Posts for sameasusual


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Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
"Coming soon" Posted in 2009?
#3201
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Joined: 5/19/2010
Posts: 259
Location: California
Here is the original match: http://www.youtube.com/watch?v=61mVaXwyHJA No edit ver. → http://db.tt/wL7JJVi REPLAY DL → http://www.mediafire.com/?y8swf3fwibn7y9s -------------------------------------------------------- He also has a crazy CF vs Ganondorf TAS match here: http://www.youtube.com/watch?v=zsPDo26MZdo smooth ver. DL→ http://db.tt/v8qNW7I REPLAY DL→ http://www.mediafire.com/?81zokx2nf7xkdtk
#3201
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Location: California
My ADD didn't even have a chance to kick in. Post-publication Yes vote.
#3201
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Location: California
I can't get over how stupid the premise is. DIABEETUS! Couldn't the city just send the homeless out there to deal with the food-aliens?
#3201
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Mothrayas wrote:
MMV - Lag Room of Hell and room after that done, 751 frames ahead. Also updates RAM Watch slightly (y sub). Also, the next room's enemy is really annoying.
Which stage is this "Lag Room of Hell" referring to?
#3201
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Location: California
FractalFusion wrote:
sameasusual wrote:
My favorite WTF moment was the spike walls not killing you in the final battle. Do they lose their instant kill properties that early?
The spike wall doesn't instant-kill, although it does a ton of damage. But I don't know as well why it doesn't damage X at that time.
Those spikes aren't insta-kill? I never knew that. My mind is blown.
#3201
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Are Colonel and Storm Owl the only bosses susceptible to multi-hits from the Nova Strike? Yes vote, by the way. My favorite WTF moment was the spike walls not killing you in the final battle. Do they lose their instant kill properties that early?
#3201
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There should probably be a note in the publication text about the final in-game timer (20:04). On a related note, I guess there won't be another encode which includes extra button presses after the credits to scroll through the achievements (ie "Mr. Perfect")? Also, didn't there use to be a "Takes no damage" tag category?
#3201
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Location: California
Sonikkustar wrote:
sameasusual wrote:
Who voted No?
Does it really matter?
Well, I'm curious to see if there was a legitimate reason to have voted "no". For example, if there was a major time saver (known at the time this run was being made) which was not used in the run. Or if the mystery voter felt the time spent in the shop to buy the single Shock Guard/Beat Call (used in Blade Man stage) was not worth the real-time/ingame-time tradeoff. These sorts of possibilities.
#3201
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Joined: 5/19/2010
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Location: California
Predicting that this will be Wii TAS of 2011. Also New Platform TAS of 2011.
#3201
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Location: California
Followed the WIPs, definite Yes vote. Who voted No?
#3201
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Joined: 5/19/2010
Posts: 259
Location: California
The scammers only need to be smarter than their victims. The fact that anybody even falls for these scams says alot about the correlation between greed and gullibility/naivety. (see also: every sucker in every Vegas casino ever, or Madoff)
#3201
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Location: California
What time do you estimate you could get in Time Attack mode for Wily 1, if you didn't have to worry about refills and weapon energy management optimization?
#3201
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Location: California
I look forward to more X TAS WIPs.
#3201
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Location: California
arkiandruski's TAS was on Expert mode (the hardest difficulty) and had a time of 35:29 (35:28.92). Your submission is on Hard difficulty, and has a time of 35:41 (35:40.9), which is slower despite being on a lower difficulty. Regardless of the 1P vs 2P differences, that alone is enough to give this movie a no vote. In addition, I am having trouble understanding some of your objectives. "Sometimes, it is done launch to defeat fast the bosses." What does that mean? Are you saying you sometimes take damage to save time when fighting bosses?
#3201
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Location: California
ashens' channel (from where the video is originally from) has many reviews of cheap knock-offs. (ie The "Chintendo" Vii) Youtube search results
#3201
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Do all attacks (excluding the bomb/summon) do the same amount of damage, before and after getting the saber powerup? Or are the values different in each case? Jump Kick, Screw Attack, Saber Slash
#3201
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Location: California
Might want to change "Armor's Shit" to "Armor's Shot". What exactly is that anyways?
#3201
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Posts: 259
Location: California
Velitha's encode seems to be oddly colored. Everything leans toward the blue end of the color spectrum. http://img825.imageshack.us/i/einhndertassparkymp4sna.jpg/
#3201
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Location: California
I always feel that this game has ridiculously fast walking speed. Keep those WIPs coming!
#3201
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Joined: 5/19/2010
Posts: 259
Location: California
8 minutes. Wow. All we need now are TASes of Super Bomberman 3 and 4 to complete the SNES pentalogy.
#3201
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Location: California
theenglishman wrote:
I could have just written the rest of the review in memes
A tl;dr meme-filled summary once you've completed the book?
#3201
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Joined: 5/19/2010
Posts: 259
Location: California
Well, color me impressed and call me a dinosaur! Yes vote.
#3201
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Joined: 5/19/2010
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Location: California
How exactly do some of the glitches work? I have a vague idea of how to ACTIVATE the firepower glitch in stage 1 (upper left corner, vulcan?), but what in the programming leads to this? Same for the invisible lingering shots. Yes vote, but I would like some clarification.
#3201
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Joined: 5/19/2010
Posts: 259
Location: California
mklip2001 wrote:
There are two shorter submissions, but neither got accepted: * ais523's NetHack "fastest death" in 69 frames * Alden's Minesweeper in 28 frames In fact, both of these were so short, they were encoded as animated images!
The Minesweeper image appears to have been deleted. Does anyone have a copy?
#3201
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