster menuing. User movie #638865886986995856
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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jeff_town wrote:
also what was the author thinking with a random color change after each tank? ugh.
Yeah...I always laugh at things like that. It seems that they want to throw every trick they know, to show what kind of programmer they are.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I wanted to post and inform you that I'm getting close to making a decision. This situation is different than a past one that I was involved with, so I think I've finally figured out what I need to do.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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jeff_town wrote:
I was curious why the final score of 1048 was reached, or 1010 before bonus. It turns out that the score used for rank calculation is BEFORE the addition of bonus, and the actual condition to attain "** MARSHAL **" rank is SC > 1001. I think maybe the BONUS is approximately the non-lag-frame count divided by 20 (a number has .5 added each time through the main control loop, and then it's divided by 10 & rounded down to give the bonus number) so there's no way here to improve BONUS without compromising on last input frame.
I was a bit confused as well. When I first reached 1000, I thought I had it. It ended up being 1010 that was needed to get that rank. Oh well...
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Here is a comparison video of my manual effort, verse a BOTed version. Link to video
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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DrD2k9 wrote:
nymx wrote:
I dont know why, but i'm unable to get the "goal" to show up in the title. FYI...this is a maximum score run
The run was cataloged under the "baseline" goal. I added a "maximum score" goal and updated the catalog for the run. It now shows correctly.
Ah...that explains it. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I dont know why, but i'm unable to get the "goal" to show up in the title. FYI...this is a maximum score run
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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InputEvelution wrote:
Undercooked didn't know that Super Picross supported 2-player when they made the TAS, and upon learning it did, cancelled the submission. However, having learnt that 1-player would be acceptable as well, they eventually uncancelled.
Ok...thank you.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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TASVideosGrue wrote:
om, nom, nom... blech, bitter!
I'm sorry...I wasn't around when this happened. What was this all about?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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MESHUGGAH wrote:
Voted yes, and I personally prefer mode 1. I just realized that I've misunderstood the game. I've thought you were typing out the name of animals and 2 random keys will show the animal... So if I'm correct, in mode 1, you press 2 keys where the same animal resides? And in mode 2, you need to press 2 keys depending on the depicted animal?
Yes...you are correct on both comments.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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CoolKirby wrote:
The extra 10 FPS makes a big difference for a game with as many gameplay pauses as this, and complements your improved gameplay. Very fast! I'm glad you improved this one.
Thanks. NTSC made it even harder, as shots would pass right through the aliens, on the faster levels. It was quite the challenge.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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ais523 wrote:
The game does apparently explicitly state that the gap without a tile can be anywhere and the solution still counts. I assume they did that because if the gap has to be in the bottom-right corner, swapping 14 and 15 is (famously) impossible – so a rule change was needed to make the game possible to complete.
Allowing that blank tile to be in any position does get around some of the rule checks that prevent a puzzle from being solved. If you have ever experimented with an on-line slide puzzle, some have the ability to set up the initial and final layouts. Because of that, you will often get errors that indicate an unsolvable situation. Their answer is to rearrange the "blank" tile to be in a different location. Here is one of those sites: https://alexyuisingwu.github.io/sliding-puzzle-solver/
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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GJTASer2018 wrote:
I'd love to see a TAS of the arcade machine this game was originally released as. Or the Atari 2600/VCS port, which is arguably a harder version of the game given it has a bug where the fuel timer starts counting down at the start of a new level before you can even move!
Who knows...i might get around to it eventually.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Randomno wrote:
I'm confused what this game actually considers solved, since none of the 3 puzzles seem to end in the standard solution of the bottom right tile being blank. I suppose it only considers if 1-15 are in order from left-to-right top-to-bottom without regard for the exact position of tiles, which changes things a bit.
You are right. I had to include a change to scan the layout, without any regard to the placement of the blank tile.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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There is one detail that I failed to mention. I asked the question, in our staff chat, "Since this is a PVP, how can I handle this game?" moozooh brought up a good question. Can both sides be played (at super human levels) and beat the game? Well, I tested this out and there is no chance for this to happen. As one side gets pushed off the center of the screen, the other opponent has the ability to attach to the line more quickly. So it will be an endless back-and-forward contest that has no resolution. So the only option that i had was just to get one side to attach to the center line first....which the eagles had the advantage.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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feos wrote:
I improved this movie by 55 78 93 frames in the first 2 3 levels. Before I finish my improvement I want to debug the double damage glitch. Please don't judge the movie yet.
Ok
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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fsvgm777 wrote:
The movie file is just lacking the cycle count. This can be fixed by playing back the movie until the last frame, then re-saving the BK2. BizHawk should show a message in that regard.
I will take care of that. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok. I finally wrapped my mind around this. I'm going to make my judgments very soon, but not today. Sorry for the delay.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok...let's review this: Your original submission (non-stella): 231 frames *This version is the shortest TAS time. At first glance, it appears that it could not be accepted; however, after realizing how a good maze is produced by RTA runners...this doesn't seem that bad at all. We simply have no measurement on the length of time it takes for them to produce the maze they need for a fast solve. If I made the rules for that run, I would start the timer at power on and reset until I found it. But that is not the case here. First WIP (non-stella): 203 frames *This is the kind of improvement that I was originally looking for. During this time, I still hadn't got a grasp of this game's uniqueness to treat it differently. Plus, I think the upcoming "WIPs" confused me and overshadowed this one. Second WIP (Stella): 414 frames *Yes...this is longer, but not necessarily a problem. Having a more accurate core is certainly desirable, but in this case is not required. We have many cases of this right now with other consoles. For instance, QuickNES. In my experiences, I have chosen a slower operating and more accurate core for TASing Tetris 2, even though QuickNES would have cut my TASing time down to less than a year from the 2 years and 4 months that it took me. So we think alike in that regard. Because this version doesn't look sloppy, this would certainly override a less accurate core. Third WIP (Stella): 323 Frames *Excellent improvement. Doesn't beat the non-stella version though, nor the IGT part of the human speedrun...but it doesn't matter. This is the accurate core of the bunch. Plus...let's remember the reset time that we can't compare against, done by runners. Fouth WIP (Stella): 44748 Frames *I get the point that we are looking for IGT results here, but the entire run is way too long and certainly has the potential to beaten, if other techniques are found. Its been a while since I've seen a submission that strictly went for IGT, as most movies are now TAS timing. I am not considering this version, but it is mice to have though to see what is possible. Now I have to convey, that I've not been too organized since BizHawk 2.10 has been released. I've basically had to move around to other machines, since the one that I primarily use is a Windows 7 machine...which 2.10 is not functioning for me. That, plus two other TASes have gotten me mixed up a bit. Out of the entire list here, I can upload the Third iteration. This includes the fastest version for the most accurate emulation. But do note...it is not an automatic rejection for using a lesser accurate core. Do you agree to using the 3rd WIP (323 frame version)?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Walgrey wrote:
I'm turning down all the files submitted after my original request...seeing that they all get longer in length.
Can I ask why? The file I submitted doesn’t use Stella and takes advantage of being able to reset where you shouldn’t be able to. I’ve explained the gist of this in the user files and description. I’m just confused as to why the original file was chosen since it’s technically not possible to do on actual hardware.
Ok. I have obviously missed a detail here. Let me check this when I get back home.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Just letting you know that I'm not purposefully delaying judgement on this. This is an obvious outcome...so stay tuned!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Just letting you know that I'm not purposefully delaying judgement on this. I am having to weight this "goal" differently. Plus, I kinda burned myself out the previous week with all the submissions I judged.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Mikewillplays wrote:
Thank you all for nominating me! I'm glad my work TASing this wonderful platform payed off! I really hope I inspired someone to TAS Flash games. I think it's a very underrated platform with a lot of untapped TASing potential.
Congratulations!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Alyosha wrote:
Woah, I won TASer of the year, thank you voters! I'm glad other people are enjoying the console verification work as much as I am. It's an extreme grind, but I still think the results are cool every time I see a new TAS working on console. More challenges lay ahead, let's go!
Congratulations! You deserve it!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX