Well I just read through all of the comments as I had no idea that my TAS sparked this debate and was reevaluated until now. I'd like to thank the tasvideos judges for refining the rule that got the run rejected.
However, there are still a couple of things I'd like to say. First of all, Math Blaster is literally listed on tasvideos.org as a recommendation for a good game to TAS. Source:
http://tasvideos.org/ListOfIdeas/SNES.html
Archive in case this changes:
https://web.archive.org/web/20180211214345/http://tasvideos.org/ListOfIdeas/SNES.html
Math Blaster is simultaneously rejected for bad game choice and listed as a good game choice.
On the issue of math being primary or secondary: for anyone who has passed grade school, single digit addition should be instantaneous. The amount that my education has been furthered by this game is 0. However, as an RTA speedrunner of this game, I have improved at the game mechanics. My first run through the game was about 15 minutes, and my current pb has gotten down to below 11 minutes. My math ability remained unchanged the whole time. The ability to do math does not affect TAS or RTA in this game on difficulty 1. And yes, I could easily complete a TAS using the mod that blanks out the numbers. In fact, this TAS would work. As has already been pointed out, the numbers on the screen do not matter as I manipulate them to be whatever I want.
In conclusion, this is a game with mechanics, plot, backstory (that is not exclusive to this game), glitches, an active speedrunning community (no I'm not joking, join our discord), listed on tasvideos as a good choice to TAS, where education/math is not the primary aspect for me or anyone else whose age contains 2 digits. If tasvideos does not accept my TAS, that's fine. The decision on this TAS or any other decision does not change the fact that I'm already working on the next one. Currently I'm disassembling the game to figure out how it works and allow for better trash clear patterns and a better cave seed for faster clipping.