Posts for p0rtal_0f_rain


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Banned User
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Just for entertainment, first stage, tell me what you guys think... =) http://dehacked.2y.net/microstorage.php/info/424428288/Total_Recall_%28U%29_%5B%21%5D.fcm This involves dancing techniques (at the beginning of the tune). This also includes dancing to the gunshots in the living room. =) If it ain't too boring, then maybe I can put some effort into this game sometime around. =)
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Saturn, ya gotta leave this to the professionals. If you can get Metroid Prime 3 Corruption to emulate, can you try that for us?! There's too much going on and JXQ is right about one thing.
jxq wrote:
cardboard, comicalflop, Cpadolf, evilchen, Fabian, hero of the day, moozooh, tonski, upthorn, et. al.: Stop trying, it's hopeless.
Post subject: Bejeweled 2 Deluxe: Puzzle mode
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A lot of people should have already discovered by now that beating Puzzle mode in B2D will roll the credits. But if you put a TAS'er into that circumstance, I wonder what the fastest time would be? One thing I did remember when I was in high school was that using macros within a Macintosh platform can record all actions, however, I never seen PC/Windows programs that would do the same. Tell me guys, would TAS'ing through one part of this addictive game be fun to watch?!
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does this mean Link can beat Ganon using bombs also?
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I once said that if you sometimes move Isfa just a hair, he can snap himself to trees/walls. And sometimes, the same thing would go when picking the right time to jump. I do not know if it is faster to jump in order to "snap" or just walk, but I believe that can be a glitch and I can't wait to abuse it. I'll do a demo of chapter 1 (from starting point to time door) soon.
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I seek another chance within a couple months or so to try to obtain a smoother route and try to abuse a possible glitch I already found where Isfa "snaps" to a certain section of the screen when landing a jump. I doubt that it would work, but it may shed at least another minute off this submission. If you guys watched JXQ's run of Skate or Die II and how the character "snapped" quickly to a certain section at the mall, then maybe some of the jumps Isfa done here may be similar to that. If it is, I can do even more rerecording. For now, decision/cancelled - moved to Gruefood board.
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mine would be web page and graphics design, I graduated from college with that.
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Next attempt will be pending. This time, I look to find a nice rom with a [!] and then I will have to lay out a bitmap so I can decide the best and closest route to move pretty fast. There are several spaces in each world where it interrupts by telling Isfa to use Oprin, including a magic field in chapter 1, so I look to avoid as many of those as I can. And since Isfa can sometimes snap to certain spots in each screen (especially jumping), maybe I can use that to my advantage so he can try to speed up a little bit. And he can also speed up from some of those leafblower enemies (going away from them only) going into chapter 4. You'll want to watch that movie so you guys will know.
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That's the information I needed. Thanx fer the heads-up!
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darkkobold: As I recently said in the other topic on the NES board, the ROM I had was somewhat bugged. It was where I bought as much as seven carpets on chapter 1, only used two of them; and then going into the next chapter where the remaining 5 suddenly disappeared from out of nowhere. That had to make me re-think the strategy to work around it.
darkkobold wrote:
However, it seems like you get all the money at the start, but make multiple stops. Maybe if you buy enough carpets and bread at the first shop... it would save time.
The ROM I had did include just a "(U)" in the filename. Does that mean it is bugged perhaps?!
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I doubt that even on a huge gap of improvement, our judges would give in to this movie and approve.
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I have to agree on the most part and I know it's all fairness. I know there were several things that were annoying, even the low-HP alert. And I really hated menu-based battles because there was indeed no way to reverse the possibility of being encountered that way under such circumstance. The game is beatable and it does have a purpose of getting through it. But as I have seen and done a crazy thing or two, I bet the entire game looked pretty horrible. Even on an improvement of at least 5 minutes, heh, still, it's just another Arabian night gone bad and Alladin pukes his guts out in front of Isfa. lol... Thanx again, guys!
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I really had to give a lot of input just so I can be done with it. I know a faster time can be posted, but I do not know if anyone else is able to TAS this game again within a month or two. One reason it could be boring was because I recently read that this game was underrated. It may be used to one's advantage, but no one will know when. And yes, I may have walked too far from trees, but I had to make sure I did not get stuck at nearly any of them. I can do better on that later down the road. One good reason I put together this run was to challenge that SDA video that Dromecius found and beat it by at least 10 minutes.
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I changed classes because it seemed a little mandatory. In chapter 3, I couldn't get cimaron fruit from a tree if I wasn't a saint. And in chapter 4, I couldn't get Rainy as an ally if I wasn't a fighter. For your second question, that could be another glitch because transitions from screen to screen are indeed quick. And I fought Pandarm for two reasons. (1) for a desperate need of ex. toward heading to LV 7 and using the Flamol1 spell. Without the spell, I couldn't do much. And (2) for a very short entertainment tradeoff to give everyone the idea of what TAS'ing would be like in a menu-based battle. The thing is that if you do a quick entertainment tradeoff, ya don't want to overdo it. So after that one battle, I ran away from the others. I pretty much got majority of the walkthrough out of this web page: http://www.gamefaqs.com/console/nes/file/587433/16783
tristal wrote:
symbolic X: I don't know much about the game, but can you explain why you changed classes briefly? Also, it really looks like the room transitions are unoptimized, as far as screen position when entering/exiting rooms. Can you also explain why you fought Pandarm once?
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I'll be the one to encode the video should this go through! Just tell me what all I need to do to share it on this torrent tracker. =)
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It's finally done. It's not what I expected, but it is six minutes faster than that EmptyEye's SDA video. 1:13'44.32 http://dehacked.2y.net/microstorage.php/info/1846612636/mos-unofficial-tas-V1-symbolic-X.fcm I'm working on becoming the first to TAS this game, and then I'll pass it on to anyone else that can do it better. Big thanx to all! Oh, and let me do all the encoding on this game! I already know the rules and the tricks. =)
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Now I have completed chapter 4. The funny thing was that after I beated the Salamander boss, it wouldn't let me move plus that boss's flame went and hit me, dropping hp to zero at the last moment. Did I die just then? The game still took me to King Feisar and leveled me up to 20, so I barely got through that one. I'm on the last chapter of this game. It said for me to run at least one errand before meeting Sabaron, so now I got to dig even deeper.
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Update, chapter 3 is done. It wasn't what I expected, but I got it under control now. I barely had enough bread and HP to defeat that Demon Troll. According to a game walkthrough I been reading, it said that wearing R. Armor during Demon Troll's thunder attack would cost 10 hp of damage. Well guess what, so does putting the Defenee spell on yourself, too! I only used the spell twice before I faced part II of that Troll. So maybe I did skip that bloody university back at Kasimeel, that would give me the armor. I totally ignored that, now I saved a few extra seconds which I believe. I noticed that everytime I would eat a Rupia seed, I would get invisible. So maybe I would start using that to my advantage as I finish this run. I am in chapter 4 now, I'll figure something out.
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Sorry, not yet. I can't just stop what I'm doing and post another unfinished run. It's not yet complete. I may not even post another WIP, I'll probably go for a new record time so I can be done with it. It takes a lot to be a good TAS'er, but it takes even more to be a hardcore one. And the game stopped me when it said "I didn't have enough friends to defeat the boss." Rewinding back to the beginning of Chapter 3 to get Pukin. Dammit! =/
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update, I'm on chapter 3 yet again. and I think I found a good strategy, I really hope it works. I start off in the present. I go straight to the time door to go 30 years in the future. This way, I skip an armor upgrade and save a little MP. I was told in the game to change myself to a Saint before going through the time door. Perhaps I'll do that. Rethinking strategy... WOAH! Hold up! Time-out! New strategy and challenge planned! Perhaps I can beat chapter 3 without zig-zagging to get Pukin. If my theory here is correct, then we at TASVideos.org have actually broke the story! I will still go straight to the 30-year future of the time door just to power up into a Cimaron rod, but however... I will NOT walk my behind all the way to Nubia (future), and I will NOT get Pukin as an ally! I have to change class to Saint to get the Cimaron rod and then back to Magician, so I'll probably save the casino for chapter 4. It's that I need to make sure I have enough rupias so I can be prepared for that. But here in chapter 3, I should have enough rupias for 2 class changes and pay Mustafa to join me. The game does in fact say you can't get through Demon Troll boss in chapter 3 without Mustafa, but Pukin will be ignored!
Post subject: Disappearing carpets?! A bug indeed!
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An update, but with information. There is indeed a bug either in the cartridge or the ROM I got. Either way, I was set for the game. In chapter 1, I bought 7 carpets which should have been enough for the game. Then after I picked up Faruk, I only used two. I use one to fly to Rudoria (past) en route toward the time door back to the present; then another one to jump straight to Poponoll after coming back from the past. After I defeated Gilga and proceeding to chapter 2, I took a quick look at my inventory. Those 5 damn carpets I had left suddenly disappeared! Ridiculous for crying out loud!!! Don't tell me there was some bandit that jumped out of the woods in the middle of night and took them without me knowing?! But that is what I call, without a shadow of a doubt, a bug in the game! Now as I continue, back on chapter 2 again, now I have to only buy enough carpet to last throughout a single chapter, not the whole game. Even cats and dogs can put bugs, fleas, and ticks all over your carpets without you knowing, so keep an eye on your money and your stuff next time you want to buy something in the game.
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Finally, back on the go! This time, I finally made it to Ch. 2 on another attempt. As usual in the first boss (Gilga), I started off by doing a little "magic dancing" using the Bolttor1 spell. There was one thing I clearly noticed between Emptyeye's video and my input for the "true color" first boss (Gilga part II). He was on level 4 using Defenee to increase damage using the Rod. I was on level 3 picking off Gilga using the rod and not using any other spell. The comparisons will take dramatic research. Once you reach level 3, does it save frames by fighting toward level 4 first before meeting Gilga, then using Defenee to quickly defeat the true-color Gilga? Or, should you just head straight for the boss and get rid of the true-color Gilga as soon as possible, while ignoring level 4 altogether? I think I had 93 ex. on LV3, while Emptyeye held 246 ex. on LV4. For some reason, defeating each bandit only gives you a meager 2 ex. Plus, players may not gain a lot of ex. if they win "menu-based" battles. Perhaps menu-battle approaches could kill a lot of frames, too. So if my theory of ignoring LV4 and just settling for Bolttor1 to defeat Gilga, is correct, then I think I am already cutting down at least a few minutes off his VHS run. There has been times when Emptyeye was frequently using the Pampoo spell throughout the first chapter and even majority of the game. Heh, all I did was buy 10 units each of bread and mashroob at the store before hand. I believe that would deliver HP to me faster than using Pampoo, and would save a few extra frames since we kept getting the "Restore my H.P." message. If my theory here is correct, too, then I think we can totally dominate Emptyeye's run. We're not going anywhere, people! We will dig deeper into this game!
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Dammit! My discovery of the casino's memory address change did not work like I thought it would. Just what I expected. The FCM movie does control the character, BUT, it does not control the aspects of the game based on exact betting in the casino even on memory address change. As I recorded the FCM, I had 51 rupias on me. I changed the memory address as soon as I entered the casino making the dealer say "The bet is 50 rupias" based on $04D5=005. When I stopped the movie to play it back and see what happened, dealer said "bet was 80 rupias"? What's up with this jerkoff?! I thought the memory address change would play a terrific role in luck manipulation during an FCM movie. But obviously, FCE Ultra ignores that circumstance and can easily desync the FCM big time. A lesson is learned here. Manipulate luck, don't be overconfident, and know your emulator!
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Vista Ultimate, 1.5GB of RAM, 2.0 GHz AMD Mobile Sempron (Albany), 128MB built-in AMD Radeon Xpress 200M; no problem running FCE Ultra on primary drive. The only time FCE Ultra lags is if I am running it off my external hard drive. L337: Usually, it works fine on my computer. The thing is that I don't always trust running too many services as that could play a potential factor of slowing down my laptop. Have you looked into that to see what they got?
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Heh, don't mind me. Even I don't have the potential to tool-assist through six games at once, I know that for sure. lol
bag of magic food wrote:
Oh Symbolic X, you and your sarcasm!
But yeah, will this be a six-in-one TAS like that dual-TAS one of MM X1 and X2? Or how will this play out?
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