Posts for sarou

Experienced Forum User
Joined: 12/20/2007
Posts: 3
Warp wrote:
Maybe you missed my point? I was talking about entertainment. Speedruns are made for entertainment.
Speedruns are entertainment, but not made to entertain every people on the face of the earth. For example, I don't make speedruns for other people. I make them for myself and because I like to make them. Speed is entertaining for me and using every way possible to speed up the game with very few exceptions.
Warp wrote:
When a modern FPS game uses its game engine at full quality, the visual experience is a lot better than if it looks like a 90's game played with the first 3D card in the market. In other words, it's more entertaining.
No, it's not. I'd play Quake any day over Crysis simply because it's a better game. Thus, a lot more entertaining for me.
Warp wrote:
If the game had an option to draw completely flat-colored untextured polygons, completely ignoring any lighting, would that be ok in your opinion?
Yes, it would be. Would the Quake runs suck if the graphics were like this? No.
Warp wrote:
The whole point of those videos is entertainment. If the image quality is utter crap, how is that entertaining?
Because, graphics don't make a good game nor a good speedrun.
Warp wrote:
Again, I'm talking about entertainment. The story of the game adds to its entertaining value. Ruining the story doesn't.
Still, don't watch speedruns for the story.
Warp wrote:
It doesn't matter if I have played the game or not: I still want to see an entertaining video. Some strobo flickering which ruins the cutscenes is not entertaining. It's crap.
Another thing is that you should only watch runs of games you've actually played. There's almost no way to appreciate the run enough if you haven't. Of course it's not forbidden but atleast you shouldn't whine about it. But then if you want to watch the game being played instead of playing it, you can always watch some video walkthroughs at www.stuckgamer.com or some other site.
Warp wrote:
If there was a 5-minute unskippable wait in a game, would you prefer the speedrunner statically looking at a plain-colored wall the whole time, or would you prefer him doing something interesting and entertaining?
In the end, I wouldn't care because I would just skip over it. Then again, you have to do something very very interesting or funny to keep me interested for those 5 minutes of waiting. Or even a minute. I like entertainment and I'm entertained when the player speeds through the game.
Experienced Forum User
Joined: 12/20/2007
Posts: 3
Warp wrote:
I honestly don't understand what is it that you are trying to say with that sarcasm. Or is it just random fun poking?
Maybe you should try to look for the gameplay in other runs instead of calling them utter crap because of the waiting antics or graphics. Missing out on the story? Play the game goddamnit if you really care about it, you shouldn't be watching a speedrun of the game if you want to see the story. Also forcing runners to do something 'funny' during waits is just stupid, I'd rather watch spinning around furiously for 5 minutes than some regular "let's put a radio in to the toilet" kinda funny antics.
Tmont wrote:
Yeah, if you want your run to suck. winky
Obviously, I wasn't being serious here but the thing is that in a bit more complex games you can just forget about those 0.2 second mistakes and move on.
Experienced Forum User
Joined: 12/20/2007
Posts: 3
Warp wrote:
´The Quake done Quick speedruns are the quintessential example of this: They are polished to almost perfection, showing almost superhuman skills from the players. True playing skills. A single-segment Quake run would simply hinder the player and forbid him from even trying the craziest stunts. Thus we wouldn't see as much playing skill in a single-segment run.
I hate when they so fast in those runs, makes me miss all the story! I also hate to watch the Quake runs because of the all the mountain size pixels. Honestly, the graphics suck ass. They should record FEAR at full settings. Also they should be more entertaining, in general, during waiting periods. Just because I don't like it. They use grenade timers, btw.
Lucid Faia wrote:
There's not a single, solitary trick in the history of video games that is as difficult as playing through the entire game in one sitting. You're comparing the ultimate test of endurance and improvisation to resetting until you get lucky. Give me a break.
I made a SS run while back and I think it was a lot easier and a lot less annoying than any of my previous runs even if the whole latter half of the run was random. Also the good thing about SS runs is that you can just ignore all the mistakes ;)