Posts for oxydoreduction

Experienced Forum User
Joined: 7/27/2014
Posts: 4
Hey keylie, I had some questions about the whole tier changing thing. I read what you wrote here and also on the tasvideos page.
keylie wrote:
With a sketch glitch against a formation mold 4, with a 0x41 aiming spell and 0xBF availability, the second command of the third character will be replaced with the command 32, which triggers the tier change during the Kefka fight. In this case, the tier change will load another enemy formation depending on the aiming of the command. The binary representation of the aiming value is the following two-bytes integer: 0 0 foe6 foe5 foe4 foe3 foe2 foe1 0 0 0 0 char4 char3 char2 char1 So we can load enemy formations with an id as high as 16143, knowing that formations are normally included between 0 and 575.
I've watched the video and, if I'm understanding correctly, using this method to change tier would only give us access to a very limited amount of encounter formations, right? Because if the aiming of the command is single-target, I guess the aiming value can only be 0x0001, 0x0002, 0x0004, 0x0008, 0x0100 or 0x0200 (since targetting foe3, foe4, foe5 or foe6 would result in an unexisting formation). I guess that's what you do in your video when char3 targets himself, you get the id 4 encounter formation (Lobo*2 + Marshal). But you seem to say that it's possible to load any encounter formation, maybe by changing the targetting of the command... but I don't get how you would do that without sketch glitching again. But you also said in the thread that it's possible to have the tier changing command available by goggles glitching and swapping characters instead of opening the magic menu:
keylie wrote:
Other ideas that will probably not be useful: we can merge the item list with the command list by swapping characters during the Goggles glitch. This can be helpful to: [...] - use the battle script to move to the next tier, which allows us to access to other formation molds while still being in the Triangle Island. The formation loaded depends on the aiming of the command. We can flag the corresponding item to have the aiming byte we want, so we have a bit of freedom on the target formation. The binary representation of the aiming value is the following two-bytes integer:
0 0 foe6 foe5 foe4 foe3 foe2 foe1 0 0 0 0 char4 char3 char2 char1
By aiming our party, we can have access to formations [1;15] By aiming the ennemies, based on the fact that formations 6, 7 and 8 are available on the Triangle Island, we have access to formations 1024 * [1;15]. All those formations are glitched because there are 576 formations. Unfortunately, the two Zone Eater formations (335 and 501) are not accessible.
Now, this sounds like a great thing, but I don't really understand of you do it after goggles glitching. Does a particular item correspond to the tier changing command? I guess that if the item is not useable in battle, you have to flag it beforehand using the sketch glitch. But in that case, how does the aiming byte change, and how does that affect the tier change? Your alternative route for the Engulf was to flag a Partisan and Goggles glitch with it to trigger a mold 7 formation, but I don't get it: wouldn't 0x20 get you the id 32 formation, aka Brawler*2 (mold 0)? EDIT: I think I'm confusing between the id of the item (corresponding to the tier changing command) and its aiming value... I get it now, id 32 is the id of the tier change command, like you said. EDIT2: OK, I checked again in the spreadsheet and target value of the Partisan in sketch glitch 41FF is A0, meaning id 160 encounter formation, aka Baskervor (mold 0). Yep, I don't get it, how do you mould 7? Sorry for all the questions :D
@oxydoreduction twitch.tv/oxydoreduction
Experienced Forum User
Joined: 7/27/2014
Posts: 4
This run is amazing and it should be on the front page of TASVideos.
@oxydoreduction twitch.tv/oxydoreduction
Experienced Forum User
Joined: 7/27/2014
Posts: 4
Thanks kilaye for the updated spreadsheet. Mold 11 formations: - Soldier *2 + M-TekArmor - M-TekArmor - Were-Rat + Repo Man - Commander *3 - GloomShell *3 - Tentacles
@oxydoreduction twitch.tv/oxydoreduction
Experienced Forum User
Joined: 7/27/2014
Posts: 4
I suppose this is TAS-only, since it's frame perfect.
@oxydoreduction twitch.tv/oxydoreduction