Posts for p0rtal_0f_rain


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Some of the empty screens can be manipulated, but those screens are likely to be enemies that push me back so that I couldn't take damage to conserve time. I learned that if you know such enemies can push you back and stand in your way, then there should be no reason for the enemy to be there. That's where, like you said - copious luck manipulation, came into play where I didn't want them to appear. There were a lot of screens worth of push-back enemies, lol... This run won't get cancelled. It's either do-or-die.
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[offtopic]100 submissions ago, I submitted Willow and I cancelled it because I had some improvements and new strategies in mind. Of course, still working on that. ^_^[/offtopic]
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Another thing I was wanting to throw out. How would the judges react if I included "Glitch abuse: severe" and "Luck manipulation: extreme" in my submissions? I'm talking levels of "moderate", "heavy", "severe" and "extreme" in such categories that the player is aiming for.
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Is there a big difference between "heavy glitch abuse" and "extreme glitch abuse"?!
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After an all-evening battle, my 5th draft is complete. The encore presentation of my 5th draft is my next thing to do. My new record is now 1:05:56.65 after I did the whole FCM/FM2 conversion. The reason it will take long is simply because I have the encore presentation to take care of and I'm afraid I have a lot to write about my improvement of ~15 seconds. There are several things I have covered in this game, but there are more. Update: I hereby regret to inform that I will postpone the encore movie. I got way too much too my hands to where I have to take a load off. It could take months to complete, but the movie that I already took care of will be posted on the workbench soon.
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Okay, as much as I used FCEU & X, I never learned how to create macros and I thought it wouldn't help.
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Okay, more input: How many of you ever ran two emulators at the same time and what was your purpose? I am doing this to mirror Willow's movement and its coordinates frame-by-frame, as shown here: This is to ensure I follow my new positioning pattern smoothly. It may look like I am seeking to loop this pattern and it may look annoying. But without this pattern, I can't abuse the inaccuracy of MP glitch destructively.
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Here comes a new logo. Some of you may be familiar with Viacom. Mario of Doom
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Update: Okay, I once again reached the part of Thunder mountain straightaway to Nockmaar Castle where I level-grind once again toward 13. I discovered that due to even more precise positioning and movement, I was able to destructively abuse the inaccuracy of MP glitch. This time, Willow was able to use the Thunder spell 9 times before he would hand-fight the red ghosts for more MP again! As far as exp. points goes, Willow gains 2600 in the process. That means 8 ghosts defeated by hand for 800 ex. (800) and using Thunder to defeat 18 ghosts (9 sets of 2) altogether for 1800 ex. more. 800 + ([9 x 2] x 100) = 2600 BUT, in order to be this destructive and ensure Willow was able to pull 9 uses of the Thunder spell every time, he has to be at the right coordinates on the screen at the right time! Also, Willow has to know when to at least sword-poke to push the ghosts back. After several different ways, I finally found a pattern that will put me in the driver's seat of destructively abusing the glitch. Now if I don't understand the exact coordinates to be at, then it can be impossible to score 9 uses of the Thunder spell. So I dug into the toybox and found this LUA script:
--Simple Willow script by TheAxeMan

lastx = 0
lasty = 0
relx = 0
rely = 0

function showWillowCoords()
  relx = memory.readbyte(0x00cb)
  rely = memory.readbyte(0x00ca)
  gui.text(relx-20,rely,relx..","..rely)

  xmove = math.abs(relx-lastx)
  ymove = math.abs(rely-lasty)
  gui.text(relx-20,rely-10,xmove..","..ymove)
end;

function safeText(x,y,text)
  if x > 0 and x <255> 0 and y < 240 then
    gui.text(x,y,text)
  end;
end;
With that LUA script, I will finally consider that a very useful tool during the course of level-grinding. After I found my pattern of movement and positioning, I saved the movie, copied it, and used it in another FCEU window so I can mirror what Willow is doing based on positioning as I record frame-by-frame. Yes, it does work in FCEU 0.98.28 as well. Thanx, AxeMan! This will help me a lot. ^_^
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I read in another thread that TAS Movie Editor allows the user to select multiple frames of input, and edit them. Is there any way that same method can be used in FCEUX's TASEdit? I wouldn't be surprised if it was impossible right now. I would strongly suggest this in the next FCEUX version/build.
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It was an FCM out of FCEU 0.98.28, the .NET framework version was 2.0. It was fine after I saved it the first two or three times, but after then I get the unhandled exception dialogs.
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Every time I try to save a movie, I keep getting an "Object reference not set to an instance of an object" dialog and the movie is never saved. I'll see if I can try to do a work-around.
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How do you do that, and is it legal?
mmbossman wrote:
Did you hex in the improvements
I'm only giving a yes vote because of the improvement. Still waiting on the encode. ^_^
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If it's the actual game cartridge they're talking about, yeah, I see that. But, would it be the same way if it was being dumped? I've seen ROM dumps where certain bugs were added, taken away, or both.
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The run is fine because of the fact that you did a 25-second tweak, but some believe that it's tweakable and a couple of other replies already explained that. I vote Meh only because of decent effort. And we at TASVideos are not always affiliated with SDA, speedruns.net, or any other site that is devoted to speedruns of any game of any console. Believe me when I say that I already went through that a long time ago, it wasn't fun! :P
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<--- interested! :)
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I'll give it a yes. Because I love Mega Man X series and I love it even more when any of them are TAS'ed beyond human limitations such as skill and reflex. Are you (fractalfusion) still planning on doing a 100% Mega Man X3? If so, let me know so I can take it off my sig. ^_^
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Yes, sharing! I prefer we are to share these ideas, techniques, and movies with others instead of arguing back-and-forth about them. While it's true that we the TAS'ers and viewers enjoy a lot of time watching these movies and such, I never agreed with the fact that harsh arguments like this would even turn this website into World War IV. Look, it's simple! We need to learn from each other about the way these games around here are TAS'ed. Cause I don't see a reason to argue at all. We have a lot of guests here, and I know I don't want to embarrass myself in front of them. Can we all just get along? Seriously. =/ p0rtal0frain, stretch the Meh bar. NameSpoofer, your attempt kept me entertained hands-down. ComicalFlop, shall I write you a prescription for chill-pills; looks like you need one. Moozooh, I like your speech. Everybody else, please take no offense.
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I don't see what certain goals this game falls under. I'm holding my voting decision until I find out what's going on.
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It appeared the pause annoyance was part of a glitch which I thought was similar to Samus Aran's "space jump" upgrade. Too bad you won't find Father Brain or Sister Brain on this game. =/
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Okay, I understand. :) I'll vote yes, the run was insane and kept me entertained.
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I'm guessing both versions of Tetris have their own engines, meaning they're different?
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Hey, buddy! Ya came a long way since Total Recall! The door glitch on that game is one thing, but these glitches are unbelievable! I throw in a yes-vote! Keep up the good work. ^_^
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Before I make decision to vote, is it possible to aim for maximum score on this game, compared to 999999 on the NES mode A version?
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I been following along with this game as well as the others. It takes a lot of nerve to pull a 2-hour movie and I respect that. A yes vote for improvement and endurance!