Posts for p0rtal_0f_rain


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Okay, I been testing the use of Vegas Movie Studio 8. I been using the X264 codec to encode a raw AVI off an emulator movie file and now I been using this for editing. As I been getting familiar with this one program (it's not free, but it can be evaluated), ironically, this pretty much covers every step in the "how-to encode XXX to AVI" instructions at the main TASVideos site. It's that the actions are expressed differently. VMS does freely allow producers to throw in their subtitles easily, they still need to follow the guideline on getting subtitles off a movie file, though. VMS allows producers to throw in a "video track" before the beginning of an emulator movie to further present the speedrun as a whole. Taking "logo.avi" and adding that to the beginning of a movie is an example. Finally, VMS can maintain the sound of the video, but keeping the audio/video flow sync'ed is the key. If TASvideos.org accepts complete speedruns that uses the ffdshow codec, then that codec should be great to use for VMS. I'll post a tutorial and demonstration of how VMS can be used to present speedrun clips soon. And this will involve the ffdshow codec after I read this:
Encoding video using the FFDShow codec To be written some day...
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I'm off to bed, but to those that are still awake, here's an updated race: http://dehacked.2y.net/microstorage.php/info/1718852284/Simpsons%2C%20The%20-%20Bart%20v.%20the%20World%20%5BNES%5D.fcm ...and there is still no good ROM of this game to be found. =(
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Okay, as fun as it was and bored as I been, I finally placed myself into a TAS-er's shoes. I played this run again. My second run is exactly 11:54.71 (Power-on to last hit toward Eric Von Burns), that's about 40 to 50 seconds faster than my first. I do not know if I went through any shortcuts, but I know I cleaned up several mistakes. However, though, I am still not confident that this run was perfect. I guess because the ROM I had was a [b1] dump, the ammunition (red balls) still stayed at same value; it only increases by 10 for every ammo bag I pick up. To say the least, Bart did take damage to save/improve run time, but he never lost a single life. I guess we can say here that my goals were to: - Take damage to save/improve run time - Abuse programming errors/glitches in the game - Avoid as many "Krusty Collectibles" as possible to save time - Manipulate luck And the reason I say "avoiding Krusty collectibles" is because when you complete any stage before Hollywood, the number of collectibles being counted down to your score will waste frames. If any of you decide to perfectly TAS this game, keep this part in mind. I might do this again, but if I do, I will try to make bart dance to the "North Pole" music while standing on a floating iceburg in Frozen River. Because I know that North Pole is best for snowballs, not disco balls. UPDATE: I took another run and now my fastest is roughly 10:47.42. I did take a few shortcuts including a quick Bartman flight to the MAP sign at China\Junk. I'll post the unofficial FCM and AVI soon. I'll have to read more about this site before I re-submit these to the moderators. Oh, and why was the Egypt stages so irritating?
Post subject: What's up with the FFV1 settings under ffdshow?
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The encoding part of this codec has too many "locked" settings and the AVI file does not seem right when I want to record an AVI off an FCM (FCE Ultra) movie. Plays great at 60 fps but the file size is too big. Is there anything else I forgot to set that would make it look as compressed as one of the speedrun videos here? Someone please help me on this before my brain self-destructs. x-( & thanx
Post subject: Re: TASVideos and video streaming (flash videos)
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And then there's MegaVideo, a sister site for Megaupload. So far, there are no 10-minute limits there.
bisqwit wrote:
There's Youtube of course, but Youtube has 10 minute limits. And Google Videos, but I'm not familiar with their terms of service, and whether they can be embedded.
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Okay, as much as I have read about the Cinepak codec and VMS (Vegas Movie Studio), this too can also provide a good FPS rate (definitely 60.0) if encoded right. If not, I hope 59.97 is good enough because I checked and that's the only thing VMS can provide when push come to shove. And then if the TAS encoding tools don't work where it couldn't place the subtitles on your video, you should be able to freely put the subtitles into the video using Vegas Movie Studio. Therefore, you still need to pull test0.sub off the emulator movie file (FCM at the least) to make sure the layout (subject, player, time, and rerecord count + "tool-assisted recording" and "TASvideos.org") is exactly correct. I been keeping this codec, VMS, and ffdshow (just in case) all in handy just in case I need to use them as an ultimate resort if recommended encoding methods do not work. I post more about this later. But yeah, give Cinepak a try and give this a good run under VLC media player. =)
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Nice effort. I know the third level does not seem easy at all. In fact, Bart could not even climb in the Valley of the Kings nor the Sphinx. I guess I had a bad ROM. But, that is why I had to put on the Bartman suit so I can get up there quicker that way. Then there are about two overkills I did. I tortured the first and last bosses. My first attempt is in 12:46 w/ re-record count of 694. There wasn't many re-records since I actually had the cartridge when I was young, and I beated the game several times knowing where to find what I need. Thanx for understanding. =) http://dehacked.2y.net/microstorage.php/info/551006018/bart-vs-the-world-symbolic-X.fcm
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And yes, I do mean 3! Obviously, I didn't get this as a speedrun, but I got through it as fast as I could. Even with slow-downs and savestates, I was jerking back-and-forth between moving RoboCop and saving/reloading a state. Does it help to use that FCE movie editor by any chance? Game starts at Power-on/Hard Reset and it ends when RoboCop enters the very last digit at the top of the OCP tower. My first attempt was 6:30 - call mine a no-death run if that counts. =P Again, I am sure someone out there can do it better. http://dehacked.2y.net/microstorage.php/info/1828280988/RoboCop3_F.fcm A few things to look at when you do want to play this game again and do make a good speedrun out of it. All of RoboCop's jumps in this game are NOT pressure-sensitive. When picking up a missile upgrade from regular to homing, you'll only get 5 of these. Plus, there is a good chance where Robocop will go to repair laboratory with no efficiency upgrades, therefore, it is best not to waste frames by hanging around there. You'll get some relief after defeating some strange metal-gear-wannabe walking tank and proceeding to the top of the OCP tower. Example, say you had 76% efficiency and you defeated the walking tank with only 52% or something like that. You might start the OCP tower stage with the same efficiency you had before (76%). It is important to carry plenty of efficiency to the top of the OCP tower! This way, you might be alive long enough to input a 16 digit code that will kill both ninjas and end the game. I would recommend at least 85%. You might get by if you stand at the computer and jump as soon as either or both ninjas swing their machetes, but that takes timing.
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Yeah, I pulled out wolverine's claws while moving - just to show off in that level. And as long as you hold down the left/right key while pushing select to activate the claws, it doesn't cost a frame. I mean, I've seen some show-offs in the other speedruns - one example is the break-dance in the first stage boss of Journey to Silius.
stickyman05 wrote:
Also, is there a reason you whipped out your claws? wolverine's claws are badass [/geek-out] but does it cost frames for an animation or requires you to stop forward movement in order to press the correct buttons?
One thing is for sure. It does cost a few extra frames to jump from one spot to another, than actually running to it. Also, jump + punch should defeat enemies quicker than just standing there punching. Oh, and I been concentrating in the second stage of Wolverine (Trial by Air) and that does take a lot of jumping and maybe even emulator slow-downs. Of course we all know that perfect timing of jumping and luck manipulation is the only way of getting through this stage quickly. Oh, and don't even think of going through a secret door that would give Wolverine 10 havok if you're trying to perform a speed run through this stage.
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Yeah, I knew someone would do it better, lol... =)) What made me think was that if I reloaded a savestate while recording an FCM, I thought it would add on to the movie and not cover all the screw-ups.
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Slight improvement between power-on and end of 1st stage - 2328 frames now, about 32 frames saved. If someone out there can use a tool assist, I predict the player might beat the first level within 2290 frames. [removed]
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Okay, on the first try using FCE, I pulled 2360 frames (0:39) from the power-on to the end of the first stage (before Sabretooth's first skit). I have not used any tool-assists so far. Hell, I don't even know what they are and how they work to one's advantage. It gets tougher beyond Wolverine's 1st trial, so brains, strategy, and luck manipulation is the key. Taking damage to save time isn't going to help, because no enemies will push you. They drain your strength quickly instead.
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What are the objectives here? Taking damage? Abusing glitches?
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Okay, this could be an interesting game. Some of the levels may look easy but I do not know how using tool-assistants can come into play. I have never beated this game before, but the trick to beating the game is knocking the invincible Sabretooth off the edge of a cliff. Without cheats, I can go far as level #4 Trial by Water, but anyone might go farther than that.
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My link was updated (top post of this page) - this is not a bump.
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Mine - "6 glitches on Dave Mirra Freestyle BMX 1 by symbolic X" http://www.youtube.com/watch?v=7aWxA427ooc Created using: CamStudio opensource Divx Pro 6.7 Flash Professional 8 Blaze Media Pro Flash Decompiler 3 Sony Sound Forge 7.0 (MainConcept MPEG) Adobe Photoshop CS3 Extended ePSXe 1.6.0