Posts for sameasusual

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wicked wrote:
somebody must remember this Rockman 7 (JPN) in 37:14.38 http://tasvideos.org/1397S.html
I'm pretty sure many of us do. The current published run used the (J) version due to "more entertainment" and shorter conversation times, the latter of which is not explicitly spelled out, but implied in the submission/publication:
This version plays on the Japanese version of Rockman 7 whereas the previous version played on the North American version. This change affects times outside of the player's control, but still gets counted towards the movie's length.
vsmk3 wrote:
I think Japan version is more entertainment than USA version. USA version deleted the funny information when you selected stage.
Hence why this submission, played on the (NA) version, is slightly longer, despite many optimizations and improvements.
#3201
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It's a shame that post-boss conversations take so much longer in English than in Japanese. Still, great TAS, Yes vote.
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Is this run still being worked on? Also, what is the reason for choosing the (J) rom over (US)?
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At about 17:58, in the "Find Hidden Base" mission, Zero seems to dash on spiked ground when clearing the three falling spikes just before the ice area. What's going on there?
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T-A-S. I just find saying it like "tass" or "tase" odd.
#3201
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How far into the run are you and FractalFusion?
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If an "arm cannon upgrade" only run is indeed faster than the 100% run, which of the following would be most likely to occur? A highly optimized submission accepted for publication would: A. Obsolete the 100% run (not likely) B. Obsolete the "no items, best ending" run C. New category (fastest time) Obviously this is only in the event it is faster, so as not to cause controversy over the arbitrary item collection in case it ends up slower than the 100%.
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I'm trying to figure out why the time is 41:18.38 At that point the game's credits have been rolling for awhile, so no input would be present or needed there, right? If anything, the last input would be at around 40:2x.xx after skipping the final cutscene with Zero and the scientist, if I'm not mistaken.
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dezbeast, are you still working on this?
#3201
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"Uses death to save time (no life is lost however)" What exactly happens at the end of stage 2?
#3201
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Was that crouching jab lock Sentinel-only?
#3201
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I never understood the gameplay, but I enjoyed seeing you tear through the stages. Kirby's Warp Stars? Pfffft. Yes vote.
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That assumes that the bosses aren't killed just as fast as the any% (current) TAS, which already uses many of the EX skills. And I just rewatched the current TAS; Zero maintains an "A" rank throughout. (Getting "S" twice early on) So, actually, no, the boss fights wouldn't be much different, unless radical new strategies are created. Ironically, if we expect all twelve EX skills to be obtained, that means cyber-elf usage will need to be carefully considered, as fusion elves carry a permanent score penalty. (Satellite elves do not.) And if rank drop below A/S, then the EX skill of that boss cannot be obtained, making 100% impossible.
#3201
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I remember playing the Windows edition/variation/knockoff called Jezzball. Shit was mindblowing at the time. Possibly a playaround TAS? Draw faces, or write out messages?
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nfq wrote:
Awesome improvement, man. I didn't really understand where you manipulated luck though, and I don't think "plays at the hardest difficulty" makes any difference in the bonus stages..
The "plays at the hardest difficulty" affects how much time you get to complete each bonus stage. In your movie (nfq), every stage is set to 60 seconds. In this movie, that time has been reduced in every case. For example, 1-1 gives the player EIGHT (8) seconds. While it doesn't actually affect speed, it makes each stage slightly more exciting when the timer isn't so generous.
#3201
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Super Arrow is so Broken, it's no wonder Megaman's Quiver is always Empty.
#3201
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Zero only, No X, Final Destination. Voting yes.
#3201
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I presume the any% Wily stages will be near identical to the 100% then? Great work, sparky!
#3201
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I prefer to think his (?) account has been hijacked by a roommate/friend/sibling for the time being.
#3201
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Halfway through? Dayum, you are one SUPER FIGHTING ROBOT.
#3201
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Is this the fastest obsoletion of a movie under a new category? (HARD obsoleting NORMAL, published less than a week apart)
#3201
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This movie needs a "Uses death to save time" tag. Two deaths in Junk and Shade, in case anyone wonders why.
#3201
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I remember playing this game a long time ago. Ironically, it was never on any computer my family members used, only at friends' places. I don't know if it was because their computers were STATE OF THE ART (at the time) and our computers were unable to process SUCH CUTTING EDGE GRAPHICS or vice versa. A quick refresher from wiki indicates that this game has 100 levels. And that a DS port is indefinitely on hold.
#3201
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Things I loved about this TAS: -Defend The Base cleared in 9 seconds -Zero's levelling up method -WTFPWNing every boss/miniboss (especially the flying purple duo) Yes vote.
#3201
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I'm not sure a 100% would be different enough from the current run (same route and all) to warrant publication. What about the other cyber-elves? Are there any which increase Zero's speed (dash/climb/etc.) which can be leveled up efficiently enough to warrant using?
#3201
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