Wow.... how I love those running birds. Never seen so funny and well-animated sprites in any other game. Those birds alone make the movie worth to be published ;-)
But back to reality: This movie is much better than your previous submissions, though I have one big point, various small ones and one question/suggestion.
First the big problem: You know... it's the boxing boss. Has it to do with the maximum difficutly that Belchy's example
here could not be done? Maybe he can post how he did it?
Then to the smaller points:
- In the running-bird stage, right before the boss, I think there are some superflous shots.
- In the level just after the bird, before the boss, where you leave the complex, you lose some frames positioning yourself under the shafts leading upwards. Using a slower speed setting in the emulator could have prevented you from going too far in the first place. You could even have gotten the crystals in the shafts.
- Desert-Boss: Wouldn't it be faster to just stay on the ground and wait for the boss to reappear instead of waiting on this elevated platform? It seems to me that staying on the ground would allow you to hit the boss much sooner and thus kill him faster.
- In the vertical scrolling stage, you miss some shots.
My suggestion is about the vertical scrolling page: As there is not that much action on screen, I think the not-shooting-but-evading-everything mode is not so exciting here.
What about trying to kill everything on screen (with just well-aimed shots, of course)? However, it may be impossible to hit all those cannons just before the front part of the ship decouples. I think the game scrolls to fast here to hit all targets.
Sorry for being picky, but this game is really great and I'd love to see a perfect run ;-)
Thanks for your continous efforts!
Philip
PS: I voted yes despite the problems, though, please "fix" the boxing boss in a later run