Posts for sameasusual

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Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
agwawaf diggidoyo mtbRc
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
I vote for sparky.
#3201
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Location: California
marzojr wrote:
For what is worth, one of the reasons Aglar has decided to do a non-zip run is that there are several new zips which will be added to the normal run: the 3 Marble zone levels basically are all skipped due to new zips, there is a new zip/shortcut in Spring Yard 3 and Star Light 1 is basically skipped also due to a new zip.
I'm really excited about these new zips.
#3201
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Joined: 5/19/2010
Posts: 259
Location: California
FractalFusion wrote:
* This run does Wind Man first, then Flame Man, like the published MM6 run. Wouldn't it be better to do Flame Man first to get the Rush Jet Adaptor? The Rush Jet Adaptor stands to gain a lot of use now because of instant weapon changing, and it would be useful in Wind Man's stage.
Not to be that guy, but you get the Rush Power Adaptor from Flame Man. I can't imagine too many places in Wind Man's stage where it would be useful, though.
#3201
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Posts: 259
Location: California
Game status: [_] Not Broken [_] Broken [x] Batman's spine after a run-in with Bane Broken
#3201
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diggidoyo wrote:
Perhaps it is, haha. Even better is the Commando Man re-fight in Wily Stage 4. Lasted less than a second: 56 frames.
At least he retains some shred of diginity; Spring Man and Turbo Man don't even survive long enough to let their lifebars fill up.
#3201
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Location: California
That's actually pretty interesting. Is this one of those rare instances (in any game) where playing on a higher difficulty level actually results in a faster boss fight?
#3201
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Location: California
Amazing run. I'm curious if luck manipulation of certain bosses (Wily2 Turtle, Wily Capsule) can be improved. For instance, if Wily Capsule were to appear lower, you could get 5 damage with W.Coil each time, instead of 4 damage with F.Cracker when it appears too high.
#3201
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Posts: 259
Location: California
Doppler 2 was undoubtedly the highlight of this run. "Pfffft. Screw gravity!"
#3201
Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
Look forward to the encode. Sounds like a Yes vote in the making.
#3201
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Location: California
Eltinho, I'm pretty sure it'll be published as a separate branch, like the Rockman/Forte runs of Megaman & Bass. Yes vote, by the way. How it is that Bass can one-cycle Wily Capsule while Megaman falls short?
#3201
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Posts: 259
Location: California
Frame wars? Yes vote.
#3201
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Joined: 5/19/2010
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I think I still have the floppy disk with this on it. I always figured it was a bootleg, but I guess that wasn't the case.
#3201
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Clearly, Dr. Light is the unknown brother to Gouken and Gouki/Akuma.
#3201
Experienced Forum User
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Posts: 259
Location: California
Would a 2-player game be faster or increase entertainment value?
#3201
Experienced Forum User
Joined: 5/19/2010
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Location: California
sparky wrote:
Do you mean this video? http://www.twitvid.com/PDBXS It's just playaround.
It looks like Capcom was wrong. Winners do indeed do drugs.
#3201
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Location: California
Looks bitchin'.
#3201
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Posts: 259
Location: California
It's nice to see the buster getting some more love in these boss fights.
#3201
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Location: California
Is it just me, or does the audio during the final boss (forms 1 and 2) sort of lag behind? I hear gunfire during the defeated/explosion cinematics, when the players are clearly just chilling.
#3201
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"y479021776's NES JPN Road Fighter "Road Fighter in 04:34.33" in 04:34.33" What the bacon?
#3201
Post subject: Re: Megaman 3 ?
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Scripture wrote:
So I am a noob to TAS'ing and I have been planning (and trying) a video for a while now. What I would like to do is a "No Damage" "Mega-Buster Only" Run of MegaMan 3(Rockman... its whatever). It is completely possible to beat this entire game without getting hit, using only the mega-buster (and rush) up until you get to sparkmans stage for the MegaMan 2 bosses. The First ladder has a "Robot Spider" on it and I cant really seem to find a way to pass it without using a sub-weapon or getting hit. Any Ideas? thanks
For that ladder enemy (and Gamma's two forms), you will probably have to bend your criteria to "uses no weapons, unless absolutely neccessary". Sort of like in Megaman 9, where certain obstacles (blocks that can only be destroyed with Trident, laser that can only be blocked by Concrete) require mandatory special weapon usage. That being said, unless you find some glitch that makes the buster uber-powerful or removes boss invincibility periods entirely (like Commando Man in MM10 or X3's Crush Crawfish), it probably won't be very entertaining to watch.
#3201
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Joined: 5/19/2010
Posts: 259
Location: California
The publication should probably add "Genre: Action" to mirror the Zero-branch.
#3201
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