Hey keylie, I had some questions about the whole tier changing thing. I read what you wrote here and also on the tasvideos page.
I've watched the video and, if I'm understanding correctly, using this method to change tier would only give us access to a very limited amount of encounter formations, right? Because if the aiming of the command is single-target, I guess the aiming value can only be 0x0001, 0x0002, 0x0004, 0x0008, 0x0100 or 0x0200 (since targetting foe3, foe4, foe5 or foe6 would result in an unexisting formation). I guess that's what you do in your video when char3 targets himself, you get the id 4 encounter formation (Lobo*2 + Marshal).
But you seem to say that it's possible to load any encounter formation, maybe by changing the targetting of the command... but I don't get how you would do that without sketch glitching again.
But you also said in the thread that it's possible to have the tier changing command available by goggles glitching and swapping characters instead of opening the magic menu:
Now, this sounds like a great thing, but I don't really understand of you do it after goggles glitching. Does a particular item correspond to the tier changing command? I guess that if the item is not useable in battle, you have to flag it beforehand using the sketch glitch. But in that case, how does the aiming byte change, and how does that affect the tier change?
Your alternative route for the Engulf was to flag a Partisan and Goggles glitch with it to trigger a mold 7 formation, but I don't get it: wouldn't 0x20 get you the id 32 formation, aka Brawler*2 (mold 0)? EDIT: I think I'm confusing between the id of the item (corresponding to the tier changing command) and its aiming value... I get it now, id 32 is the id of the tier change command, like you said.
EDIT2: OK, I checked again in the spreadsheet and target value of the Partisan in sketch glitch 41FF is A0, meaning id 160 encounter formation, aka Baskervor (mold 0). Yep, I don't get it, how do you mould 7?
Sorry for all the questions :D