Posts for professorplump

Experienced Forum User
Joined: 11/23/2005
Posts: 5
If the order the stars within a level are gotten is still up in the air, I'd recommend getting the 100-coin stars first, so you'd only get the 'A new record' message for coins once per level. Just another thing to think about when planning it.
Experienced Forum User
Joined: 11/23/2005
Posts: 5
Before continuing this line of thought, put in a walk-through-walls code and make sure there actually is a warp point inside the lower door. Getting through the door is meaningless if there's nothing behind it to take Mario inside. The programmers may have just assumed that Mario couldn't walk through the door and not made it link to the slide area at all. If the only warp point is through the chimney, then I would test to see if Mario can reach it sideways (through a chimney crease) without collecting coins, or if he needs to jump at it to avoid picking up coins (meaning he glitches through the cabin walls and wall-kicks up to the point.)
Experienced Forum User
Joined: 11/23/2005
Posts: 5
I'm not sure if this will work, but I have a potential idea: Could we use the baby penguin to glitch through the corner of the chimney or building? It would probably work on the same principle as the 16-star Mips glitch, if it's possible. Or does that glitch only work with doors? If we could use the penguin, it would be much faster than going all the way down and wall kicking back up (I think...). Is anyone willing to see if this is possible? Just a thought.
Experienced Forum User
Joined: 11/23/2005
Posts: 5
Here's a possible route I thought up: 1) Complete the first floor. 2) Before doing any basement levels, go up past the blue wall (see trick: "slip under the slab" and pound the pillars. 3) Continue through to Shifting Sand Lands. If possible, manipulate Mips 1 so you dive at him and miss, providing a little comedy while entering the level. 4) Get Mips 1 on the way to the Volcano (if possible to do so. Otherwise, get him on the way to Shifting Sand Lands earlier). 5) Get all the Volcano stars, causing Mips 2 to appear. Catch him as well on the way to Hazy Maze Cave. 6) Continue to the Hazy Maze Cave and get all the stars there. 7) Get the metal cap star last (and the cap itself, if any stars actually require it. Do they?). 8) Let the current take you down the waterfall to the waiting vanishing cap star and cap. Return via menu to lobby, then basement. 9) Get the the Dire Dire docks stars, and the Bowser star. 10) Instead of exiting via menu, super stairwell boost up the basement steps to get to the courtyard and Boo's Haunt. 11) Get the Boo's Haunt stars, exit to lobby, continue upstairs, get the stars there, finish the game. Alternatively, if the metal cap star doesn't automatically kick you out, you could get the vanish cap first, skip Hazy Maze Cave completely, do the other stars, and then enter Hazy Maze Cave through the metal door after being dropped outside via Wing over the Rainbow. Get the metal cap star as the next-to-last star in the game, then exit to the lobby to go upstairs. This might break up the monotony of re-entering the castle and getting to the third floor after that star. After all, you need to find a level to bring you to the lobby anyway, right? To me, this seems like a good use for that alternate exit.
Experienced Forum User
Joined: 11/23/2005
Posts: 5
Walker Boh wrote:
Maza wrote:
12) Hazy Maze Cave (& Cavern of the Metal Cap) - 8 stars get the Metal Cap star last. Because after that you'll fall down the
This could be troublesome. You need the metal-hat for a star in Hazy Maze Cave, the one where you run at the bottom of the lake with the big creature in it. Unless it's possible to solve it in some other way? So perhaps getting the metal-hat first, then the vanish-hat, and then re-enter to finish Hazy Maze Cave? Would that be better if it's not possible to trigger the underwater button without the metal-hat?
It is possible without the metal cap, just so you know. You can backflip jump and wallkick from a wall, and the momentum from a ground pound will let Mario flip the switch. I found this trick on this part of Walton Dell's tricks website (next-to-last trick)(warning, that website will play music), and was verified as medium difficulty. I haven't tried it, but it seems plausible, and would probably be faster than the slow underwater metal-cap acceleration. I'd suggest looking through the rest of that site to see what else can be found.