Posts for satan


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SDR wrote:
2 this happens in first fight gouki/akuma vs Sentinel
No, I mean like this: http://www.youtube.com/watch?v=6ZgBdGFAgJQ&feature=player_detailpage#t=60s And another idea: with Storm, finish your opponent with a throw and then the air lightning ball. Before it hits, activate the Hail Storm super (qcf Start).
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BoursinBurger wrote:
Hilarious! Seeing that makes me really want to see Norimaru + Dan in a run.
Norimaru + Dan = god tier. In fact, Dan has some deadly combos in this game. I forgot the details but you can combo at least 2 of his supers into each other in the corner. Also, Otoko Michi. Zangief may be useful against Mech-Gouki, since that boss only has high armor versus normal attacks - throws do regular damage, and Zangief has the most powerful throws. Speaking of throws, don't forget that you can make some throw attacks more damaging by mashing the attack buttons. Norimaro's headbutt throw can get at least 4 hits in, maybe 5. And it looks hilarious to boot. If you use Shuma Gorath, you absolutely must end your combos with his life suck throw. It makes your opponent fall down slower so you can do more air combos, and it acts as a combo reset so you won't be doing 1 pixel damage for every move (I THINK it resets the combo, but I'm not sure). And of course, a giant extradimensional tentacle monster sucking life force out of a guy is a mildly disturbing thought. Or you can just do crazy combos with that super where he creates a double.
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The second video is set to private. some ideas: - you can dizzy an opponent in as low as 4 hits... can you do a double dizzy? - Iceman has dead simple infinity: jump forward, in the air press down+HP then down+HK, repeat. Doesn't seem to work on all characters for me, but it works against Magneto for sure. - Sentinel, when flying, won't always push blocked attacks back. So you can tick his health down if you corner him. There's a youtube video somewhere, I can't find it, where a guy locks him in the corner with Colossus using lp lp lp until his power drains to zero. - combo idea with Cyclops, not sure how viable it is: MP throw, air MP throw, air Control Mega Optic Blast (or otg combo into it). Basically bounce the opponent around with only your eyebeams.
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A question about the finished run - can't you kill the last boss faster if you use the flamethrower with one of the players, while the other one keeps hacking the brains?
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Probably unrelated to your run, but is there a rule for using the PSG "improvement" option in Gens for encoding? It completely destroys the music for this game.
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I have my doubts that this would be any good to watch. The game just blew, and outside of using shortcuts, there's not much you can do. Also, I don't think Yabause can run it any good (haven't checked).
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SOR3 was butchered up only in the USA version. The original Japanese one is way way way better.
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The only complaint I can have is that all the recordings were made with the Gens PSG improvement feature, which completely breaks some of the awesome tunes in the game. It's really just nitpicking though.
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It's hard to comment when you are literally humiliating the game. The constant atomic drops and multi-hitting-hook attack gets boring on the last few levels, though I understand that it is required for getting the fastest time. The first few levels are awesome though. The only other thing I can say is that there are a few attacks you never used - Drop Kick, Headbutt, and the Chokehold. I understand they are slower, but maybe you could've used them in a place where you already had the enemy on the last drop of health, AND on a hold. I counted at least 2 places with that.
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Dude, if I had a body like that, I'd go around posing around all day to the tune of "I'm too sexy for my shirt". What's disturbing is that Axel still wears the tightest possible jeans and t-shirt, even though he is on a journey next to a bodybuilding ex-wrestler, who is performing wrestling moves, in particular a whole repertoire of grabs and holds, on any random punk he encounters. And let's not get into the stripper getup Blaze is wearing! It's impossible to do judo in a skirt like THAT. Furthermore, if you play the japanese original game, you may notice that her skirt does not cover well enough either. One must question this choice of clothing, especially as she is up against hordes of street-hardened criminals.
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Derakon wrote:
http://www.youtube.com/watch?v=zl8J8mhXsVQ&feature=related Has some more detail on multi-hit combos.
I love that video for using the stadium level, which has one of my favorite tunes in the game.
Plus some...very disturbing shots of Axel's jumping attacks in the second part.
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Skate can be extremely impressive in some cases, see here: http://www.youtube.com/watch?v=9-iBvki3674 Axel is indeed a little boring, he has nothing outstanding about him. Blaze can be fun, but she lacks powerful moves and enough invincibility frames to even survive Mania mode. Personally, I think Skate is the one with the best chances, after Max, if used correctly.
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Some of the boss tactics were more impressive in the old run, but other than that, your try does everything better. I like how you frequently use the full arsenal of Max, including his backwards attack (an underrated but powerful move). Would you be interested in making runs with the other characters?
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I don't think a 2 player version would be faster, because most of the ultra damaging moves are done by jumping "inside" an opponent, and using attacks that hit multiple times back and forward as well - by jumping "inside", you have the back and forward hits landing, turning a punch-punch-punch into a 7 hit combo that does half a lifebar damage. Also, by abusing the backbreaker move hitboxes, so it affects more than one enemy (that move alone does 3/4 lifebar damage). 2 players would get in each others way with this tactic, since the goal is to have all enemies crowd around a single devestating blow that can kill them in one shot. The other player would either attract some enemies who they can't kill as fast, or not be able to do extra damage while player one is pounding with every hitbox in effect. Player 2 would either get hit, or hit player one, freeing the enemies from the hit stun. With the insane AI on Mania mode, positioning the characters right would be a real challenge alone. I would like to see the improved run done in less time, but what I would like to see more, is a speedrun using other characters. Skate/Sammy is very fast and has some impressive crowd control attacks that go very underrated. Blaze has many multi-hit combo attacks, but could get easily overwhelmed by the sheer amount of enemies on screen. Axel would end up the most boring IMO, since he is a "can-counter-everything" with no real pros (and is also the slowest character, cause he doesn't have any moves like Max to make him advance faster).
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Boomerang Lizard is actually the most useful on normal levels. It's a deadly monster in close quarters, since it recharges fast, and attacks in multiple directions, with decent accuracy. Thunder Raven is too slow, the dragon has a small attack area (though it has extremely powerful shots), and the fireball is only good as a rear guard, except for the few occasions where you can use it offensively.
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Toothache wrote:
Wasn't taken down, just replaced with a better encode. Unfortunately, Youtube still won't show the actual flame jets fully, probably cos of the flicker it causes (or the fact YT's encoding sucks). New link is up in the previous post.
The flame jets don't show up because they use flickering transparency (show the sprite at one frame, make it invisible in the next, repeat). This gives the illusion of transparency at 60fps. Youtube does not allow 60fps encodes, so this effect is completely lost. It is also lost on most other video encodes, unless you specifically use 60fps in your capture.
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Highness wrote:
Sexy Parodius (You tell me that this is not entertainment?)
The Nightclub level is probably the best level in any videogame ever. Try finding the masochist penguin on it. Or check the text it says in the background, right as you start the level (FRESH GIRL!! GOOD SELECTION!!). And the music is El Bimbo. Seriously, nothing can top that stage.
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Okay, checked some things. Note that all of this is on NORMAL, on hard mode there are much less powerups. Stage 5 part 2 - the hidden room is in the 4th lava pool, containes one hp bonus, two meat, one invincibility fairy. Stage 5 part 2 - the two health powerups are visible if you jump right from the wall. But, again, they should fall into your lap as you kill the big cavedigger dude. Optimally, you should be careful while killing the big dude, so you don't bust open the powerups: it's better off to get them on the way back, so you don't need to turn around (if you bust open powerups and don't pick them up, they disappear shortly). Stage 6 part 1 - at the beginning, keep falling down to your left side, then go to the right. You will get into a dead end (a hole is too high and you can't reach it, and will have to circle back to the upper levels). But, you can find a thunder powerup on the way. Stage 6 part 2 - fall down to the left room, you CAN snatch it out of midair, it's not hidden. Thunder powerup. Stage 6 part 2 - go to the bottom of the ship, where the invincibility fairy is (bottom of the first shaft). You can use a rolling thunder to blast a hole at the upper corner near the cave-in (if you have problems doing it, step a little to the left, so nothing blocks you as you jump, then turn right, jump up, blast). There's another thunder powerup here. A little trivia - post-boss, use a rolling thunder as you fall down to the platform that takes you out of the level. You can destroy the platform, leaving you stuck and unable to move! Stage 7 part 1 - before you go to fight the boss, go to the little room to the left, just below the boss room. Thunder powerup. If you've beaten the boss already, go up to the platform room and fall down to the leftmost, and you'll get back under the boss room. Stick to the right part of this pit to get on a platform with health. To the left pit, there are monster levelups (to go with the Revive you can pick up on the upper left moving platform, you can grab that in midair but in case you don't, you'll have to jump in after it...)
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Derakon wrote:
Oh, wait, I was thinking of the broken-down spaceship level with the boss that's a random flying guy and two gun turrets.
How is that boss annoying? As long as you instantly take out the turrets he summons (which a lvl3 Raven can do almost in one shot), you can literally just sit down, not move, and wait till his HP drops to zero.
Toothache wrote:
The second part is where it gets tricky, since there are flames that come up from the lava in several places...
Grab the invincibility powerup. It's under the first lava pool, I think, look around (it's at the very beginning of the level, at the part where you have to climb up, but before you have to turn left). It takes a little time to get, because it's in an underground hole. But ultimately the lack of hitstun may save you some time - and certainly a lot of Health, which can be better used to suicide slam the boss with rolling thunders.
Most of the health recovery potions are off the beaten path as well, although there are two on your route, giving me a total of 7 to play with without costing time (the first is next to the second TLU, the second one is on the way to the third TLU). You have to go to where the second Thunder Level Up is to activate a fairy platform to get you into the second part of the stage anyway, so it isn't much of a side-trek.
On the second part, where the first giant cave-guy appears, there are two health powerups just above you. I'm not sure if you can normally reach them as you walk up on the cave wall with the help of the fairies. But, a rolling thunder gets them open (usually the same rolling thunder that you use to kill the first giant cave guy)
Stage 6 TLU is (if there is one) and I want to rush through that stage quickly.
Second part of Stage 6, as you fall down either to the very first room, or into the second one that is to your left. You can almost snatch it out of mid-air (not really though, as it only starts appearing as you fall down, but you can at least make it fall on you as you touch ground). Stage 7 also has a thunder powerup, I think. I need to check. It certainly has a Monster Revive, though.
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Nicely done for Stage 4. Stage 5 isn't any more of a maze than all the other levels, imo. It does have it's share of unique hidden spots, though. Look for the lava pool you can jump into for an invincibility powerup, for example. The stage 5 boss really does have a little too much HP, which is only felt because he doesn't have a weak point where you can easily exploit the rolling thunder. It may be easier in a TAS, but you have to take damage either way.
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FuzZerd wrote:
I always thought that super sonic was just invincible with speedshoes and a higher jump. but thats with out reading any memory values so I don't really know. (s2 and I'm guessing s3k have a different memory value for speed then s1)
He is invincible, has a higher jump, double the speed, and has greatly increased acceleration (to the point that he is much harder to control). It's the acceleration that makes the most difference.
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marzojr wrote:
picking the speed shoes *as* Supersonic. I wonder how (if) they stack together...
I didn't do comparisons via memory values or something similar, but I recall that you'll basically get (Sonic + speed shoes) max speed, even as supersonic. So, it doesn't stack. Which, in comparison, will get you slightly higher max speed (?) but much worse acceleration.
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Again, can't you kill the Stage 2 boss in one attack? http://www.youtube.com/watch?v=oaLJFPjHsx8 This was from Normal, but if the damage values posted earlier are correct, it should work on Hard mode too with lvl4 thunder.
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It's a question of wether you can make up for the time lost by collecting all emeralds.
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Nice, though you should try doing it in a way so you don't press anything during cutscenes (to avoid the "demo" text). But that would be purely cosmetical.