Maybe it's due to the fact that at startup the pointer is here, whatever the mouse position (see screenshot)?
It's also possible that the fact that I'm on a trackpad changes something (or the trackpad's movement speed, which is perhaps higher than that of the in-game pointer).
I did some tests with Maniac Mansion, by “blocking” the pointer in a corner, pausing the game, putting the mouse out of the Bizhawk window, and so forcing the pointer position when the pause is removed, it works, but it gives the effect that the pointer teleports.
Is it possible to adjust the mouse apart from its speed?
I've tried with a speed of 1000, but the range of movement of this is not that of the physical mouse, which means that it's not possible to move/click in the right and bottom parts of the screen, whether in windowed or full-screen mode (in the screenshot example, this is the maximum I can reach on the right and bottom of the screen).
screenshot
I just tried that game and installed it in the hard disk. It seems your configuration is correct, but I suspect your multi-disk bundle .xml file might not be. Here is mine:
So, if I understand correctly. You are trying to install these games to a hard disk and run them from there? I did that for plenty of games already without an issue. Is this not properly explained in the "Hard Disk Drives (HDDs)" section of https://tasvideos.org/Bizhawk/DOSBox?
"You are trying to install these games to a hard disk and run them from there?", Yes.
Could you describe step by step how you proceed? I must have missed something or not understood something.
Thanks in advance.
Following the instructions in the floppy section I tried with a game in floppy format (.img) yesterday (https://www.goodolddays.net/en/diskimages/?id=267 with this version King's Quest 2: Romancing the Throne (ID: 269)) I created an xml with the multidisk bundler, without mounting an hdd, but it gives me "Cannot create drive from file. Z:\>"
Trying with an empty hdd mounted (21MB), "Cannot create drive from file. Image geometry auto detection: -size 512,17,4,615
Drive C is mounted as HardDiskDrive.img C:\>"
I've tried Duke Nukem 1&2, The Secret of Monkey Island, Day of the Tentacle, Maniac Mansion, Commander Keen and some other classics.
I also tried to write a tool that creates an hdd with the game installed via WSL2 with mcopy and mkfs.fat, it works fine, various tools recognize the created image as an hdd (21 to 2048 mb, fat16) dos, but bizhawk considers the image as empty or corrupted.
Thank you for making a step-by-step guide for every type of games, with clear categories as for the Amiga ecs\egs\aga.
It's clear that disk drives can be launched via bizhawk, but what about games that can be launched without hdd? Or with, how do you install them? The tutorial (https://tasvideos.org/Bizhawk/DOSBox) isn't clear.
Launching Doom or a clone is easy, a wad etc dos game game is not.
Family Feud Decades [SFAE41].wbfs, Family Feud 2012 [SF7E41].wbfs, Family Feud 2010 Edition [R6EE41].wbfs (is ok seems) crash
And how to play Wii games (RE4) for exemple with a controler?
Guitar Hero - Aerosmith [RGVE52].wbfs
Link to video 2 days link, please demand for a new link.
Same for Guitar Hero - Aerosmith [RGVE52], Guitar Hero - Custom - System of a Down [RSJESD], Guitar Hero - Metallica [SXBE52].
I don't know if this core is still updated, it's been so long since there's been any official news.
It has so many options, and most of them unclear compared to Dolphin.
Please share your working configurations here (last example I remember, RE2's backgrounds have big rectangles as graphic bugs).
EX RE2 Dolphin Wiki Bugs
square graphical artifacts around some objects if Texture Filtering is set to Force Linear. Keep this enhancement at Default to avoid the issue.
resolve nothing.
And for those who have managed to dump a dtm from a bk file and play it back in Dolphin, please i]ndicate which games and how.
Is integration/support for this core dead?
I have this bug on Bizhawk (Goldeneye Wii) that I don't have in Dolphin.
Also, which option corresponds to VP6 bug?
This can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.
Which causes video bugs on every 007 game, among other things.
W11.
I took this tablet/laptop (Win11) mainly for work.
However, with the updates, is it possible to access WSL?
Of course I'm aware that it's more complicated without a keyboard or joystick.
From the price I've tested, basic emulation and TASStudio work.
I haven't tested with libtas, but since wsl is available, it should work.
I'm often on the move, and I can't always take my gaming laptop with me, hence the question if people have tested it.
It seems simpler for windows/linux emulators on an Android tablet.
I'm going to try libtas as soon as I have time, which will be in a few days or weeks.
How do macros work in Bizhawk?
For example, if I'm recording a movie on a fighting game and I'd like to record a macro for a special move rather than retyping the keys every time?
Any idea of the loading time for a game like Street Fighter 2 (and other games) on an Amiga 500 (OCS), 600 (ECS), 1200(AGA), 4000 (AGA)?
As 06.10.2024 WHDLoad won't work, multi-disk via xml and hotkeys (via controllers - console) to eject-switch-insert work.
For King's Quest for exemple, the cursor seems to be screen size dependant.
Check on lemonamiga or other sites if your game is 500, 600, 1200 or 4000 compatible (no CD32 or CDTV at the moment it seems)
So far, games that works in bizhawk:
- Rick Dangerous - Amiga 500 OCS
- Toki - Amiga 500 OCS
- The Great Giana Sisters - Amiga 500 OCS
- Weird Dreams - Amiga 500 OCS (full game completed)
- Aladdin - Amiga 1200/4000 AGA
- Invasion
- 1000 Miglia
- Barbarian - The Ultimate Warrior (maybe must huse keyboard?)
- Castlevania
- Celica GT Rally
- Lombard RAC Rally
- It Came from the Desert
- Rally Cross Challenge
- R-Type
- R-Type II
Now that the Amiga is almost accessible on BizHawk, it's time to create a wishlist (ideally with which version the game is compatible).
Amiga 500 (OCS), 600 (ECS), 1200(AGA), 4000 (AGA)
Rainbow Islands 96% Amiga Power 15 (Jul 1992)
Lemmings 5/5 Amiga Power 8 (Dec 1991)
Speedball 2 92% Amiga Power 35 (Mar 1994)
Sim City 90% Amiga Power 37 (May 1994)
Virus
Populous
Kick Off 2
Falcon 74% Amiga Power 17 (Sep 1992)
Indianapolis 500 85% Amiga Power 33 (Jan 1994)
Stunt Car Racer 88% Amiga Power 9 (Jan 1992)
Pang 91% Amiga Power 17 (Sep 1992)
Prince of Persia 81% Amiga Power 21 (Jan 1993)
Spindizzy Worlds
Nebulus 5/5 Amiga Power 11 (Mar 1992)
Carrier Command 89% Amiga Power 1 (May 1991)
Dungeon Master
Rick Dangerous 2 37% Amiga Power 28 (Aug 1993)
Ultima 5
The New Zealand Story 4/5 Amiga Power 11 (Mar 1992)
The Sentinel 4/5 Amiga Power 8 (Dec 1991)
Damocles
Paradroid 90
Plotting 3/5 Amiga Power 8 (Dec 1991)
Typhoon Thompson
Laser Squad 84% Amiga Power 34 (Feb 1994)
Klax 5/5 Amiga Power 8 (Dec 1991)
SWIV 92% Amiga Power 19 (Nov 1992)
Indiana Jones and the Last Crusade: The Graphic Adventure
F-19 Stealth Fighter 76% Amiga Power 28 (Aug 1993)
E-Motion 22% Amiga Power 42 (Oct 1994)
Captive
Powermonger 85% Amiga Power 36 (Apr 1994)
Xenon 2: Megablast 82% Amiga Power 3 (Jul 1991)
Puzznic 85% Amiga Power 17 (Sep 1992)
Ivan 'Iron Man' Stewart's Super Off Road 83% Amiga Power 12 (Apr 1992)
F29 Retaliator 78% Amiga Power 34 (Feb 1994)
Vaxine
Interphase
Castle Master 70% Amiga Power 17 (Sep 1992)
Car-Vup 4/5 Amiga Power 11 (Mar 1992)
Super Hang-On
Pro Tennis Tour 2
Starglider 2
Shanghai 5/5 Amiga Power 8 (Dec 1991)
Lotus Esprit Turbo Challenge
Operation Stealth
World Class Leader Board
Arkanoid 2
Battle Squadron 70% Amiga Power 26 (Jun 1993)
Tower of Babel
Wings
Cadaver
Bubble Bobble 87% Amiga Power 7 (Nov 1991)
Leisure Suit Larry 3 9% Amiga Power 40 (Aug 1994)
Archipelagos 80% Amiga Power 7 (Nov 1991)
Helter Skelter 3/5 Amiga Power 8 (Dec 1991
Bombuzal 84% Amiga Power 0 (May 1991)
Battle Command
The Killing Game Show 3/5 Amiga Power 11 (Mar 1992)
IK+ 85% Amiga Power 2 (Jun 1991)
Warhead
F/A-18 Interceptor
Future Wars 69% Amiga Power 25 (May 1993)
Pac-Mania
Rick Dangerous 63% Amiga Power 9 (Jan 1992)
Loom 78% Amiga Power 30 (Oct 1993)
James Pond 83% Amiga Power 12 (Apr 1992) View Hall of Light entry
Treasure Trap
Batman: The Movie 79% Amiga Power 8 (Dec 1991)
Monty Python's Flying Circus
Golden Axe 35% Amiga Power 14 (Jun 1992)
Ghouls 'n' Ghosts
Rainbow Islands 96% Amiga Power 15 (Jul 1992)
The Secret of Monkey Island 90% Amiga Power 2 (Jun 1991)
Sim City 90% Amiga Power 37 (May 1994)
Populous 2: Trials of the Olympian Gods 93% Amiga Power 8 (Dec 1991)
Dyna Blaster 83% Amiga Power 12 (Apr 1992)
Stunt Car Racer 88% Amiga Power 9 (Jan 1992)
Pang 91% Amiga Power 17 (Sep 1992)
Vroom 88% Amiga Power 12 (Apr 1992)
Nebulus 5/5 Amiga Power 11 (Mar 1992)
Bubble Bobble 87% Amiga Power 7 (Nov 1991)
R-Type 2 88% Amiga Power 4 (Aug 1991)
IK+ 85% Amiga Power 2 (Jun 1991)
RoboCod 87% Amiga Power 7 (Nov 1991)
Scooby Doo and Scrappy Doo 90% Amiga Power 8 (Dec 1991)
Another World 89% Amiga Power 10 (Feb 1992)
I tested the latest stable versions and bizhawk devs, with Dragon Ball Gt Final Bout, when you don't record a movie it seems to be okay, but if you record a movie, the game goes into an infinite loop of lag After charachter selection.
Isn't there a solution for multi-disk games on GameCube or Wii with the multidisk bundler or other solutions?
I haven't reread the whole thread and it's been a long time since I've tried multi-disc games on these consoles.
Couldn't libTAS be integrated or ported to a version of Bizhawk Windows version via WSL for this particular core?
Or, for example, a "special" version of Bizhawk under Linux that would work with WSL?