BizHawk latest dev buid
Frogger (Brazil) MDR: 893cec7b572160e81eab8a6dad37f7d3
SHA1: bedb714c88b9aa7a02da9ebcde12446ec8350d18
Frogger (Europe) MDR: 88fb5e81bf58bc1195b31906ccebeff8
SHA1: 0beda7b36259b3be84d34206a77a35cd3f04892f
Brazilian version: Hitbox non detected? Bug on title screen
European: Imputs don't work, no sound and lines on screen
Link to video
Popeye (Brazil) MD5: 3d8310d2ab62a5a7bcc0ecf088133291
SHA1: d12197942a99d5902de1352bbb5475ab4396c7d0
Popeye (Europe) MD5: 2a0a3e9aed2885a4e4798b380dbb64c3
SHA1: a13e7b338ba15820949f51eb862b381ddc6870af
No music when Popeye got spinach "invincibility"
With the latest devs builds, both before and after the 2.3.3 and 2.4 stable versions, I get this error message when I launch BizHawk:
System.FormatException: Le format de la chaîne d'entrée est incorrect.
à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
à BizHawk.Client.EmuHawk.MainForm..ctor(String[] args)
à BizHawk.Client.EmuHawk.Program.SubMain(String[] args)
The stable 2.3.3 and 2.4 versions work fine though.
Wonder Momo on PC Engine (latest Bizhawk dev build) has graphical glitches:
(Title screen, act intro, act outro)
Link to video
Should look like this:
Link to video
I wanted to test the new game by Zeropaige, Super Mario Bros 64, released recently, but the CRT version and the D64 version are both completely buggy on C64 core.
Link to video
I can only support your request, and the support of the mouse on Virtu and the support of other models as it is already the case on AppleWin or others.
And for other cores/machines
Altirra Atari 400/800, 1200XL, 600/800XL, 130XE, XEGS, 5200
or WinArcadia (Emerson Arcadia 2001 and some other)
and WinUAE or MESS Redump.
And many more...
And I also hope to be able to benefit soon from the core developed by Asnivor for CPCHawk
I don't know if this is the case with other cores (I didn't have time to test), but with Atari7800hawk core (last dev version), for me it's impossible to make a video rendering by resizing it, I tested with most codecs, by not resizing the video at the output, no worries, the video is good, but by resizing, only the sound is ok, the image is not, there's just a black screen.
I followed the instructions on this page, but when I want to replay a movie I get dozens of these error messages with different numbers and the movie either stops playing or desynces nicely.
Did someone manage to reread a movie without any problem, and if so, with which configuration?
No, everything is in the same roms folder and Mameui points well to the roms folder in mame-rr.
I tried it with another set of roms and it seems to work.
Apparently it doesn't work with a set of roms above version 0.139.
So the problem seems to have been solved.
Sorry for the inconvenience.
I have a problem, after the death of one of my hard disks I had to "reinstall" mame-rr-0.139-v0.1-beta.
My roms and bios are in the roms folder of mame-rr, but it is impossible to launch a game from mame-rr while it works with mameui64...
I don't know where the mistake is, it seems to me to have done the same thing as when I used mame-rr before and it worked.
Try to laod Santa's Xmas Caper +3 disks (The version from World Of Spectrum (2 sides)).
[MOD EDIT: Link to commercial copyrighted content removed. -Mothrayas]
Thanks for the link.
I don't think it's worth considering implementing this, unless you feel it's something essential to the world and the universe.
Even if a certain number of games are monochrome or almost, because of lack of available memory or time to finish the game, that's what makes the charm of the ZX Spectrum, those imperfections, like the color clash.
Thank you for all this information, once again.
Yes, it seems more relevant to focus on official machines :)
I just tested the latest version with only one game, but it works fine, it's much faster and there are no more OSD problems, thanks!
I found this. Apparently it's only certain games that are compatible.
And the emulator only seems to be on DOS.
I find the attempt interesting even if it doesn't seem to be very conclusive.
Link to video
I've launched the Fuse emulatora few minutes ago, just to see.
There are many emulated models, what the + than those present in ZXhawk?
I saw (on github) for example that you wanted to add support for the Pentagon gigascreen mod.
Ah, fucking brilliant!
I didn't think about it, but yes, I have rewind enabled, and that's probably what's causing the performance issues on some games and those OSD issues.!
Thanks , it seems logical, so logical that I didn't have the idea to think about it!
(If I have time later in the day I would test without the rewind feature enabled to confirm, even though I'm sure you're right)
I'll check next time. :)
Precisely, I completely disabled OSD Messages from ZXhawk for comfort's sake, having the screen or half the screen continuously filled with scrolling text, and hiding Bizhawk's OSD (lag, frames, fps etc (and yes, I could move them, but this is not practical)) is not very comfortable :D
And yes, I mapped a key for the disk status, but it scrolls so fast that it's not easy to spot this message in the middle of others, and if you pause Bizhawk the messages disappear.
Is it possible to use Bizhawk OSD messages to just display "Disk A/B inserted" or something like that?
This is also why the disc change via the menu is very convenient, it is not possible to make mistakes (normally) :)
Do you know if there are games on ZX Spectrum with more than two discs?
(Yes, I know, I'm a pain in the ass :D)
Thanks for explaining. I'll have to take some time to read it again.
Yes, I've already seen your github page :)
Interesting the Disk Image Manager, I see that it allows conversion between different file formats, does it work well? Because for the Apple 2, with software like dsk2nib to convert nib files to dsk (because the Apple 2 core doesn't support nib files), it never worked for me, it must be missing sectors when converting.
So I tried the latest version with the disk switch, with Out Run, again. It worked very well, no problem.
However, (even though I know that being able to change disks via the menu like on the C64hawk core will probably be implemented later) there are two things I noticed, the first of which I'm not 100% sure (I'd have to recheck) is that to switch to disk B, you have to choose "previous disk" and not "next disk".
And the second thing is that if the ZXhawk internal OSD is not displayed, even if the Bizhawk OSD is displayed, no message appears to say if the disk change has been done and which disk is inserted.
Great!
Thank you for all your work and information.
Are there any games or protections in particular to test?
I just finished Astro Marine Corps in disk format. I'm impressed by this game, it must have been a real crazy job for the developers.
I updated the list in my previous message. I think I'll make a list on google docs or something similar, so everyone can put the games that are problematic or not. (if you think it might be useful?).
Do you know if now with your modifications these last days the support of the dsk format is accurate, for loading, "data processing" etc?