Posts for robowar


Post subject: REQUEST: Cool Spot
Experienced Forum User
Joined: 8/26/2004
Posts: 5
Does anyone remember that game with the little red dude from 7-UP? It would be so cool if someone would TAS that. Let me know what you think.
Experienced Forum User
Joined: 8/26/2004
Posts: 5
So how can you "manipulate luck" as described on the techniques page? One example would be the hands on World 8. Just savestate right before going over them and then keep going over them until they don't grab you? Additionally, if the games are played by humans in slo-mo, then the games can always be improved, even if only by a few frames. If the buttons are planned (trying different ones first to see which is best) and then executed by a program, it would seem that would be the only case in which the game could be played "perfectly."
Experienced Forum User
Joined: 8/26/2004
Posts: 5
So the record SMB3 video was done with only slow-mo and savestates?
Experienced Forum User
Joined: 8/26/2004
Posts: 5
I would love to see someone do a speedrun on this game. It's a classic!
Post subject: Am I Missing Something?
Experienced Forum User
Joined: 8/26/2004
Posts: 5
Are all the SNES movies on this site made solely using snes9x or zsnes in slo-mo? I was under the impression that it would be more like making a flash movie, tell the computer what buttons to press at exactly which moments. programming through the entire game, and then sitting back and watching as the computer played the game as you programmed it to. Can someone tell me how it is really done, or provide links that would help me out? Thanks.