Posts for sameasusual


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Experienced Forum User
Joined: 5/19/2010
Posts: 259
Location: California
FFFFFFFFFFFF- Even after updating my codecs and downloading the files you linked to, I still get those strange pauses. (Curiously enough, the pauses are much less noticable when using Windows Media Player. I don't even know anymore.) Thanks again for the encode, Aktan!
#3201
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Location: California
I appreciate the HQ encode, Aktan. However, I noticed that the movie throws in a pause (one frame?) everytime a screen transition occurs (whether horizontal or vertical). ie 14:13-14:15 in Crashman's stage, or 19:03-19:05 in Wily Castle 2 I noticed this in the Rockman 2 (non-hacked) TAS mp4 encode as well, which I noted in that thread. I'm using Media Player Classic HC v1.4.2689.0 to watch these videos, if that makes any difference.
#3201
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Samthe3rd wrote:
I just got enamored with the idea of not getting any souls. Depending on which armor (or Zero) you use, you would....
Since beating any of the 8 main bosses nets you 200 souls, this means accessing the Gate stages via beating High Max in the secondary area. (As opposed to beating all 8 bosses or collecting 3000 souls.) But damaging High Max requires one of the following things: 1. Special weapon with Normal/Falcon/Blade X (including Guard Shell + Blade Armor combination, as used in SDA's speedrun in Gate's Lab 2) 2. Special technique with Zero (usually Ensuizan or Shoenzan) 3. Shadow Armor X (Tip of charged attack) 4. Ultimate Armor X (Nova Strike after Plasma Shot) (1) and (2) are already out, since we're going by a hypothetical "No Souls" run. (As no weapons/techniques can be gained.) (3) requires collecting four Shadow Armor parts, one of which is in Metal Shark Player's stage, and, as far as I know, can NOT be collected with normal (unarmored) X, Falcon Armor X, or Zero UNLESS certain parts are equipped OR certain weapons are used. ie Ground Dash to move the Nightmare blocks (if Scaravich's effect is there), Magma Blade to slow/reset X's descent, Jumper/Speedster/Hyper Dash to cross the gap in a single bound, etc. Again, since no weapons can be collected (since defeating bosses nets you souls), and no parts can be equipped (since a minimum of 500 souls is needed to be rank A), it is therefore impossible to complete the Shadow Armor in a "No Souls" run. So (3) is out. That leaves (4), which can only be accessed via a cheat code at the beginning of the game. Gate's Lab 1 will have to be completed with Zero (who has a double jump), as Ultimate Armor X cannot progress past the spike walls without help from Jumper/Speedster and/or Ice Burst. tl;dr: A "No Souls" is possible, but requires a cheat code for the Ultimate Armor.
#3201
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Location: California
Samthe3rd wrote:
I think this kind run would be most entertaining.
As others have pointed out, revisiting (nearly) every stage isn't very interesting for a TAS.
Satoryu wrote:
You shouldn't be required to kill him (Dynamo) every time because he always comes back and you should have enough souls to get you through.
The thing is, in a 100% run, since most of the stages do have reploids in secondary areas (ie Wolfang has just ONE, the Jumper part), and since (I'm pretty sure) you can't exit out of secondary areas (post-portal, regardless of having beaten the stage already), you only have two options: defeat Dynamo or suicide multiple times.
#3201
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Location: California
This run is fated to be forever on the workbench queue, isn't it?
#3201
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Master Albert got totally destroyed. Yes vote.
#3201
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Also, I like the final time of 122334. Its orderliness really contrasts with the chaos of the gameplay.
#3201
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I literally sneezed and missed Wily Stage 2. Needs a "Colors the Universe" tag. Yes vote.
#3201
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Mukki wrote:
My guess would be that the last frame of input was lost/desynced. The last frame of the movie is an A key press. This causes Sonic to use his shield and it saves 8 frames.
Well, damn. I can't reasonably ask for a re-encode due to one frame of lost input at the very end, now can I?
#3201
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Posts: 259
Location: California
Interesting pirate. Looking forward to your finished TAS.
#3201
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Joined: 5/19/2010
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Location: California
Aktan wrote:
sameasusual wrote:
Even though this has been moved to the gruefood section, is someone still willing to throw up an encode?
Very late, but I'll be doing one. Question: MKV or MP4?
MP4, please. Also, thanks in advance for obliging my request.
#3201
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Location: California
There was another Rockman any% run awhile back, right? Though that one didn't get officialy published, if I recall.
#3201
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Mothrayas wrote:
One of them was mz who thought the improvement wasn't significant enough.
Old run: ~5:29 New run: ~5:05 Difference: ~24 seconds Am I missing something here?
#3201
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So I'm kind of late to the party (no more cake!), but why did this run get three no votes? I'm seeing some indications that this is a frame-war flame-war, but don't really understand.
#3201
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The camhack encodes seem to have a small inconsistency with the non-camhacked run itself. The time for X-Zone (FINAL) is 00:43:13, but the camhack encode and side-by-side encodes end with 00:43:28. Can someone explain what causes this? http://img602.imageshack.us/i/4313vs4328.jpg/
#3201
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I don't know if it's just me, but the archive mp4 encode seems a bit choppy. For instance, in Quickman's stage, during the Laser sections, everytime Megaman falls down to the next screen, there's always an extra pause (one that isn't part of normal screen transitions). edit: downloaded bisqwit's .mkv encode, everything seems to be fine now.
#3201
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Location: California
I agree with BoMF that IV and V should be individually TASed first. So much lag in those games, though.
#3201
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Location: California
Mothrayas wrote:
And the only case where a normal run has been obsoleted by a slower hard run is, as far as I know, Rockman no Constancy normal obsoleted by Rockman no Constancy hard.
Well, Gunstar Heroes also had an Expert-mode 2-player run obsolete a faster Normal-mode 1-player run. But as for Super Mario Land, I don't think hard-mode should obsolete the normal-mode run.
#3201
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Derakon wrote:
sameasusual wrote:
Two videos side-by-side would be much easier to follow than 8 or 9 at once, which is sort of the point for these kinds of TASes, is it not?
It depends on if he's making the TAS for people to watch as a normal video, or if he's making it as a technical challenge, in which case you'd watch it at a more technical level. You could make a horribly baroque house that looks terrible yet nonetheless demonstrates impressive mastery of the techniques of housebuilding, and can be appreciated for that fact if nothing else...
Technical prowess is to be commended, but if it (the TAS) is not sufficiently entertaining as well, it seems the time and effort would be better spent on a different project.
#3201
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Can't wait for the finished TAS! The improvement sounds amazing!
#3201
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As I posted in several other threads, Iwould like to see DEM+NC simultaneously, as they are both Rockman 2 hacks. sample: http://www.nicovideo.jp/watch/sm1595529 Two videos side-by-side would be much easier to follow than 8 or 9 at once, which is sort of the point for these kinds of TASes, is it not?
#3201
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I love this game, but watching this TAS with all the lag and half completed is less satisfying than I had hoped. Maybe someday Treasure will re-release this (with less lag? streamlined rebirth mode?) and a TAS of that version will be completed.
#3201
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Location: California
Even though this has been moved to the gruefood section, is someone still willing to throw up an encode?
#3201
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Voted yes, although I still prefer the NC run over DEM. I think a DEM+NC simultaneous run would be interesting to watch. (similar to X+X2, or 3+4+5+6). sample: http://www.nicovideo.jp/watch/sm1595529
#3201
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Bag of Magic Food wrote:
Come on, 75%, that's a passing grade!
I'm suddenly reminded of the Calvin and Hobbes strip where Calvin complains about 75 being only a 'C', claiming that if the (American) government were 75% efficient, we'd be estatic. Sadly, I could not find it to post here as an image.
#3201
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