Posts for onionmon

Experienced Forum User
Joined: 8/9/2007
Posts: 3
I can do this glitch semi-reliably now. This was my current theory to walk past wall: If you face a direction and move in that direction (call X), you move 1 pixel in direction X for each frame of the held direction. Now if you face a direction (X again) and move in a different direction (direction Y), you actually move 2 pixels in the direction Y: 1 pixel is with your body turned towards direction X, and 1 pixel is with you body towards direction Y. Example. I face N and walk N, i move 1 pixel N. I face N and walk W, i move 1 pixel W while turned N, and 1 pixel W while turned W. Therefore I moved 2 pixels in the direction of W. Therefore, if there was scenario like this: O-open space X-wall N-ness OOO OOO XXX OOO ONO and Ness was looking in any direction except NW,N,NE, and he walked North, he would move 2 space, and the final space going onto the wall, of which he can walk down onto the other side. ------ This was my current theory to step past wall...l, but it doesn't make sense when I encountered this. http://www.megaupload.com/?d=UMHDEA97. This is a zip file with 2 save states i them, both are in the exact same position in the valley, but state 2 moves west when L is depressed, and state 3 moves SW when L is depressed. I don't understand how a tile would be destroyed... unless your standing ontop of the tile...??? http://www.youtube.com/watch?v=6cMOKzXKGPg -- Refer to this for the videos, the 1st movement is from the 1st save state, the 2nd time is the loaded 2nd save state.
Experienced Forum User
Joined: 8/9/2007
Posts: 3
Can either of you explain how the walk through walls glitch worked for those three places but not other locations? What is the technique?
Post subject: Massive reduction in used frames
Experienced Forum User
Joined: 8/9/2007
Posts: 3
Make all names 1 character long; by doing this you reduce the number of frames to create the letters of your name (Ness, Paula, whatever) in speech, battles, end-battle, presents, anything that has the text of your name. Each letter in text takes 1 frame to parse, so instead of using 70 frames to write "Ness opened the present. There is a Cracked bat inside! Ness takes it." you use only 64 in just the beginning present opening. "A opened the present. There is a Cracked bat inside! A takes it." saves 6 frames. I did a really quick check of the pre-game you do before the sun comes up, and you get approx 8 instances of your name in text. Savings of almost a second just from naming yourself A.