Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
I take that statement back, however I don't know where I'm going with the branch right now... I guess one patch at a time. In the end, it might require a big cleanup too.
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
This thread isn't for discussion on individual games. Please refrain from that! On a lighter note, a real soft-reset feature is being developed. After that I am going to wait on the on screen display branch to get merged. Then I will restart the (re)recording branch. I will keep it as platform independent as possible, as merging it into windows should be easier that way.
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
We will not have support for Jabo's, however it should be compatible for Windows, however we recommend using the supported plugins that come with Mupen64 that way they will be continued to be developed on.
Right now Glide64 Napalm looks like an awesome choice for windows users. And eventually it will be ported back to Linux.
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
Soulrivers wrote:
okaygo wrote:
Please don't discouarge, I still don't really know C very well and I've managed to do a lot for this project.
Discourage? My dear friend, I'm only being realistic. I'm just saying, if he's learning C for this project only, he's is probably going to end up wasting his time.
Absolutely not. I also don't see where he said he's learning it just for this project.
Edit: I can see how your argument would make sense if he has no prior knowledge of programming.
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
You guys need to submit the graphical errors to the error tracker, and you need to do this in the outline that we provide. Also for game errors you need to submit those to the error tracker as well. The windows port will be ready soon, however the first version wont have anything really special in it. Everything that will come will come on Linux first then ported into windows.
Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
moozooh wrote:
AFAIK, we are waiting for okaygo to finally encode it (though I guess it'd be safe to say that if DeHackEd is willing to do it instead, he'll be done with it much faster).
I made it clear I thought in IRC that I wasn't going to be able to do this, college and all.