Posts for scaryice


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Joined: 7/24/2007
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You should do an actual TAS since it would be less than 5 minutes.
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Joined: 7/24/2007
Posts: 74
Randil wrote:
scaryice: do you know how those tricks work, i.e. how you are able to walk on water/air directly after taking damage? Are there any specific RAM addresses you need to keep an eye on, or a specific frame window when this can be pulled off? Any details on how this is done would be helpful! Input files are also welcome, if you still have them.
I don't know the technical details of it. It's the same trick as the file Sonikkustar posted and the final boss skip I posted. It seems like when you get hit right where two squares meet, you can walk onto either one even if it's water or air (or maybe, it's just you can walk one square in any direction). So after experimenting a bit, I realized that you don't need an enemy on the other side of a gap. You can just get hit where you are then walk and jump. http://dehacked.2y.net/microstorage.php/info/1764190244/mine%20skip.fm2 http://dehacked.2y.net/microstorage.php/info/694556815/waterskipmovie.fm2
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I beat the game this year, it's pretty challenging. It's one of those games where every enemy takes a ton of hits to kill and you have to take each one out slowly to survive. So it's great to see it destroyed like this.
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Joined: 7/24/2007
Posts: 74
Holy shit, I just made some big progress tonight. Managed to recreate the healer glitch many times. First like in the TAS in Rauru. Then in every other town on the first continent. Then I did it on console. It doesn't have to be a healer either. Magic lady works, and so do the people who block the spells - nothing glitched when you go in that way though (also, they won't turn in your direction if you don't have the item, so it doesn't seem like you could get in there without the stuff you need). I started to come up with this whole theory about walking to the left screen and then coming back to the right, because that's what happened when I did it the first time. But that's unnecessary, even though she does look like she walks a little further out when you do that. I think rather, it might be the case that you have to get it the first time you talk to her.
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Posts: 74
Inzult wrote:
solairflaire wrote:
I do have a couple questions. How do you do the Healer Glitch? I haven't been able to get it to work at all.
I don't really know.
Is it just a matter of talking on the right frame? Does Link's position matter? I've gotten her to turn around, but all that happens is she starts walking further to the left. She doesn't go in an invisible door.
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solairflaire wrote:
A couple places you can use the Fairy Glitch as well.
I was thinking you could do it where you get the downstab off the church, but it seems you're just a hair too low. Too bad none of the villagers turn to bats there. There's the square right before the Parapa heart container, but all it does is stay on that screen. I noticed if you fairy glitch off on the furthest left spot, you'll exit but end up below the square. There's also the bridge below Bagu's forest. You're just short, but it looks like you could be able to hit a bubble for some extra height. Unfortunately, it doesn't seem like fairy takes effect while you're going through the hit stun.
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So for the first half: hammer glove raft ...and somewhere in there you need to get lvl 7 magic.
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http://www.youtube.com/watch?v=kGoIxaYa4Nw Solairflaire posted this the other day on SDA. You can skip Thunderbird using the fairy glitch (no L+R).
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Experienced Forum User
Joined: 7/24/2007
Posts: 74
Two new skips I found tonight: Link to video Link to video
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Using Sonikkustar's long jump trick, I just found a way to skip the final boss!! http://dehacked.2y.net/microstorage.php/info/1729750927/final%20boss%20skip.fm2 You can also go to the room above the dragon room, which contains the exit. I also experienced the game taking me back to the village, where the entrance is. EDIT: Link to video
Post subject: Re: #3648: Amaraticando & gbreeze's SNES Kaizo Mario World in 11:52.03
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TASVideoAgent wrote:
A common misconception is that TAS is arbitrary because using tools is the only way to complete this hack. This is proven false by <a>PangaeaPanga's savestateless run of Kaizo.</a>
I watched one video and the guy used a million savestates, what are you talking about?
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Yeah, so much for being optimistic. It's definitely a bad TAS. With 12, you should be instant air dashing all over the place. And when you x-copy, you shouldn't just show off each character's special moves one at a time. Try to actually do some difficult combos.
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Zavalix wrote:
Another fighting TAS... *sigh* well, until I watch it I can't really complain so let's give it a try...
Twelve is probably the best character in this game for a TAS, so I'm optimistic.
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Experienced Forum User
Joined: 7/24/2007
Posts: 74
I was going to say Getsu Fuuma Den, but I saw there's already a 17:16 tas on nico.
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Posts: 74
arkiandruski wrote:
I don't think I've ever laughed out loud in amazement for a TAS as much as I did for this one.
I already did that just looking at the thread title.
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ledauphinbenoit wrote:
Should 5 be changed to V?
The run is amazing. Nice to see another famous SNES RPG destroyed after the treatment of Chrono Trigger and Earthbound. Although it does lose points for using DS names in the description/video. Pankraz? Ugh.
Post subject: Re: Personality test!
Experienced Forum User
Joined: 7/24/2007
Posts: 74
Ferret Warlord wrote:
So, let's introduce yet another personality test for people on this site to take. HASBRO's My Little Pony Personality Test
Rainbow Dash for me. I'm totally awesome!
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Posts: 74
If it's like the first game, you get more points for killing fewer enemies.
Post subject: Re: #3164: klmz's NES Nuts & Milk "100%" in 14:07.64
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TASVideoAgent wrote:
TASVideoAgent, or Bisqwit himself, or someone else wrote: Nuts & Milk is a platform game deriving influences from a number of famous Nintendo games, including Mario Bros. (green and red fireballs), Donkey Kong Jr. (spring platforms, jumping from ladder to ladder and fruits) and Wrecking Crew (barrels). And as Kirby shows us, nothing can go wrong when you start with pink blobs.
This game actually predates Wrecking Crew.
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3-1 can be improved for sure. You don't need to stop and shoot all those crocs.
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FatRatKnight wrote:
I guess the final run length will be less than 40 minutes.
Looks like a Japanese TASer did it in just under 30: http://tasvideos.org/forum/viewtopic.php?t=10086
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12 + x-copy, that would probably make the best tas. Plus, 12 is a great character to watch when used by an expert.
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Aglar wrote:
But indeed if you think I overdid some rooms, you're welcome to tell - since I'm planning to do a bettering of this in a distant future.
I'm been trying to record some speedruns of this game, and I noticed that at least once I managed to get past the 6 mummy room in the graveyard by leaving 2 alive rather than just 1. Looking at the video, I'll explain further. The starting points of the 6 are like this: upper left upper right middle left middle right lower left lower right I killed UL-UR-ML-MR, and then the door opened.