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In Ages, Seasons, and TMC, RNG only changes when certain events happen, such as swinging the sword, enemy movement, screen transitions, etc. so manipulating RNG is mostly done on screens such as the title screen, where the RNG constantly scrolls, or when there is down time, such as after a boss. manipulating RNG in the middle of a segment normally results in losing quite a few frames. Since the whimsical ring needs a very specific value (1/256), it would more than likely affect another part of the dungeon. I would definitely still look into using it in a future run.
The ring box getting corrupted is a side effect of the way we set up the last trick in the game, veran warp. It works by selecting a tile out of bounds that makes the game code go haywire. We need the tune of ages to reach this tile, that is why we have to beat D6, and consequently D1 and D3. So unfortunately there is no (known) way of corrupting the ring box earlier in the run.
getting the power ring L-2 would require getting the Long shot, which would mean entering and beating half of D7. The power ring Level 1, located in D1, would be a possibility.
I would probably also time the Double-Edged ring but I would bet that the whimsical ring would be faster.
Another fun fact, trying to look at your ring list with a corrupted ring box normally crashes the game.
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If/when I TAS this game again, I do plan to time the whimsical and double edged rings, although I'm not entirely sure they would be faster than skipping them altogether. we could buy the whimsical ring from the advance shop, or we could get the double edged ring from the gasha seed spot. either way, we have to go out of the way to get them appraised. killing 40 enemies before the end of level 1 would require some unoptimal farming, but buying the whimsical ring would only take a slight detour into the advance shop and then to vasu.
The main problem with these rings is that they wouldn't save too much time, considering if we used them on every boss possible after getting them it would require getting heart containers (double edged ring) or getting extremely good RNG (whimsical ring) that may slow down other parts of the dungeon.
The pros/cons to each boss fought would be as follows:
Giant Ghini (whimsical only): about 3 seconds
Pumpkin head (whimsical only): about half a second
Swooper (whimsical/ double-edged with farming): about 9 seconds
Subterror (both): about 1 second
Shadow hag: 0 seconds, have to use seeds
Armos warrior: about half a second
Vire: (both) about 7 seconds
Octogon: (whimsical/ double edged with heart containers): 15 seconds? Not quite sure with this one, because I don't know how long the fight would take without the expert's ring
Nayru: 0 seconds, takes 3 hits of any strength
Veran(both): about half a second
Overall: about 36.5 seconds
Approximate time to talk to Vasu: 16 seconds
Approximate time to get a ring from the advance shop: 6 seconds
Given that these are all very rough timings, I'm still not sure the whimsical ring would be faster. It lowers sword damage to 1 when not scoring a critical strike, so it may add extra hits on enemies or add an extra equip. again the RNG needed to hit certain bosses (three/four times in a row for octogon) may also slow down other parts of the dungeons.
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The ring box corruption causes you to have an extremely large ring box containing mostly useless rings, unfortunately the Double-Edged ring is not in the list. I could have tried using the whimsical ring, but I would have had to found an RNG seed that made it get a critical hit (1/256 chance of dealing 12 damage) twice in a row to kill veran, saving only some of the spin attack animation and one sword swing.
Funny enough, the poe clock is included in the ring box, although it seems to have no effect when equipping it
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The TAS I made is not the most optimized, mainly due to the new use of the collection delay glitch on tokay island, I didn't have the time to redo the beginning to cut getting the expert's ring. I got sloppy knowing that it wouldn't be optimal no matter what I did short of restarting.
I'll probably take another shot at it, but it won't be until later this year at the earliest.
also, if someone could help me on the encode for the site, I would appreciate it.
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So I noticed that if you use the cane right after executing the glitch, then select the tile again, it will let you use your "A" button item, there were a few other effects when using various items, such as the sound for getting an essence playing. I'm not sure if these are useful, I will keep looking
also, if you use the harp while the glitch is active it will let you play, and you will be able to move left and right.
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Oh I forgot about going right to the left of the map :P (you meant it is slightly faster, correct?)
After timing going through the palace the "normal" way, compared to the guard skip and visiting the tile from OOB, I believe guard skip + OOB is about 25 seconds faster.
Alright so after messing with the game for a bit, I found out that you can temporarily Override the portal's X-value by using the roc's feather. This allows you to get both the red ring and activate the glitch on the same screen. - dang too slow, Drenn beat me to it
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Dang, I forgot about visiting that tile, it probably on't save much time (if at all) now, because the any% route uses palace skip
The fastest way I have found to visit the tile is to go right from the tile your video starts the glitch on, and past the odd tiles filled with doors (hold a bomb to not enter them) and then go up.
Does anyone know how much time getting the red ring right before LVL 7 would save? it might be worthwhile to grab the red ring if the route already activates the glitch
I timed getting the red ring, it seems like it would only take about a minute extra. If getting the red ring is faster, it might also be faster to do Level 8 early, then go back to LVL 7
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I was able to recreate the positioning glitch, both on emulator and 3DS. I think it may have something to do with the items you have equipped to your A and B buttons. anyway, the setup is to go to any tile that you can access the glitched tile from, and make a portal to the past on the tile 2 below the bottom-right middle tile. (as in the video) then equip the seed satchel with pegasus seeds in the A slot (yes the seeds matter), and the seed shooter with pegasus seeds in the B slot. then select the glitched tile, exit out of the map screen, and walk to wherever you want to go.
Edit: I just timed moving from 6 to 7 and from 7 to 8 using this glitch, theres not much difference between the normal way to go from 6 to 7, but the 7 to 8 route seems a bit more than 40 seconds faster than going through normally. my timing probably isn't all that accurate though.
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So I was messing around with moving a block created by the cane of somoria, and found a few interesting results
all of these happened when the block was on the top-right black tile and being pushed right.
- the sound that happens when you are caught by palace guards played, and after exiting the map, two exclamation points appeared near link, nothing happened after that.
- the game played the electrocuted music + animation, then crashed
- the same as the first one, however after the exclamation points disappeared, thee sequence when twinrova spawns (after rescuing nayru) played, they went through the entire animation and flew off screen, but the music did not stop
- a few sound effects went off, then invisible walls were loaded on the screen, they went away after exiting and re-entering the screen
- the game went to a glitched start screen, after saving and quitting, then re-entering the file, the game placed me exactly where I was (out of bounds) and the cane of somoria was glitched
- same as the first, but when I exited the map screen, I was on tile A5 (or somewhere near there) the game played fine afterwards
- the game acted as if I had just selected the file, and put me back into the cave where you text warp to OOB
- sometimes, the game booted into GBA mode
I cannot tell what affects each outcome, but I assume it is based off the block and link's X position.
I have not been able to reliably reproduce any of these results
If you throw a scent seed, the glitch will have different results
edit:
- same as first one, however the second form of Vire spawned, defeating him did nothing
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The shield values of 11 (0x0b) and 14 (0x0e) both give a lvl 11 ring box, however I don't see a way to get that value on the shield.
a few more levels of the ring box give a way to access the list without it crashing, but nothing interesting seems to happen.
The sixth ring in the ring box always seems to be a pointer to the ring you currently have equipped, however trying to equip it just unequipped the ring.
I also was able to find a few ring box levels that had various trade items in the ring box, although equipping them just sets the equipped ring value to somewhere between 0 and 255
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It seems that the rings in the glitched list depend on what rings you currently have in your actual list (the normal one accessible through Vasu), if you appraise a ring after getting the glitched ring box it will change the rings in the glitched list (assuming it's a new ring)
I also got an odd effect after trying to access my list through Vasu, I was on 3DS and the game toggled my restore points to OFF, and then crashed back to the console menu. when I went back the restore points were still toggled off, and remained that way until I toggled them back on
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I did say I can equip the poe clock, however it is in the ring "list" and I cannot see it, and do not know if it does anything, the only confirmation I can get that I "equipped" it is the equip sound playing when I select it
I messed around with equiping the rings in the LVL 100 ring box, and I noticed that some of the rings were changing each time I went through the list. it may be possible to manipulate what rings are in the list by equiping different ones
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Alright so I noticed an odd side effect of selecting the tile while at 7a. the second start screen is glitched (as found before). the screen looks like it has been taken over by rings. you can select things on screen like normal, however if I go to where the ring box should be, It instead says the text for bombs, but I cannot equip them.
also, If I select the last ring I have and hit right, which should bring me back to the first item, it instead goes to another ring. I can scroll through a huge list of random rings, most of which are the friendship ring. I can equip any of the rings and gain the effects of the ring. I have seen the pegasus ring, and the power ring LVL 3. I don't know what determines what rings are in the giant list, but will look into it on another file and see
Edit: trying to access the ring list through Vasu crashes the game after this glitch
Edit: I tried a different file and different rings are in the list
also, the poe clock was in the list (after I have the upgraded sword) and I can equip it
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I just checked, and the advance shop was indeed open (I'm on the 3DS version so it normally isn't)
Also, when I dig, no items come up, so that may be something to work with
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Selecting the tile while at 7a is giving very odd results, I will list them below as I come across them
- Odd second and third start screen (rings everywhere)
- reset the game AND auto-selected the file I am currently using
- Screen that says the game can only be played on GBC
- the overworld song starts playing again, causing two of the same song to play at once
- the piece of heart text is glitched (either "eww!!!" or "I deed a super- strog scet to clear out by dose")
- if you save and quit, and then re-select the file, your second and third start screens will still be glitched
-if you "stack" the 7a effect, (by saving and quitting, getting OOB again, and selecting the tile again) it seems to give a slightly different glitched map screen each time
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That is an interesting tile, I found another tile that lets you regain control of link, as I stated originally, and after experimenting with it for a few minutes I can conclude that it is not as complex as I thought, it involves making a time portal at (5,4) (the upper left tile of the middle of the 'X' on screen), then digging the tile to the left, hitting select on the second frame of the digging animation (the shovel is on the top-right of link's sprite). then selecting the tile within a small frame window (normally it works after half a second of the arrow showing your current tile appearing). this will give a similar result of being at 7a, but the game will crash upon doing much of anything else.
I did this result after regaining control from 7a, and it reset the game, but the game was much brighter than before.
Edit: after doing both selections a few more times, It doesn't always return the result of resetting the game with a brightness error
I have no Idea what all affects this outcome, I can only get it to work a small part of the time. (I also thought that it might be tile specific, but have gotten it to work on other tiles now)
Also, when I select the buggy tile while at 7a, I lose 30 rupees, not gain
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Because I couldn't get the bug working on emulator, I went to test the "This would correspond to whether you've visited that tile" part. I went OOB and checked every tile as I proceed across that row, I was able to get the bug to work after I visited the tile right of the bugged one (D 15). Could you explain the "If there's no time portals or anything on the screen" part of your post? if there are time portals on screen, what happens to that value?
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Unfortunately, the file I was using is on my 3DS version, not an emulator, so I can't share the files.
As for what is drawn on screen, I'm not completely sure what all affects the result, but I have messed around with one save state in particular, and even if I change only the seeds equiped in the satchel, I get a different set of results, so I believe that the pause screen, the current screen where link is drawn, and the map screen all have some form of impact on the outcome of the glitch
Edit: I should also mention that I do not have a 3DS capture card, so I have no way of streaming the screen (at high quality anyway)
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I was messing around with the out of bounds areas in OOA, and came a cross this glitch. When I selected that tile (It would be C 15 on the map) it locked the game. I messed around with it a bit more and each time it seemed to just give a graphical error and lock the game. one of the times selecting the tile sent me to the screen that comes up if you put the game into an original game boy (the one that says it can only be played on GBC). I came to believe that what happens after selecting the tile is based around what is drawn on screen, and I eventually found a pattern that allowed me to regain control after selecting the tile, but the game locks shortly after doing anything. One of the times, the game took me back to the file select screen, all of the files were erased, and the game was locked. when I reset the game, all of the files were indeed erased. I was wondering if anyone had any more information about this odd bug, a few google searches revealed nothing.
I also found that it does not work on Visual boy advance, but does work on 3DS/GBC.
I advise caution if messing with this bug, I have had it wipe my saves (as stated above) and crash my 3DS (it was fine after resetting the console)
Edit: forgot the link, thank you Patashu for linking it