Nice to see a new map done, to bad to hear that you'll stop because of the lack of a good strat. I know that you need lots of counters, so is the most annoying map to deal with, but you can just aim for an ok time for the moment, so that a full run is completed, you know.
Hi there FunStyle, I see you are indeed going to try more tracks of this game, that's great.
Just some pointers. When you submit something here, is a good idea to include the comparison with the WR, so that people that are not familiar with the game can know detailed how good is a run like this one.
Also, if you use tricks (like the one you mentioned on MFO), is a good idea to include it on the description (for the same reason as above)
At last, it seems that you didn't end the movie with an input on the last frame, so maybe you should edit the file to change it.
As for the run, I obviously liked it :P
I wouldn't say it affect it, but some enemies (or bosses) will change their attack pattern when low in HP... You can check the Algorithm FAQ on gamefaqs...
For what I found (in the SNES version), pressing random buttons before a battle trigger, will make the enemy attack in a different pattern (even their speed will change). Also depending on which action you perform (or when), it might change the enemy's attack. So you could try that. (even trying to run away might affect the outcome)
I did had that address, but never kept an eye on it, as I though it would be the same walking in any direction, guess I was wrong :P
For those who doesn't know, I have a collection of PAR codes:
http://www.erick.guillen.com.mx/Codes/SNES%20Final%20Fantasy%20V.txt
Wonder if this happens on any dungeon or just in certain places, as I did knew that on the world map, walking on plains is different than walking on forest or sea (I mean for the steps required to trigger a battle)...
Thanks for pointing this up neo_omegon :)
Midiman leaved a file on his post, have you checked it already?
For what I remember, he mentioned that you need to have certain speed & press rapidly the pause button, analyzing the file he left should really help you...
I remember playing this game on one of those 100 games in 1, It was a fun game.
I hope to see a complete TAS, maybe trading some time for fun factor. Good luck to the one that decided to do it :)
I've been thinking about updating the run, but what stops me the most is the random battles. I got unlucky on my run a couple of times because of that. I have plenty of other information (which I didn't when I did the run), but not much about the random battles, except for the formations... Some of the issues would be knowing the type of formation coming next (common, uncommon or rare) and knowing if allowing a random battle on the world map (or maybe even in a room) will help reducing the amount of battles later on...
Well leaving that apart, I guess planning a new rout is really doable. Maybe I should give it a try when I have time, though I'm really busy nowadays...
BTW, you can find most of the info regarding FFV, in general, on my page scattered over several places:
http://www.erick.guillen.com.mx/
IIRC, in FFV when you're on the world map, it takes 1 frame to read the input, 16 frames to move 1 square w/o using a vehicle, 8 with animals & 4 with floating ship. So as caithsith2 mentions, he can press the desired movement only 1 frame & have the rest for the other game...
I've only seen the FFV run & the part 4 video, but I can say I really liked the outcome, though it would had been nice to add more battles in FFV (instead of walking around on the Void), such as Gilgamesh (all if possible) and Azulmagia (letting him learn self destruct). Or you could also had performed the Pyramid skipping bug (use Exit jikuu! on the library & visit Mirage Town early & maybe do the around-the-world side-quest).
Voting yes :D
When I saw this topic I was going to post my file, but it seems you already found it :P
The list is nowhere as good as the FFV file, because I don't like FFVI as much as I do for FFV. I guess I could find some more addresses for the attributes of the enemies if you want them, but I don't know how to find RNGs, so I can't help you there....
Is also helpful to upload the DSM file as backup & to let others to examine the run and discuss possible improvements. (Though I know you discuss it on the WWN community...)
So Alaktorn, are you still having desynchs? Or were you able to fix it with what we discussed over MSN?
BTW, now that Alaktorn made the topic, I was wondering, since this run needs to start from SRAM (because of the skills he needs for the run), if you were to submit it here, do you need to prove how you created the file?
That's a great run Lord Tom, and it'll be even better with the floating strat :D
As the question for the conversion, it just divides (or multiplies) by 1.2 rounded down.
I like to refer that as hugging the wall, though I don't remember seeing it defined before... You can also use it on lap 2 & 3 after the 2nd boost, in the roofed part before the refill zone. Is easier as jumper, but IIRC, it can also be done as slider (haven't played in ages :P)
BTW, keep up the great job :D
If you wanted to help Lord Tom, that's not a N64 movie file...
As far as I know, no one has ever released their work. I have a compilation list of all the TAS runs (well only 3lap runs), but is just the videos...