Posts for onReload

Experienced Forum User
Joined: 6/2/2007
Posts: 55
I'm not too sure how useful this is (I watched the published SMRPG run a long time ago, at a time when I wasn't playing the game), but on nicovideo.jp (big Japanese-language video site), someone shows how each boss can be annihilated with the ultra-jump, in a TAS video. He also shows how one can do what would be 5 digits of damage on weak enemies using the same attack (comes out as like I500 damage. *not* 1500. The "I" equals some integer, I forget...18?) while it's not important to do 18,000+ damage, has it been noted to use ultrajump when necessary, even on 1 enemy? while it uses more FP, it cuts down on number of jumps/uses (however, recently I have noticed that the ultrajump's bounces go way higher, so each consecutive hit takes a bit longer. not sure how that balances out overall) Also, again, not sure if this is useful, but it was useful to me, who still hasn't gotten 100 jumps on SNES/SFC (92 ;_;): Mario will spin during a Super Jump if he is wearing the Jump Shoes and landing on an enemy that is normally immune to Jump attacks. For example, when ordinarily jumping on a Spikey, Mario will face forward, and the damage will be 0. With the Jump Shoes on, Mario will spin on the way down (every time) and will actually do damage. I feel that the spins make it harder to focus on timing the jumps. Also, the Scarecrow model will not spin, so if you want to time numerous jumps with the shoes (on a "jump-immune" enemy), the S'crow form is the way to go. I guess they never drew multiple angles of the Scarecrow. Just some (perhaps-) useless info on Jumping.
Experienced Forum User
Joined: 6/2/2007
Posts: 55
no i mean i see that, but it still always seems to end up front and center...
Experienced Forum User
Joined: 6/2/2007
Posts: 55
not too sure if anybody is lurking here anymore, but while i'm asking questions, is there a surefire way to get lucky challenges correctly? following yoshi always leads to the middle as far as i can tell...
Experienced Forum User
Joined: 6/2/2007
Posts: 55
see i always wondered, because for years (yes, i play this game every year) i was timing X, but i was never sure, and then i think (now i'm skeptical) i got one without pressing anything...my gf said she pressed A for freebies... if it is possible to force (and not luck manip.), someone should make a list of the timings
Experienced Forum User
Joined: 6/2/2007
Posts: 55
Beating hammer brothers is easy if you use the method he did - jump on them each once, instead of focusing on the first one - this is because once the first one is gone, the second will use Valor Up, and your attacks will do little damage. The rock candy's 300 dmg doesn't have to do with Bowser's stats; rock candy always does 200, unless you use a power boost, which he did. Overall, very good video, though I'm wondering about a few things: If there's a way to get around that weird stopping glitch in Land's End (the one where, if you level up twice after contacting a Geckit with a star, your character pauses for a second). I hate it, personally. After doing 600 dmg to the Axems with 2 rock candies, did you need mario's timed hit? would a regular attack have done 200? i'm guessing it would not have, but just maybe... I also am clueless about the Masher's abilities - sometimes it does massive damage for me, sometimes it's pathetic. Also, to the guy who mentioned pressing X with perfect timing for freebies: I'm not sure this is correct, as I've gotten freebies without pressing a single button.