Posts for pilif

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Location: Zürich / Switzerland
Boco wrote:
pilif wrote:
Oh. And from the same composer as Xenogears is the music in Chrono Trigger and Chrono Cross. Both very good too.
Yasunori Mitsuda. Also did Mario Party, Xenosaga, Shadow Hearts, Tobal no.1, etc.
While I did know about Xenosaga, I did not about the other games. Thanks. I have a question though: Which is his first name? It seems to me that it's usual in japanese to first list the last name (family name), then the first name and I have read his name both ways around, so what is it? This question is also the reason why I have not named him in my previous posting. I did not want to make an embarassing mistake with all those japanese speaking people around here ;-) Philip
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DukeNukem007 wrote:
Xenogears (even though I've never played it...love the Shevat song)
you certainly should play it. It's great. In my opinion one of the best games Squaresoft ever made. Oh. And from the same composer as Xenogears is the music in Chrono Trigger and Chrono Cross. Both very good too. Philip
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Wow.... how I love those running birds. Never seen so funny and well-animated sprites in any other game. Those birds alone make the movie worth to be published ;-) But back to reality: This movie is much better than your previous submissions, though I have one big point, various small ones and one question/suggestion. First the big problem: You know... it's the boxing boss. Has it to do with the maximum difficutly that Belchy's example here could not be done? Maybe he can post how he did it? Then to the smaller points:
  • In the running-bird stage, right before the boss, I think there are some superflous shots.
  • In the level just after the bird, before the boss, where you leave the complex, you lose some frames positioning yourself under the shafts leading upwards. Using a slower speed setting in the emulator could have prevented you from going too far in the first place. You could even have gotten the crystals in the shafts.
  • Desert-Boss: Wouldn't it be faster to just stay on the ground and wait for the boss to reappear instead of waiting on this elevated platform? It seems to me that staying on the ground would allow you to hit the boss much sooner and thus kill him faster.
  • In the vertical scrolling stage, you miss some shots.
My suggestion is about the vertical scrolling page: As there is not that much action on screen, I think the not-shooting-but-evading-everything mode is not so exciting here. What about trying to kill everything on screen (with just well-aimed shots, of course)? However, it may be impossible to hit all those cannons just before the front part of the ship decouples. I think the game scrolls to fast here to hit all targets. Sorry for being picky, but this game is really great and I'd love to see a perfect run ;-) Thanks for your continous efforts! Philip PS: I voted yes despite the problems, though, please "fix" the boxing boss in a later run
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ok. my bad. Somehow "PAL Emulation" was enabled in the configu menu. Without it .12 does not desync. Thanks for the pointer that it's my configuration, not the version... Philip
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Question: This is already the second speedrun using version 0.98.10 of Blips FCU version. In his filespace and at other places (linked here: http://tasvideos.org/Emulatorhomepages.html ), I can only find 0.98.12 which desyncs sooner or later when playing .10 movies. So: Where can I get the older .10 version? Many thanks Philip
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Hello I'm not the no-voter you refer to, but I voted "no" too. The reason: The game sucks. It really does. And after all, its quite similar to its predecessor (which is, by the way funnier to watch) and brings next to nothing new. While I understand that (subjective) game-preference should not influence the publishing of the movie, I know it actually does. So I vote no strictly because I don't like the game. The run itself is very well done, though I's a shame there is no such cool glitch like the one allowing you to essentially skip the last page in Flintstones 1. Love to watch those things... Philip
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great movie, though, in the second bonus level, I think, it would have been possible not to miss any target. Philip
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Hi, I really don't know what you have against this game - gameplay wise. I remember playing it with a friend of mine on his NES back in the old times. I still rembember the good music and interesting gameplay. Unfortunately, we never finished it (I remember to be the one so stupid to hit reset after being killed by the last boss and used up all continues. But when you restart the game - even after losing all continues, the bosses you have killed are already dead in the second run - or so I seem to remember). I really look forward to someone here doing the dirty work of completing this game for me this time. Philip
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Those purplish ones? Those are energy upgrades which increase the total capacity of Xes health meter. The silvery ones that seem to do noting are health refill container which can be used to refill Xes health. Blechy is aiming for 100% completition, so he must take them. Philip
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Hi, while this run still has some problems a few rerecords here and there could solve (read Blechy's post), I think, this second run is much better than the first. Especially the vertical scrolling shoot-em-up-ish stage where you played without this unnecessary continous fireing. Philip PS: Did I mention that this game is really exciting? I did not know it until I saw those runs. There so much happening on the screen (I really like those ostriches - the are very well animated) and the music too is great. Cool game indeed.
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Hi, this movie is much more entertaining and less boring than the other submission. I really can't understand why this is actually longer than the other movie. It seems to be played much faster with less waiting (especially in this level with that stream where the other player waits for it to slow down). If you ask me: Publish this movie. While it may be slower, it's much less boring to watch and possibly the slowness has its reason in the different versions of the game (US vs Japan). Philip
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Thanks for the tip. That helped. This game is incredibly slow paced and thus quite boring to watch. If only Mickey did run a bit faster... Anyway: The movie is very well done, IMHO (provided that there are no glitches to speed up the thing - I don't really know the game besides a review I read back in '92 or so). Small things: *) In level 2, I think, more jumping from soldier to soldier may actually be faster than jumping over them. *) The second boss: Is it possible to jump on another trampoline after hitting him and staying in the air long enough for his invincibility to end? Just an idea. I may as well be wrong here, but it looked to me as there where enough time. *) In the clock level, it seems like some time is lost waiting for those bumpers to go up. I think, there should be enough time to jump over them. I'm watching the second run (250) now. Philip
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am I then only one not finding a rom that does not immediatly desync? Or is it just me? gens test9 Philip
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hi,
Grillo wrote:
In any case, what I was trying to say is that I'm looking forward to your SMW full run extremely :) So you have at least 2 supporters.
me too - since you announced the run the very first time. So... it's three then ;-) Philip
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Hello, considering the message appearing whenever you view any torrent-related page in bisqwits wiki, I'd say that the tracker is currently down: http://tasvideos.org/Helping.html:
error_handler:
	errno=2
	errstr=fopen(http://localhost:6969/scrape): failed to open stream: Connection refused
	errfile=/shares/home/WWW/jutut/nesvideos/inc/tracker_api.php
	errline=11
Just be patient. Philip
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Hi, another question: You seem to by quite sloppy in taking damage. I see that many times it's quite benefical in terms of time-saving (you get thrown a bit forward when hit), but many times you just take damage without any visible advantage, thus ending up with just one bar of energy (so I see that it's well planned none the less) where taking another hit may really get you forward faster. And then there are some boss-fights where you take damage (in level 7, if I remeber correctly). This could be avoided, I think. Anyway: I never thought that the SNES is capable of doing that great graphics and sound. Impressive game indeed. I never had the luxury seeing it till now. And your run is great besides my small point - which actually is just a question instead of real critics. I'd never be capable of doing a comparable run. Philip
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Hi,
kopernical wrote:
Game choice is probably the most important factor in making an entertaining video but many people just pick crap games that very few people are interested in. People aren't trying to make great movies, they're just trying to get movies on the site.
mmh... you may have a point here (thinking of "pearls" like Dragon's Lair, though the new run with the japanese version is much better, even though I think it's just famtasia running too fast - the sound seems faster too), but then again: Have you seen the Bucky o'Hare run? The game certainly isn't that well-known (though I remember really much wanting it for christmas or so back then when I was a kid), but the run was very entertaining none-the less. Very fast and some stunts here and there. Nice. So while the game choice indeed is a factor, the thing about quality and speed the others talked about is still the major factor. I for myself, if I may state my oppinion prefer watching stunts and stuff instead of pure speed, but watching the movies is always fun. It's just that I'd have more fun watching a long movie full of crazy looking stunts than a very short movie where the player just runs through the game. Philip
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Hi, no. I meant a level in the special world (this completely dark Map you access after getting all secret goals in the Star Road). It's about the third or fourth level in there. It starts quite easy with some pipes but if you go on just a bit you have to get through the whole level with just (deadly) emptyness at the bottom. Let me see how that thing is called... Ah! Yes, Tubular it is. This is so insanely difficult to do without savestates and slowdowns... Getting all the coins here while doing a bit of acrobatics - if possible certainly would be entertaining. Philip
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I've just seen the latest version of your run. It's really great. Extremely fast. A question concerning the pipe route you discuss above: What's the point in taking it anyway? This looked extremely unelegant (and as we have seen it actually costs quite a lot of time). What's the reason for doing it? I'm asking just because of pure interest. From an entertaining standpoint I really liked what you did with those flames during the fight with browser before he appeared the third time. This was nice - especially for me having used the major part of the weekend playing through SMW on my GBA - just for the sake of old times. When you don't have the luxury of savestates and slowdown you can't to that kind of acrobatics ;-) Looking forward for your 100% run. Oh and if I may ask: One of those levels in the speical world (the one with the ice everywhere) and another - the one which consists mainly of emptiness to fall into: Would you mind getting all the Yoshi coins for us viewers? Those two levels are so damn difficult that I never managed to get them using a real console. I think it may be nice to watch. Possibly. Philip
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Hi, I really don't want to be annoying but when I use the XVID 1.0.1 distribution from http://www.koepi.org, all I get is the crash - even after a clean installation. If I use the XVID-Codec that came with the most current ffdshow I could find (from somewhere in 2003 - definitely older than Xvid 1.01), the videos do work. So either the videos (just speaking from the newly added ones encoded by Phil) are encoded using an earlier version or the build provided by koepi has a bug (which is very well possible). If the latter is the case: What solution do you suggest for watching those videos on a Windows Platform (I'm unable to use linux on my current computer) while still using a moderatly current XVID codec? The only binary (I only have Visual Studio 2003 where which does not seem to like the current sourcecode) 1.0.1 distribution for Windows I could find is Koepi's build which crashes while decoding those new videos, despite me making a clean installation. But it's not that important as I have a solution for now. Many thanks anyway. Philip
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Hello, the solution for the AVI-Problem was to install ffdshow which contains a working (but slightly outdated) XVID-Codec. Maybe the videos could be encoded with a more recent version of XVID in the future? But this is not so important. The videos are :-) Philip
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ok. I've fixed it by installing ffdshow (after uninstalling XVid, of course) which comes with a (slightly outdated) XVid-Codec. That's fine form me. Thanks anyway. Philip
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I have exactly the same problems with the videos. I have uninstalled xvid and installed the latest build from Koepi (XviD-1.0.1-05062004), but the codec still crashes with those videos. Then I tried compiling the codec from XviD - CVS, but my Visual Studio 2003 doesn't seem to like the code (which was written for VC6) and I'm not *that* good in C to fix those problems. Please, Phil (I see the start-screen of the movies just before the crash, where it says "Encoded by Phil"), what version of DivX have you encoded the files with? Many thanks Philip
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The movie desyncs in version 0.92 and 0.78 does not exist (anymore?). 0.76 seems to work fine though. Thanks. I still remember the days where I played that game on my NES. Boy as I bad at gaming back then... Philip
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My problem is not about crashing explorer, but just about the video (I've redownloaded it for three times) being somewhat corrupt that it crashes the video codec. XVID is installed correctly and I have not problems whatsoever opening the other videos bisqwit encoded. Whatever. The new Snes9x will soon be available, so it doesn't matter. Philip