Posts for pacaya_fr


Experienced Forum User
Joined: 5/24/2013
Posts: 6
ALAKTORN wrote:
RAM Search in Dolphin? it works? I thought Dolphin didn’t have it yet
Sorry, I did'nt see your post ! I use Cheat Engine ! But you can also use the debug mode of Dolphin ("Dolphin -d" launch command). It's not very handy, but it works.
Experienced Forum User
Joined: 5/24/2013
Posts: 6
After few tests, here what I've found : In easy mode, the rank is divided in 6
    Rank 0 - from 0 points Rank 1 - from 1834 points Rank 2 - from 3668 points Rank 3 - from 5502 points Rank 4 - from 7336 points Rank 5 - from 9170 points
In normal mode, the rank is divided in 10
    Rank 1 - from 1000 points Rank 2 - from 2000 points ...etc Rank 10 - from 10000 points
For now, my "damage equation" works. The gun has a firepower set to "1". It means 300 points. If you upgrade your gun to level "1.4", it means its firepower increases to 300x1.4 = 420 The rank will affect this firepower like this :
    Rank 1 : Damage = firepower*0.9 (-10%) Rank 2 : Damage = firepower*0.8 (-20%) Rank 3 : Damage = firepower*0.7 (-30%) Rank 4 : Damage = firepower*0.6 (-40%) Rank 5 : Damage = firepower*0.5 (-50%) Rank 6 : Damage = firepower*0.485 (-51.5%) Rank 7 : Damage = firepower*0.47 (-53%) Rank 8 : Damage = firepower*0.455 (-54.5%) Rank 9 : Damage = firepower*0.44 (-56%) Rank 10 : Damage = firepower*0.425 (-57.5%)
For example. When I RAM watch health ennemies, it works : - Gun level 1.4 gives 420. At rank 5, the damage is 420*0.5 = 210 - Shotgun level 5 gives 1500 (short distance). At rank 10, the damage is 1500*0.425 = 637.5 Only problem is the TMP. The level 0.4 TMP would have a 300x0.4 (120) firepower. But no ! It's 168. I don't know why. But if you have a level 0.6 TMP, you could find the damage : 0.4 to 0.6 = 1.5 higher 168 * 1.5 = 252 So, I think only the "base" value is different with the TMP. FYI, headshot means a firepower increased by 20%. I'm only at chapter 2-1. And I have found now a new variable : resistance. So...
damage = base-firepower * weapon-upgrade * rank * headshot / resistance
First ennemis have no resistance (=1). Plagas have 1.5 resistance... but only 0.5 if you shoot their ugly faces. I don't know if it's interesting for you guys, but it's really fun to do this. ps : when damage values are rounded, they may not be the same between the PC version, and the GC EUR version. For example, if the gun damage is 270 with GC version, it's "only" 269 on PC version. Also, I'm still studying the game, so maybe I made some mistakes.
Experienced Forum User
Joined: 5/24/2013
Posts: 6
    SoulCal wrote:
    Perhaps bosses & enemies have a threshold for their health when near a certain "rank" value?
Well, i don't know. I think ennemies have a constant health. The rank and the difficulty make them stronger or weaker... like : Ennemy Health = Ennemy Health - (Rank * Difficulty * Weapon used * Part of body hitted) ? However, AM think health of ennemies may change with the ratio.
    SoulCal wrote:
    I'd also like to see if grenades and RLs affect the rank
I don't think so, and I don't think items collected affect the rank. But I didn't make a lot of tests, since I discover this last evening. I talked about "my" find on the AM twitch channel, and few guys were motivated to do the tests. I'm afraid I will not have a lot of time since next week : i have a new job ! :D
    SoulCal wrote:
    Do you know how to find other values, such as the RNG so we can manipulate enemy drops?
Not yet. But it's my next goal to find it and the ennemy health.
    SoulCal wrote:
    Btw, can I ask you to run my dtm file? You seem to have the correct ISOs to run the game, but you'd need to use a different Dolphin build.
My PC is very slow, and it was a **** to use Dolphin. I'm not sure I will be able to run it : I had a lot of crashes ! You want me to run your dtm file to watch ranking info ?
Experienced Forum User
Joined: 5/24/2013
Posts: 6
Ok, i just found a very strange trial "debug" demo version of RE4... Where you can see a "Rank" information by showing last page of the debugger. This is the US version. In EUR/JPN version, the starting value is not 5500 but 4500 in easy mode, 3500 in normal mode. In easy mode, you can go from 0 to 10999. In normal mode, you can go from 1000 to 10999. In Pro mode, it's stucked at 10999. Does it mean that you can go from 0 to 10 ? I think so. This value increases when you shoot an ennemy and when you avoid them for example. It decreases when you miss an ennemy, when you get hit or when you die (you/Ashley). Of course, if you have a low rank, it tooks less bullets to kill ennemies. Well, I have a terrible headhache, so, I'm gonna sleep now. edit : in RAM, this value is near the health value which is 1200. There is this value twice : 1200 for the health, 1200 for max health. http://www.youtube.com/watch?v=suvmmcPOErY
Experienced Forum User
Joined: 5/24/2013
Posts: 6
SoulCal wrote:
I don't know what you mean by ranking or DA. Could you elaborate?
Sorry, The difficulty adjustment in normal mode & easy mode. I'm looking for this "magic number" with Dolphin and maybe I've find it. In your great tas video, I saw that less accuracy can cause Del Lago to have less health for example ! That's very interesting ! I watch A-M Twitch channel, and again, when he use a "continue", sometimes there's less ennemies (water hall).
Experienced Forum User
Joined: 5/24/2013
Posts: 6
Hi SoulCal, Have you find any "ranking/DA" information in RE4 ? I'm trying to study it, but it's quite complex. Do you think it's an interesting value ?