Posts for podynando
Experienced Forum User
Joined: 11/24/2015
Posts: 3
Ok guys, thank you for the replies, yeah the issue with the sync is something i heard of (And seen at AGDQ... or was it SGDQ.... with the TAS Bot). But yeah, still thanks and maybe ill do a segmented run :)
Experienced Forum User
Joined: 11/24/2015
Posts: 3
Ok thanks, but taking out of consideration of the loadtimes of the PS1 (I know that problem thats why most Rayman speed runs are made on emulators or the PS2) is there some way to achieve something like this when doing it on vc?
Post subject: TAS on real console (PS1)
Experienced Forum User
Joined: 11/24/2015
Posts: 3
Hey everybody, I am new to the TAS scene (Amateur Speedrunner). I wanted to ask if there is a way to TAS e.g. the PS1 on the real console, For example by taking the controller and putting/connecting als the ends to an arduino/Raspberry Pi instead of the controller (PC/Raspberry Pi -> Arduino -> PS1 Controller Port/Serial Port). If someone has a Video/Forum/WebSite link, could you post it here or directly explain it here? My Exact plan is to try to TAS Rayman on actual hardware (Already played around with emulator TAS). Thanks for your time and answers already Podynando :D