Posts for p0rtal_0f_rain


Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I don't use SoulSeek. And for the BitTorrent protocol, I use uTorrent. I gotta say Windows 7 has not gave me a lot of problems lately. IMO, Windows is becoming the next Mac OS X.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I know this is an improved and possibly a flawless run. Can't wait forever. ~mocks at the judges~ =/
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
If this here is a flawless top-of-the-line (unbreakable) TAS, I don't see any reason we would want to cancel this attempt. mklip2001 is right, I certainly don't want to see this go down because of an argument. You two worked really hard to improve this run, so please, this is not the time to bash each other and throw away this submission!
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Guys, not to bump or anything, but I need to ask a favor. I need a little bit of feedback concerning that the converted FM2 works on your copy of FCEUX 2.1.1. It works fine on my copy, but I want to make sure this runs okay on everyone else's without problems such as pesky de-syncs. ^_^ Thanx!
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I came up with an optional experiment, knowing that this game can also be just like "Crystalis" based on a wild-warp cheat:
Level Select To begin, enter the password "oBH jq2 xgI 5ve iNw g5f" When the game begins, pres SELECT to display the level number as two white blocks. To change it, hold B and press UP or DOWN to change the first number. Hold A and press UP or DOWN to change the second number. Press SELECT to warp to the desired location. Location Coordinates Gates of Nockmaar 0, 18 Tavern of the Travelers A, 9 Tir Asleen F, 19 Dew 13, F Newlyn 1A, E Po's house 13, 3 Twins Tower 8, 3 Thunder Cabin C, 10 Abang's room 18, 1B Bavmorda's guard 0, 13 Bavmorda 11, 1B
I did try that one time. It was pretty cool based on weird designs and I was able to jump almost anywhere without calling Po. If it's against submission rules here, which I am sure it is, I'm not even going to try this. And last time I did check, Willow was also on maximum level while carrying the entire collection of swords, shields, magic, and items - I could be wrong on that, though.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
mitjitsu wrote:
Did Nintendo ever give permission to the creators of the Super Demo World hack?
Perhaps they did?! Good question. ROM hacks are cool and all, but they can most likely take the fun out of the games.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I tested the converted FM2 on FCEUX 2.1.1 and it works fine. An unconverted fcm for FCE Ultra 0.98.25 is available upon overwhelming request.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Pokemon never appeared on a Genesis system when they first debuted. A very easy NO vote.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Alright, go Phil! This is definitely a yes vote.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I didn't see that link. I didn't realize a shorter time had to do with conversion and the f/s rate. Okay, thanx Randil! ^_^ Now edited to display times on both f/s rates upon FCM/FM2 conversion and submission.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Hey, something's got a bug. I don't know if this had to do with converting my movie to an FM2, but the time on the header is supposed to read 1'06:18.95 (not 1'06:12.41, but I wish!). Judges/admins: please make sure the time is 1'06:18.95, thanks!
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Update: I have reached Nockmaar again. It's almost complete. So far, no requests for a WIP, so I'll have this finished by hopefully tonight! ^_^
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Okay, starting the 4th draft the other day. Plenty of time to get things done. I took a lot of time and re-records to get to this point. I am already at the end of the Muzh battle. At this point, consider Willow "the next Rockman!" If Rockman can die after defeating a boss and still advance in the game, here, Willow is able to do the same after defeating Muzh! Throughout the draft and carefully planning ahead, I chose to phase out unscheduled sword-poking and use stop-and-go, instead, to manipulate random enemy encounters. Also, I said that I was going to be on level 4 with 710 ex. and ignoring the Gold shield pickup, and I kept it as a promise. These new strategies I planned along with the optimizations have saved me over a minute so far! I can't wait until this is done.
http://dehacked.2y.net/microstorage.php/info/820131848/NES.willow.P0RTAL.0ƒ.RAIN.[draft.4].fcm
Edit: What a weird glitch. It is game-over after scrolling through the Muzh event. I'll have to fix that. Hopefully, it's just a minor. Edit: Yeah, a minor fix! I had to give up a few frames to make sure Willow wasn't even dead.
http://dehacked.2y.net/microstorage.php/info/783631037/NES.willow.P0RTAL.0ƒ.RAIN.[draft.4].fcm
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Okay, this is a preview of what will be in store for my 4th draft: http://dehacked.2y.net/microstorage.php/info/1814631/willow-P0rtal0fRain-new-strategy-preview.fcm For my 3rd draft, Muzh was defeated at 89563. On this new strategy I planned, it was 86617. I saved at least 49.1 seconds (2946 frames) as a result of this new strategy. The movie is indeed an unofficial WIP because I have to shape up the exp. adjustment a little. Again, this will involve:
  • AxeMan's needle-dodging technique
  • no shield (more challenging)
  • no need to level-grind to 2000 ex. but can settle for 710
  • improved exp. adjustments, and
  • a better abuse of the "inaccuracy of MP" glitch I recently discovered!
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
How fast is 3G? Is it like T1?
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I don't think the player should lose an overwhelming number of frames based on exp. adjustment, killing enemies, and defeating bosses. It's basically the way that it was planned in the best way possible. Let me explain: For the way I been constantly putting up runs, it can be about the number of frames lost as long as it is not too many. But it has been about the number of frames sacrificed between the point of reaching 710 ex. and the end of the Muzh battle - which I believe would make a huge difference of a lot of frames saved afterwards. I already planned it out! And overall, I could save about 20 to 45 seconds just by not level-grinding toward 2000 ex. (before the Muzh battle) and not obtaining the Gold Shield. My only concern for this strategy is that it can take a little bit longer to defeat Muzh - as a result of avoiding a shield and reaching a higher level. But if it comes out with a lot of frames saved, then I figured it shouldn't be a big deal. For the way that I have that part of the game planned out, along with a better way to abuse the "inaccuracy of MP" glitch more, this means I think the run can be once again improved.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Definitely a yes-vote!
Post subject: Wi-Fi hotspots
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Okay, let this be the thread for all concerns and information about wi-fi hotspots around your area. To start off with, the one thing I hate about wi-fi hotspots is simply that the connections are slow even if a single user is logged in. Another thing is that most have filters so it's impossible to get on myspace/facebook/twitter. But that's not all. I figured some places do not allow others to connect their laptops to a power-strip to recharge their battery. Right now, this is all I can talk about because I am already at a wi-fi hotspot and my battery is running short. No joke. I got to sign off and find a place to recharge. I'll be back within a few hours. ^_^
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
everything increases. strength, agility, and defense (if Willow was holding a shield). it's how it was programmed! ^_^
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Not to bump or anything, but I think I just found something out. As I seek to get back in the game, I think the Muzh battle strategy that AxeMan demonstrated allowed me to throw one more red flag, kinda like football where a head coach challenges a play. Here, I'm challenging that I can defeat Muzh not only without a shield, but also without the need to level-grind toward 2000 ex. As I seek to get a 4th draft, my new Muzh strategy will involve getting in a safe position, dodging rapid needle shots, moving closer toward Muzh, taking a couple of swings (as it would be against Bogarda where one swing is three hits), and getting back into a safe position before a Muzh needle hits me. This will indeed involve manipulation, positioning, very strict HP management, and sword control. Since Bogarda gives 700 ex. while a dumb enemy gives away 10, I can settle for 710 ex. at level 4 to ensure this Muzh strategy is decent. Besides, why be at 700 ex. on level 3 when you're 10 ex. closer to the next level anyway?!
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Okay, Windows 7 and Vista both run a service known as "uxsms". Not only this deals with anti-aliasing, but also to have Windows Aero theme work properly. Though FCEU 0.98.28 shows smoothness on one shot while it's all pixelated on FCEUX (at least that's how I compared), it's a little easy to tell. Windows 7/Vista "Basic" theme on the other hand completely eliminates any acts of anti-aliasing and everything you see will look exactly like andymac's second screenshot, regardless of emulator and version. You'll get the "Basic" theme if either (1) you selected it, or (2) if "uxsms" service is not running.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I'll give it another shot. Then I can always go back to 0.98.28 to do the entire 4th draft but still submit as an FM2.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I already looked at the wild-warp run and there were numerous times when the player had to a certain level for every boss battle. Another thing to try out soon: safely getting through the swamp woods without a gas mask.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
theaxeman wrote:
--Simple Willow script by TheAxeMan

lastx = 0
lasty = 0
relx = 0
rely = 0

function showWillowCoords()
  relx = memory.readbyte(0x00cb)
  rely = memory.readbyte(0x00ca)
  gui.text(relx-20,rely,relx..","..rely)

  xmove = math.abs(relx-lastx)
  ymove = math.abs(rely-lasty)
  gui.text(relx-20,rely-10,xmove..","..ymove)
end;

gui.register(showWillowCoords)

while (true) do
  lastx = relx
  lasty = rely
  FCEU.frameadvance()
end;
I had problems with the script. Everytime Willow leaves a screen from the left, I kept getting a "willow.lua:11: bad coordinates" error pop-up. I tried to see if there was a possibility to act like Zelda and use more precise pixel positioning where you leave one screen and then find yourself on the other side - I can't exploit that unless I have a LUA script (as long as this is not in the form of cheating). If I can even get a LUA script that would allow me to glitch my way through certain walls, maybe I might get around that treasure chest one screen north of the Thunder house and go straight to Nockmaar because it is linked together.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
AxeMan, how much level grinding are you planning to deal with here as its already been well-demonstrated in the wild-warp publication?