Posts for p0rtal_0f_rain


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The original aimed for fastest time in general. But for this run, it's a challenge to see how fast you can not only collect red gems but beat the game also. And I'll have to look at this, too. But how will the judges feel?
Post subject: TAS widescreen videos?
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I clearly noticed that most consoles like NES, SNES, GBC, and Genesis have designs and layers that are side-scrolling. Some may have "3-D" looks like SNES, but it can still be side-scrolling. An example: NES Rockman 6 at Flame Man stage. 4:3 16:10 However, this is not a very easy task! I would say that if anyone wants to take a TAS video and turn it into widescreen, this does mean collecting everything from the game, stages and all. And then having to go through every frame to make sure the TAS run in 4:3 is well-aligned with what it can be in 16:9 or even 16:10. It's even tougher to keep up with the video if programming error abuse during the TAS was exercised. It would be great to do this, but it takes months to re-encode the video for widescreen. Stretching the video doesn't always count.
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What about frames per second? It loads up faster at 30 but it's slower at 60.
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rising tempest wrote:
Points card abuse is a good idea, but would be boring to watch.
If it's the point card itself, I see what you mean. But if you use the point card and mix that up with arts or Seru spells used by anyone else not holding the card, not only that could be a couple of entertainment tradeoffs but thousands more HP damage inflicted by the heroes also. I done it a billion times before and that doesn't get boring as much. If you decide to summon Seru magic, avoid the ones that use more frames and make sure it is powerful!
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Hey! I'm glad you guys bought up this thread! It's too bad that ePSXe does not support re-records but it does have save-states. The best thing to do is get the point card from Rim Elm because using that against a boss is worth up to 9999 hp of damage to them. You may not get many points going into Drake Kingdom's Mist Generator boss Zeto, but if you have enough, you should be able to defeat him. If you do, go through the Ancient caves (wind and water), walk in and out of Jeremi, and go straight to Vidna. In Vidna, look for the fat guy standing beside a slot machine and he will give Vahn a few coins. Use these coins at a slot machine nearby and manipulate luck where you get three "punch" symbols lined up for a bonus game. In the bonus game, you will also need to manipulate luck where you can get perfect 10's for 1000 coins a piece. But the 10's have to be at the center and going across! It can't be at the top or the bottom. Go back to the big guy and exchange coins for a big number of items that are valuable. Run these items to the store and exchange it for 100's or even 1000's of G's. Use the G's to buy expensive items (I would recommend buying armor for Vahn's team) and that is where your Point Card gets stronger! It takes quite a time to build 2500 to 4500 points, but that should be enough to finish off Berserker. Warp back to Jeremi using a Door of Wind and that is where you easily defeat bosses just by using the Card. You may need to go back and re-run yourself through slot machines to get more coins, coins for items, items for G's, G's for expensive stuff, and expensive stuff for points.
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I go back-and-forth: a USB notebook optical mouse and the touchpad on my notebook.
Post subject: Uncle Fester vs. the ROM
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Uncle Fester vs. the ROM!!! I learned that if I move slower down the streets, the ROM will generate more enemies much easier, especially the grapes on the street (at least the beginning). And then Fester can get them all within his gun's range. If Fester moves constantly, the ROM has to take more time to decide what enemies should be dispatched to the screen next, and that could kill valuable time. There is probably a certain number of enemies that the ROM can place on the screen for Fester to deal with. Also, standing in one spot with a powerful gun and constantly blasting grapes on the street will speed up progress a little bit and break down the odds of getting a gun upgrade. It is possible to shoot enemies that got dispatched by the ROM but never made it into the screen upon the player's viewing. Of course, I found that if I blast an enemy outside the screen, the ROM immediately generates another one within 100 to 500 ms. In other words, shooting grapes outside the screen and then seeing lights, keys, and possibly gun upgrades just by simply moving a few frames toward it. Despite Uncle Fester having a quest that will be a true memory to us all, it is simply the functionality of the ROM that is not only responsible for dispatching enemies that it chooses, but also responsible for determining prizes for each enemy defeated (like "should I give Fester a reward for defeating this enemy?") and definitely the rewards it would give to him. That is my research so far, but what type of memory addresses do we have to watch? I know there is quite a few.
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What is the emulator that you used? That doesn't look like ePSXe to me.
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I liked the Supra because of the horsepower, but it handling is not that good. I figured the Nissan Skyline and the GTO Twinturbo would have better handling if you ask me.
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In my suggestion, the best thing to do is get enough for one of the fastest cars you can get. I recommend at least a GTO Twinturbo - it doesn't have to be off the New Car category either. Several versions of the GTO can climb HP to 930. Also, take into consideration your gear ratios that you have to set to ensure decent speed. There is a glitch I found on the Test Course where this one car feeds into excessive speed (over 500 MPH) using a wall. Search YouTube for "FTO Takeoff".
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All I know is the ease of use. I load an FCM movie. Then every time I select a frame and/or even scroll down to the bottom of the input list, that keeps showing and it's forcing me to quit. I have .NET framework 3.0
maximus wrote:
Have you loaded a movie and are trying to select a frame or are you clicking on a frame before you load anything.
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And I'm stumped now. I kept getting Unhandling Exception error dialogs everytime I select a frame in this editor.
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: ListView virtualization requires a valid ListViewItem to be provided by the RetrieveVirtualItem event or in the OnRetrieveVirtualItem method.
   at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
   at System.Windows.Forms.ListView.WndProc(Message& m)
   at MovieSplicer.Components.TASListView.WndProc(Message& message)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
tas-movie-editor
    Assembly Version: 0.12.0.0
    Win32 Version: 0.12.0.0
    CodeBase: file:///C:/Documents%20and%20Settings/symbolic%20X/My%20Documents/Desktop/FCEUX/tas-movie-editor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system>
</configuration>
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Depending on how much time I can buy, I'll get to it.
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For the first time ever, this should fix everything and close the deal. If I do work this game again, it will simply start off with your input going toward the last driving stage of Mars. From there on, I can take over (before you crash) - try to re-work Lunchbox city, Last Resort, and the final boss. I would say my first ever double-WIP compilation and I just might submit it altogether. We'll both get credit! I mean, we already know that you pulled at least 16 seconds of improvement! It's that we just haven't got the time to implement our inputs into one whole movie yet and that's what's keeping everybody waiting.
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I'd like to have the SNES9X version, the ROM name, and its checksum to go with the SMV
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That will not only require luck manipulation, but it will also require the proper positioning of each blob to certain points where they would drop downgrading Gun icons out of whatever hot zones that Fester can create - as he defeats each blob. A huge bundle of power-ups and items all grouped together in a pile is what I call a hot zone, so Fester can pick them all up on-the-fly as he proceeds. But if at anytime that any downgrades (red Gun's) get into a pile, there can be a problem down the road.
samurai goroh wrote:
I'm sure you can get items faster by killing the green blobs (they reproduce again if you let them live for a while).
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That LV 8 gun is likely the strongest and most powerful. I'd definitely skip the whip. Then again, why would SunSoft try to turn Uncle Fester into Simon Belmont by giving him a LV 4 whip anyway... that proves my case.
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Thanx so far! It took me about ~16000 frames to upgrade Fester's gun to LV 8. But all I needed was that, the invisible potions, and the nooses (which eliminates all enemies on screen and may prevent the risk of lagging). Keys can be a concern (and I barely had enough to get through the game), but I don't think light bulbs should be. If I want to improve, that will take even more time. But I don't think I'm planning on submitting what I already got.
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Doesn't using bulb lights takes time using them & are not a must?
Since upgrades, downgrades, and items are generated at random, there's no way to see them. Only sounds can take the guesswork out of determining which items were good and bad. But I do know one thing, when it comes to a TAS, light bulbs shouldn't be an issue. Everyone, this is my first draft - 24:54.57 http://dehacked.2y.net/microstorage.php/info/728527025/fester.fcm Rom: "Fester's Quest (U) [!]" Checksum: F4F27B27E4F7964B5A6E151B4E4323DA FCEU: 0.98.15
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Yeah, I didn't know which thread to view since months has passed by. Going to the original.
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That was just a demo. Now, I'm looking to work on this game to see what I can pull. Some of the most common goals are: Hardcore luck manipulation because it is extremely difficult based on two known facts: (1) Fester's slow-ass "Robocop" movement and it does get even slower if it gets hit by bees; and (2) prizes generated at random when defeating certain enemies at certain points - some will drop "blue gun" icons which is a plus and some won't drop anything at all. Defending the weapon after upgrading Fester's gun because a "red gun" icon (look at my current avatar) can show up at anytime after an enemy gets eliminated. Should Fester even touch that icon, it will downgrade Fester's gun which won't work. It's always a good idea to check out the enemy first and see what it drops - then rerecord and just leave it alone if unsatisfied. Significant frame-advance usage because when Fester's gun gets between levels 3 and 7, that's where boomerang waves and circling cannonballs can become hit-and-miss for the enemies ahead. Frame-advance is needed for precise use of hitting enemies using these guns. ~ Road to the 1st boss ~ The streets: The first thing Fester should do is power his gun directly to maximum level (8). As he powers his gun, he should also have plenty of keys to enter 3-D buildings and plenty of lights to use in the sewers. Then he will avoid obtaining TNT's and Vice Grips as he enters the sewers. The sewers (1): It is a pretty-long underground pathway to the other side of the earthquaked piece of road on the streets, so it will take as much movement as possible without any means of slowing down. Using the gun at LV 8 should wipe enemies that lie ahead for miles. Sometimes, the hits may not be precise but as long as it is able to hit another enemy that lies further ahead, then everything should be okay. The streets: Despite the level 8 gun does send bullets fast, it still takes a lot to kill off the pink frogs, so skills are needed to get around and avoid them no matter what. Their 3-way flames can also slow down Fester. The first building that Fester comes across has a bonus health. According to my input, I will challenge this game and avoid obtaining that. Fester makes way all the way to the NW area to obtain invisible potions because they do work great against formidable bosses. Finally, the sewers again. The sewers (2): Another pretty long pathway for Fester, and he might find some pink one-eyed monsters along the way, too. These things go through walls, so it is important to avoid and/or get rid of them in any way possible. After some zig-zagging and trying to get a good racing line, back to the streets again. The streets: After coming out of the sewers for the second time, Fester shows up at the front door of another 3-D building where the first boss is being held. Fester should already have enough keys to go inside. 3-D hallways: This thing looks annoying, but according to significant use of frame-advance, Fester should be able to hustle quickly to the room where the first boss is held, so this should be a no brainer. Fester stops for a moment to quickly equip his invisible potions before meeting the first boss. First boss: Of course, he stretches his arms out. Fester may need to move a little bit to avoid taking damage and begin using his inv. potions because they don't take effect for the first 5 to 10 seconds upon entering the room. But the LV 8 gun should make short work of him because it doesn't take too long to defeat this boss. After the destruction, he goes through the back door and heads back into the sewers. I stop here, I post more detail later.
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I thought this movie would be pre-published since an alternate (video) is already seeded outside tasvideos.org. I am sure there's a big difference between those that are published and those that are not.
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It is certain to ensure you understand every single bit of the game. All the tips, tricks, and trades - that's what puts most games at 100% - and that's what I would admire. It lets me study the game more so I'll know where to find stuff. That, and the main character in the game will feel like God when the speed run is over.
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Okay, if and only if this will be a good game to TAS, it will take extreme luck manipulation because it is very difficult and it will take serious movement. You can get by with Invisible Potions if you pick those up on the way to the first boss, but upgrading Fester's gun to LV 8 takes serious luck manipulation. I was barely able to defeat the first boss with a LV 6 gun and I definitely had to use the Inv. Potions because I was short on health. http://dehacked.2y.net/microstorage.php/info/1205822508/Fester%27s%20Quest%20%28U%29%20%5B%21%5D.fcm Don't forget, some of these ROM's are shared on the Web as incomplete, dumped, or both. Sometimes entering a building will cause the game to instantly reset without reason. Make sure you have the ROM name and the checksum listed below or my WIP won't work right.
Fester's Quest (U) [!]
F4F27B27E4F7964B5A6E151B4E4323DA
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If zggzdydp runs Windows and Bisqwit runs a Linux platform, that pretty much explains the vast majority of the difference. Bisqwit, if you can try to emulate Windows (as a virtual machine) on a Linux platform, and try to play this movie there, it might solve a few problems. I can't think of any other free-VM programs (even those that could be open-source) besides Bochs and QEMU.
zggzdydp wrote:
That's odd. I recorded with gocha's 1.43-improvement15, try using it.
bisqwit wrote:
(Because you know, I cannot use Windows programs on Linux. Not comfortably, anyway.)
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