Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 10/28/2007
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Location: The dark horror in the back of your mind
Go and read the rejection reason again; it states that that was only part of the story as the improvement to Fog of War was known at the time and that a run containing said improvement would be more likely to be accepted.
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
I finally got around to watching this.
I see effectively zero entertainment value here.
Given the discussion, that in itself doesn't seem to warrant rejecting the run, so I'm going to dissect Nach's lengthy comments in the submission text and respond to them.
As the above comments suggest, I disagree completely; I don't see the entertainment value.
In my view, earlier runs of the game also demonstrate this - admittedly, to a lesser extent, but since when have enemies ever been a barrier in our superplays? It's not exactly a new concept.
See previous comments about not seeing the entertainment in this.
Let's examine the stated goal in a little more detail in light of the guidelines.
My view is that a run which sacrifices as much time as it does for the sake of avoiding a handful of points (which are in themselves a very minor aspect of this game) is, in general, incompatible with the objectives of the site. It is a goal which leads to singularly uninteresting video - imagine running other games with an objective of lowest possible score, and ask yourself if you would want to watch this on a regular basis.
This isn't an autoscroller.
Different? Yes. Compelling? No. (See previous comments."
We have four runs for this game already - which can hardly be called too few! I think those four runs collectively define the essence of gameplay of this game.
This reads, basically, as "accept because it's a less arbitrary goal than some of the other arbitrary goals that have been submitted to this site". The goal needs to be compelling on its own. In this case it isn't.
Does that suggest that the run deserves it?
Meaningless argument - the run can't be divided in this. It's all or nothing.
In light of the above, there is absolutely no reason to accept this run.
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Encoder wars.
Ask two sufficiently experienced encoders for their opinion on something and you'll get three different answers.
I maintain that where there's debate, do whatever works best for you while annoying viewers the least.
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
I mentioned this to Aktan previously, but I'll mention it again here: I think the above results are unacceptably blurry (for me, not necessarily from a site perspective) for not much benefit. Considering the additional processing time I don't think it is worthwhile.
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Game: Advance Wars
System: GBA
Category: glitched
Authors: criticaluser (originally), ALAKTORN (new Fog of War strategy), sgrunt (splicing)
Progress: Undergoing optimisation (suggestions from criticaluser and klmz; further input welcome)
Discussion: starting from Post #252343Link to video
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
If I might say so, it might be prudent to make a higher resolution logo for your HD encodes (something sufficiently large in a 4:3 aspect ratio - say, 2048x1536 or so - would probably be sufficient).
You could also try just using the .wav directly for audio, if you don't mind the extra disk space the encode would take up.
Emulator Coder, Experienced Forum User, Published Author, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
For those not tracking the Advance Wars thread, the new Fog of War strategy [post 252214]saves 1515 frames (25.25 seconds)[/post].
I think this should be at least added into this run. (Splicing doesn't seem to work due to different things happening in Naval Forces, but if we get past that I'm wondering if we'll be able to splice the stage-skipping onto the end.)