Posts for p0rtal_0f_rain


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Since when did FCE Ultra allow an FCM to switch roms during movie playback. I never heard of that before.
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Keeping a secret?! Saturn, are you nuts? Yes, there are a few secrets in a video game like this one the more you play it. BUT, calling your progress a secret makes me believe that you're too selfish to share your input on this game. I don't understand why, and now I don't need to. Regardless of whether or not Super Metroid was a redesign hack, I don't keep my tactics as "secrets." I share it with the other playas and I get their thoughts. While I lay back and watch time fly, everybody else here is going to believe that you're TAS'ing this game while you're sitting on your thumb. I'm sure they believe you got more common sense than that. Heh, keep playing dirty... eventually, you'll be ownage for a while. =/
saturn wrote:
My Redesign progress should be a secret
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How far have you guys gotten in the regular and redesign projects?! Have you guys at least reached Ridley?
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Heck, I predict this game could be beat in 35 minutes after what I seen with Saturn's trick. Props!
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So it will be a long time before we even reach Death Wind... =/ Sad, isn't it?
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I chose the Fire Stingray in Death Wind. Once it hits a yellow chevron, speed goes to above 900 and slowly declines making it faster.
Post subject: Gran Turismo [PSX]
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This is one of the known racing simulation games I love the most. In fact, I still own a scratched up but known copy. I own 1, 3, and looking to get another copy of GT4 after that one was wasted. GT1 here could be pretty easy to TAS, but if so, make sure the TAS'er has the right emulators and the ISO to get things going. Arcade mode and Simulation mode (my favorite) are two different ways to TAS this game if so. Either way, they'll both lead to credit rolls which is a good thing. For arcade mode, I recommend aiming for all three levels (beginner in blue, amateur in yellow to get ending movie, expert in red to get Hi-Res GT) to be beat altogether in the fastest time. The player will need to race long enough to unlock four more tracks in beginner's mode first. Simulation, I would go for all three licenses first and get gold under the B, A, and Int.-A exams. Altogether, there are 24 exams to pass in order to unlock all events and leagues based on participation. One thing I do know that will be the longest event in this mode will be Grand Valley 300km. I did beat this event in about 1 hour and 30 minutes. But that's not the only endurance race you'll find that will take time to beat. Special Stage R-11 forwards and backwards, 30 laps each. I was able to beat both within 45 minutes. You will only find the credit roll after you beat GT world cup, so I would save that for last. For a great TAS of this game, one weak point will be simply be limited tire wear. A few pitstops can cure the tires and make them behave when you clear a turn, but if you have the nerve to TAS this game and handle severely worn tires carefully, go for it! One more thing, I did find on YouTube that there was a few abuses of programming errors including one where an FTO broke a record speed of nearly 2400 km/h, but for TAS purposes, I highly doubt that would be of any help.
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Has anyone seen this? It shows that Samus was still active and able to move after being zapped by mother brain's hyper beam. Yes, perhaps this abuses a program error, but I bet it seems difficult to achieve. =/
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Also, there is supposed to be some kind of trick to taking a shortcut in Port Town. It happens immediately after crossing a lap, but it requires at least one turbo boost. Look it up on YouTube.
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My best recommendation for a good TAS is to beat all three leagues, then play BS F-Zero II Grand Prix and beat that one class, too.
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Is it mandatory that you need to have at least 3 active energy tanks before preparing for Mother Brain's hyper wave? In the latest run I saw, Samus' energy was [3] 01. I guess Mother Brain was totally strong enough to drain the three active tanks and make Samus helpless.
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So basically, you guys are challenging the game without the suit that protects the energy from being drained in the heat? Do you guys still need the speed booster and the ice beam?
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To save frames, just select the first thing you see. If I am correct, the first stage they put up is the high school. The game knows that it saves the Gwar concert for last. This was in fact another SNES game I played before, and the running part was kinda useful. I never seen any glitches in any part. Sometimes shooting or throwing things takes a few frames at the push of a button, making it a little less responsive. Then again, I care less at this point because I am sure a TAS project of this version of the game has been abandoned already. Back to Scheherazade....
Post subject: Nigel Mansell World Championship Racing
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Yeah, I was thinking how long it would take to beat this game because there are at least 15 tracks in the game, F-1 customizations, and first-place qualifiers that are near impossible to get. Glitch-wise, I have played this game quite a lot. I don't see any glitches unless I change the right memory addresses. The best way to beat this game is to strongly avoid the qualifying laps and never slow down a lot. Furthermore, the player has to use the "max speed vs. acceleration" approach to increase chances. (Hint: the low gearbox has the best acceleration) Being lucky enough to pass the other F-1's and clearing each curve is a total challenge in manipulation. My recommended attributes for this game is to manipulate luck, aim for fastest time, and get first place in all tracks.
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I give one update and it may solve the problem. I had a version of VLC media player where it had a convertor that took an FFV1 and downsized it into an H264 so I was able to choose how low the bitrate can go without screwing up the movie. I think I got it all down.
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What makes this game nearly as difficult as part 3 is the "timer" - they think RocoBop can walk as fast as the timer, geeze...
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I didn't realize a blue suit glitch would be another flaw in this game! Great work, contributors!
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Okay, I'm looking to begin my 3rd attempt at TAS'ing this game. But I will make it more challenging just to try to save more frames. Attributes:
  • Aim for fastest time
  • Abuse "pink character" glitch
  • Manipulate luck in menu-battle evasions, animal roulette, and bets ranging from 70 to 90 rupias per play
To start the game, I look to get 999 rupias from the casino as quick as possible. This will be tough because bets are generated between 10 and 90 rupias at random, so it's important to get the highest bet and aim for the highest multiplier on the wheel (x5). I will lay off the bread until I reach chapter 4. I will max out on Mashroob before each boss battle and I will buy 7 carpets which should hopefully be enough carpets for the entire game. Otherwise, I'll make sure I have enough carpets for the whole game. If for any reason that my carpet supply disappeared, then it looks like the ROM I been using is screwed up. New update: random bets of rupias are determined in memory address 04D5 - takes a value from 1 to 9 and multiplies it by 10.
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I update. Unfortunately, this was my 2nd time that I did not have my save states lined up right. I think I was overconfident. My technique was to at least save the beginning of each chapter in space 9 and 10 while the other eight I can do what I please. But I overwrote 9 and 10 by mistake. After I got the Legend sword from the palace of 3,000 years ago, I wanted to warp back to Pao but I didn't have at least one carpet on me, making me have to walk back... No way, I have to abandon this 2nd attempt. I'll put up a 3rd attempt pretty soon, but until then, this will give me a chance to take a break from it, re-draw my strategy, manipulate luck some more, and overall to go out and enjoy a little life and reality. Sorry that it came down to this.
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Another update, but this time with some information. The Ramipas spell does not completely eliminate the encounter rate (leaving off screen), but it greatly reduces it for a period of time. However, using it in the event of a TAS takes guts, because it will delay the run with an interruption saying "The magic effect has worn off." When that happens, extra frames are wasted. If you decide to start using this spell after possessing it, make sure you have enough MP and determine how many screens you can go through until you get the magic-effect-wear-off phrase; what you want to do is avoid that one phrase at any cost! Probably cast the Ramipas spell for every 4 or 5 screens you make your way through in a chapter. I just picked up the sword in the 3000-year-ago part, and now I start making my way to Pao in the present.
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All I can give you guys is my failed first attempt when I had problems seeking the solar eclipse. Incomplete 1st attempt, still working on a second attempt, and I think I'm finally getting better at it. http://dehacked.2y.net/microstorage.php/info/1852974946/MOS-attempt01-obsolete-%5Bincomplete%5D-symbolic-X.fcm Remember the ROM name and emulator version I described when putting in my effort. If the movie was de-synched due to ROM and emulator versions, don't say I didn't warn you. Update: I finally beated Ch. 4! And the solar eclipse never came the whole time, so that's when I had to take a carpet ride back to Farvil in the 3,000-year-ago stage to be a magician. And yes, I had to use loans as an excuse to rob 400 rupias from Farvil. Plus, yeah, I did something unexpected. Really unexpected! I can't wait to finish this run so I can put it to rest... =/
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I am nowhere near the end of Chapter 5, but I'll have the WIP ready after then. Heck, if I dominated EmptyEye's run by at least 3 minutes, I might just submit the whole thing altogether! But to answer your question, sorry, not yet. I notice a glitch in the game, and I think I been abusing it several times. The hero changes color between normal and pink after taking a hit. Suddenly as I jump, sometimes the character would stay pink. I think even in Ch. 3 going into the area where the time door was, I took a hit. After the character appeared at the time door, the hero character froze at pink. Then when Coronya said "A, use the magic of Oprin", that character figure was pink, too. If this is a common glitch, heck yeah! We can simply throw in the attribute "abuses programming errors in the game"! =)
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I update again. I did research on a magic spell that could greatly reduce enemy encounter rate for a period of time. If this works, I might start using it a lot to try and save more time. And I am at the beginning of Ch. 4 once again. This time, I'll see what I need to do and what comes up.
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bisqwit wrote:
I commend you on your effort, but man, this game is bad. The music is bad. The AI is bad. The character walks slowly and does not conform to regular VG character shapes. (Much like Barbie.) And unlike in Dragon's Lair, it's not animated well either.
Strongly agreed. I am deeply sure RC2 and RC3 are a little more challenging than this game. To say the least, Data East (creators of this game) did a horrible job putting this game together.
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More than likely the randomness possibility of a solar eclipse during the game, meaning anytime/anywhere. And I have no clue what memory addresses in the game would set it off. I ain't abusing it, though, or I could void the speedrun due to cheating. My progress so far is that I am currently in Chapter 3 beyond present as a time door placed me in the future. I manupulated more luck at a casino in Nubia where the bet was 90 rupias for two plays in a row. To make it as entertaining as possible, this was one thing that the Casino Kid himself couldn't do. The first play was a pig that gave me 360 rupias, and then another 90-rupia play that doubled me to 180. Again, I wanted to avoid town stores that would put me in debt, so that's why I chose casinos. I just had Pukin join the team and now I'm stocking up on some bread and mashroob at their cheap price. I also avoided going to a Magic University in Kasimeel to where they gave away such "armor". I thought I would make the run a little more interesting and challenging that way. Maybe that's what tasvideos.org wants?! Hmm... lol =)) And guys, don't worry about Chapter 4 where I got stuck. I'll be plotting a "plan B" I can use in case if the solar eclipse doesn't show up going into the boss. Another thing I notice. This is like Metal Gear almost. The similarity is that based on the direction the character is heading, the screen doesn't move with it; it just stands still. Another similarity is that both games involve use of weapons. A difference, though, is that the types of weapons in the form of guns, explosives, rockets, and missiles are only found on Metal Gear; as to nothing but rods and swords are used in MOS. A bigger difference is that MoS involves use of magic spells; there is nothing magical in a game of Metal Gear, that's all real. But either way anyone would put it, Solid Snake gave good advice in MG Solid: "If you lose, you're worm food", and that would go for either of these two games. Ya dig? ;)